Brianna Wu / John Walker Flynt - "Biggest Victim of Gamergate," Failed Game Developer, Failed Congressional Candidate

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Telltale Games is yet another example of a genre that certain subsets of Twitter insist there's a huge market for, when really, there's not.
You can go on and on about how they hired too many employees, tried to pump out too many games too quickly while not advertising for them, spent too much money on IPs, and were relying on an engine that was out of date ten years ago. But the only two profitable games they ever made, regardless of quality, was the first Walking Dead game--which succeeded because it was considered excellent and spread by word of mouth--and Minecraft: Story Mode, which succeeded because it's fucking Minecraft.
Pure narrative games have never been commercially successful, which is why triple-A studios won't touch them. @Jaimas did a good infopost somewhere on Tale of Tales and why their Sunset game was a colossal failure, and I think the same applies here.
 
Planning on recreating a laundromat and dumping Frank's old man off there, John?

alz.jpg


John, no!! Without VR, how are we supposed to develop empathetic connections with our characters??

vt.jpg
 
Why would Brianna want to relive a time period where she was living as a man? Wouldn't that make her uncomfortable?
Because this time she can do "right".

This actually brings up an interesting idea. Supposing a transgender person did suffer dementia, would they recognise the person in the mirror? Would they wonder what the fuck happened to their genitals? What kind of existential angst would this cause?
 
A bit :offtopic: but Wu should have known (even by LARP-ing for so long as one), if you want to have stable career in software going into gamedev is probably the worst option. It's a industry with high burnout, insane overtimes, soul breaking pressure and often little payoff. It's something I'd recommend to people in a 25-35 age bracket if they have will to endure it or are really in love with an art form.

I know few people who are very, very, veeeery amazing developers. The 1%s, and the only ones who made any career in gamedev don't actually work on games. They work in R&D for Sony, Microsoft or Nintendo. Or they write a middleware/frameworks. This is something you can plan your future with, and it's more mellow than day to day "moving pixels on the screen" work.

Gamedev is Hollywood minus the stardom that makes it somehow worth it if you're a self-assured gambler.
 
This actually brings up an interesting idea. Supposing a transgender person did suffer dementia, would they recognise the person in the mirror? Would they wonder what the fuck happened to their genitals? What kind of existential angst would this cause?

It's already being discussed among health care providers, as in this article from the BBC, Dementia care advice for transgender patients drawn up https://www.bbc.com/news/uk-wales-43365446

Key phrase: "They may worry why certain parts are missing from their anatomy."

So sometime, years from now, an underpaid nursing home staffer will be overheard saying, "Oh, Christ, Mrs. Wu in 305 is at it again. She's screaming about how GobbleGobbles stole her dick overnight, and she expects us to have the FBI arrest them and have them put to death. She's also been in three arguments with her dead husband Frank already this morning, something about 'Goddammit, Frank, just put Crash outside, he'll be fine!' You know, I don't get paid enough to listen to that old bitch's shit. Imma go rip a couple vapes in the back stairwell..."
 
So sometime, years from now, an underpaid nursing home staffer will be overheard saying, "Oh, Christ, Mrs. Wu in 305 is at it again. She's screaming about how GobbleGobbles stole her dick overnight, and she expects us to have the FBI arrest them and have them put to death. She's also been in three arguments with her dead husband Frank already this morning, something about 'Goddammit, Frank, just put Crash outside, he'll be fine!' You know, I don't get paid enough to listen to that old bitch's shit. Imma go rip a couple vapes in the back stairwell..."

Doesn't sound much different from the way things stand now.
 
Telltale Games is yet another example of a genre that certain subsets of Twitter insist there's a huge market for, when really, there's not.
You can go on and on about how they hired too many employees, tried to pump out too many games too quickly while not advertising for them, spent too much money on IPs, and were relying on an engine that was out of date ten years ago. But the only two profitable games they ever made, regardless of quality, was the first Walking Dead game--which succeeded because it was considered excellent and spread by word of mouth--and Minecraft: Story Mode, which succeeded because it's fucking Minecraft.
Pure narrative games have never been commercially successful, which is why triple-A studios won't touch them. @Jaimas did a good infopost somewhere on Tale of Tales and why their Sunset game was a colossal failure, and I think the same applies here.

You forget the commercial success that was SBCG4AP. But that was a different Telltale.

Back in the day, around 2008, Telltale used to be synonymous with fun and bringing an old genre (Adventure games) up to the modern era. The thing is, that didn't really last. In the end they got brought low by their own string of failures and complete incapacity to adapt to a changing market.
 
The topic of why John has such nostalgia for the late 90's, and specifically the year 1998 for some reason, keeps getting broached in this sub and danced around by his own twitter feed, so I'm going to take this opportunity to go on record as to why I think that is; it's the 'adopted by a group of sorority house sisters as their unnoficial gay houseboy' year that he's pining to relive because that was John at his apex, scamming his parents out of six figures for Ambien and possessing something approaching a social life despite still not quite having all the bases covered of an actual one on that front.

Regardless, Sportsnight was pretty overrated during its run and Sportscenter has been shit since around the time that inspired-by-it show went off the air, so why bother reminiscing on something that was a marginal behind the scene copy of a show on a steep decline of relevance? Other than the aforementioned virtually adopted by the sorority navel gazing, I mean...
 
John, no!! Without VR, how are we supposed to develop empathetic connections with our characters??

vt-jpg.547323

:story:
She spent almost two years pretending she was talking to VCs about her super-duper VR project and now it's all a pointless fad? Good thing nobody was dumb enough to give her those 13 million dollars she wanted.
 
Kavanaugh in 1982 - kept a schedule on a calendar
Wu in 1982 - had useless gimmick watch

And that's why he's going to be a Supreme Court judge and Wu is a failure.

Wu in 1982 was 5, so I don't know where she gets off pretending to know how high school students behaved. But at least she still had a dick, so that's something.
 
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