The Questions:
36:20
Wu: "Who is going to be the brave person to ask the first question."
The first question!
The question that must never ever be answered!
Hidden in plain sight!
Brianna Who?!
36:30
*gayest voice ever*: Any comments on the Google Cardboard Kit?
> Wu: She explains what Google Cardboard is. "It's terrible, it will make you throw up."
It's a bit of cardboard, two plastic lenses and you slide your phone in there as the screen (see last post). Of course it isn't like a 'real' VR headset. But fuck me, it is impressive what you can do with a bit of cardboard and your run-of-the-mill smartphone. Seriously, if you have a phone that fits in there, just buy one off eBay or something, just for the lulz. Worst thing you can do is waste 10 bucks.
> Continues to explain that Google Cardboard has a 'fragmentation issue' because she can't tell what kind of graphics card is a smartphone.
You don't need to program your shitty games for every GPU that exists, Wu.
That is what drivers are for.
> Wu diverges to iPhone's look and feel, 'drag to refresh'.
> Then diverges further to how you can open menus with the HTC Vive by 'putting on a hat'.
Please notice that we moved away from a question that was "Do you think, that in the future we just can stick our Phones into an empty headset and have some sort of cheap VR? And will this catch on?" and come to 'Brianna droning on about how awesome the Vive is'.
> Wu goes on to say that the Cardboard is like when Apple did that something-something and that it will never catch on.
This wasn't the point of the Google Cardboard at all. Google farted an a brilliant idea dropped out of one end and that is all. But I am pretty sure we'll have at least a few people who will at least toy around with these things.
> 38:15 *A voice of someone who sounds like xir is transitioning at the moment*
> Xir knows a female composer who currently makes an opera that has already been funded. (Ok...?)
She also does other work and she has some people who have done something-something for virtual museum tours or something... but she also wants to explore 'character development' and 'integrate that with the movement of the camera and the movement of the sound'.
I have no idea either... ask someone who studied at film school, I guess? This sounds exactly like the nonsense Wu is speaking all the time.
> Wu: "That is such a smart question."
This is actually the only instance, when giving this answer with a sarcastic undertone would be appropriate.
> Wu now talks about that games are not the only thing for VR. And that at OC2(?) most of the women were there to develop movies and television.
You know, my dog did a funny thing the other day! So she sat outside in the garden staring to the street and rain was coming up, right? I wanted to call that little rascal inside, since it is a long haired breed and those are a pain in the ass to dry up, otherwise..... what? This is as relevant as anything else here.
> Wu is now talking about strapping GoPros to your head. Then jabbers about cutscenes like in Portal, where you can look around a little. We don't know now. But the future of movies will be VR/AR and 'we are figuring out the rules'.
Am I dumb? Is my English not good enough to parse what the point of this question, or the answer to it, was? Is this troon-speak, that incidentally sounds like English?
Am I wrong or does the question boil down to "What about VR and movies?" and Wu answered it with "Don't know! Nobody knows yet!", but both wasted everyone's air in doing so?
> 41:05 Xir makes a "shameless plug" for her musician friend (who is funded and all) and asks if there is anyone, who would be interested in "playing with her" as in adding a VR component to what ever weird opera she wants to make.
Was this the Transgender Scammer Conference or something? It sure feels like it.
Remember that the question was: "We need a guy, who knows VR-Stuff, for our (dubious) opera project. Is anyone interested?" The only reasonable answer to this is either "Let us talk about this after the panel, if anyone is interested, they can meet us outside." or "You can send me a email on that, next question."
> Wu: Wu instead says that VR and AR saw a huge infusion of capital in the beginning. What is so depressing about this, is that it went to the 'usual suspects' and not much women were involved with this.
Wu is salty that she came too late to the VR-party to put her ghoulish fingers into pots full investment money.
> Also because of that, investors don't throw their money blindly at VR-projects anymore.
Cry some more.
> Wu ends the answer with a bucket of gibberish. (around 42:00)
I literally can't parse that.
No, seriously. I have no idea what these words coming out of her face mean. My brain refuses to parse that. Following her is as hard as driving down a dark road on a moonless night, without headlights.
> 42:10 *beta male voice*: He made a swipe dating app and they have events where people meet up. One cool thing they thought about doing was to integrate VR so the people "could go there and use the VR kit to swipe through the app".
Sounds reasonable, when I would go to a real life meetup of a Tinder-clone, I would want escape into VR too, -as soon as I saw all the rejects meeting there.
