- Joined
- Jan 3, 2016
Telltale Games is yet another example of a genre that certain subsets of Twitter insist there's a huge market for, when really, there's not.
You can go on and on about how they hired too many employees, tried to pump out too many games too quickly while not advertising for them, spent too much money on IPs, and were relying on an engine that was out of date ten years ago. But the only two profitable games they ever made, regardless of quality, was the first Walking Dead game--which succeeded because it was considered excellent and spread by word of mouth--and Minecraft: Story Mode, which succeeded because it's fucking Minecraft.
Pure narrative games have never been commercially successful, which is why triple-A studios won't touch them. @Jaimas did a good infopost somewhere on Tale of Tales and why their Sunset game was a colossal failure, and I think the same applies here.
You can go on and on about how they hired too many employees, tried to pump out too many games too quickly while not advertising for them, spent too much money on IPs, and were relying on an engine that was out of date ten years ago. But the only two profitable games they ever made, regardless of quality, was the first Walking Dead game--which succeeded because it was considered excellent and spread by word of mouth--and Minecraft: Story Mode, which succeeded because it's fucking Minecraft.
Pure narrative games have never been commercially successful, which is why triple-A studios won't touch them. @Jaimas did a good infopost somewhere on Tale of Tales and why their Sunset game was a colossal failure, and I think the same applies here.