I assume that he doesn't mean, that people can attend those real-life meetups in VR, because where would be the fucking point of them being 'real life' in the first place?
> ...is there anything you can do, to put your app on VR without building something yourself.
As I am writing this I stopped the video. Wu has just breathed in and is trying to look thoughtful (and fails). Please be aware that someone with a mobile app asked, if he can somehow put some neat VR into the real life meetups of his app... but obviously has no idea what to do. This is essentially every other customer you get if you are in a field that has anything to do with advertisement: "I have heard of that cool thingy, so I want it now to make more people use my service/buy my stuff."
What he wants is some cheap VR-thingy, that ideally works on a smartphone. Something to lighten up the mood on those meet ups, so people can do some silly fun stuff and have a good time.
"Google Cardboard" was mentioned 5 minutes ago. So the logical conclusion would be: Buy 10 Google Cardboards make a corner that looks 'beachy', buy an app that shows the attendants a beach and serve overpriced margaritas. Perhaps even go to a nearby mobile store, get your hands on some of the showcase models of last year and borrow them for a small buck, so you can make sure that all the phones have the stuff pre-installed and whatnot.
But that is just my idea: What will Wu say?
> Wu: The best she can think of is to buy virtual body types. And map your face onto that, but for that we would need to have 3D scanning at home.
He's made fucking a Tinder clone! He doesn't need to implement Second Life 2.0 or whatever is cool with the kids these days.
> That brings her to a 'good point': She says that 3D-stuff is hard to make. That she loves 2D-games, but if you add 3D to something it gets hard. Maya is like 2^30 more complex than Photoshop. You know because rigging and lighting stuff.
Well, I hope that answers the question the tinder guy had, who he could put some gimmick into his tinder clone! (And to the Germans among you, she just said essentially: 'Schneiden, rendern, hochladen.')
> So no, what he wants can't be done in an economic fashion.
That should have been your first
and only sentence, you mongrel!
44:10 > *normal voice*: He is very excited about the stories people can make in VR. What are some of her favorite story telling moments (based on VR or not) and can she recommend some out-of-the-box things.
Hey that one is easy, just name a few good games with some nice story bits, or some out of the box ideas, like Undetale for instance....
> Wu: We still are figuring out how to tell Stories in VR
Speak for yourself.
> ...but the Valve-answer to this is what makes sense. She likes more Metal Gear and Final Fantasy, where you get cut-scenes. And the 'Valve way' is that there are no cut-scenes.
She is coming back to cut-scenes so often, I am pretty sure that is ALL she has done on Rev 60.
> The problem is interactivity and agency and blablablablabla... and my studio has some ideas but is figuring it out. But Microsoft is figuring it out because...
...I have no idea what she is talking about, again!
The guy just wanted some names of VR and Video games that have a good story.
46:20 *probably 20 year old male SJW*: He really liked how she talked about empathy in VR. And that is missing in many video games. (Wu: "Oh god yeah...") There are a lot of games that have empathy. But he wants to know (...) if people will get used to VR like they gotten used to Movies, TV and games.
Yes.
> Wu: We will get desensitized to that, but we also need look at the potential. The entire idea of VR stories is to put you into someone else's shoes.
So does every novel.
> We will get desensitized, but it will still have that power behind it.
Like every other story in any other medium you get invested in.
> Wu now mentioned diversity for no other reason, to get a check-mark on her SJW-Club card. Then mentions that games need more ideas.
Like "tough-as-nails female, saves the world from an insane AI, that wants to destroy it" or something? That oozes innovation.
49:19 *female voice*: Is there anything we can do to get Apple invested in VR, asking as someone who stared in the 80s and a copy of Wizardy. Can we convince Apple that gamers are not a group to cast aside.
No. If the popular demand wasn't high enough to make Apple consider gaming as a focus by now, it will never be.
And, again, Brianna looks like she'll be as surprised by what she is going to say next as the rest of us.
> Brianna produces more hot air and says nothing in particular but that her team didn't want her to do this speech, because Apple could get angry at her.
Apple gives not a single a fuck about you.
52:10 > *female* Great talk Brianna. - Brianna: Thank you.
Not sure if sarcasm or just stupid.
> We have seen Apple making a few acquisitions in the last years. What announcemens should we look for to see if they are making any progress in the VR direction.
> Wu takes too long to say: I don't know.
This was worse than the speech itself.