Brianna Wu / John Flynt - Original Thread

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What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
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Dammit, Brianna, it's Puzzle & Dragons, not Puzzle Dragons.

Fake gamer girl.
 
If the alleged saturation of violent games in the market is such a issue for Wu


Why did she produce Rev60

Is she just trolling now

I am confuse

:spudking:
 
1. These are all games that you bought and own, not the entirety of current gen games that have been released.

[MEDIA=twitter]602235175267864576[/MEDIA]

All those dudebro games yet she doesn't even own Katamari Forever, shit taste/10.

Also why on earth has she got things like recent Saints Row games (Soggy Knee central), Disgaea (Crammed full of lolicon bait) and Catherine (Lots of overly sexualised women, qt transgender character is played as a punchline by trigger warrior standards)
 
[MEDIA=twitter]602205632050106368[/MEDIA]

Wait wait wait...
Brianna doesn't like Transformers because its non-stop action. She hates violent videogames for the same reason. BUT, she loves Mad Max, which is also non-stop action. Then she says that videogames need more dialogue while Mad Max had pretty much no dialogue.

Bianna, wo/man, if you're going to be so flagrantly hypocritical, try put some space between your contradictions so people have time to forget. Amateur.

P.S. Calling yourself "Imperator" in order to sound badass just makes you look like those katana-wielding weeaboos. Kind of like when you compared yourself to Batman.

P.P.S. I actually can find one similarity between Brianna and Imperator Furiosa. Furiosa had her arm cut off and Brianna had something else cut off...
 
1. These are all games that you bought and own, not the entirety of current gen games that have been released.

[MEDIA=twitter]602235175267864576[/MEDIA]
>Immediately spots Metal Gear Solid HD
Hey Brianna, you know the premise of the series is stealth and you don't have to kill anyone right? The series even encourages a pacifist playthrough.

also she has Catherine, a game that in theory should trigger her because >sexualization
She explained it that you can still like a game while criticizing it. Which is a fair point but like FF6, I get the feeling she has horribly misinterpreted that game somehow.
 
[MEDIA=twitter]601569890781241344[/MEDIA]
The only reason Holiday's design is being changed is because her old outfit is a fucking palette-swap of Miranda Lawson's.

As for this bit of info that the Steam version of Revolution 60 is coming?
(image removed)
WE ARE WAITING, WU.

9 months overdue! Seems like a great time to be piddling around with character models. Perhaps we'll see another two months delay when she decides to take a few hours away from Twitter to have a minion tweak the kerning of the font on the credits page.

And her minion contacted the wrong agency? Bullshit. She knows that tossing around allegations on Twitter helps pad her Patreon, while the same reports made to the police can result in charges for filing false reports.

edit: I will happily eat my words where Wu and her like actually file charges and present evidence proportional to the claims they make on the Twitter circus.
 
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BriBri said:
I’ve noticed that when I do play “hardcore” games, I tend to play them on my iPad.

Wanting "deeper games" to come to the iOS is literally the least meaningful cause that has ever been conceived. If your entire life is throwing tantrums about video games to your enablers and you haven't figured out the difference between a video game console and a cell phone you have fucked up.
 
Wahaha, my privilege radar shorted out and melted down at:
Brianna Wu's column said:
But most people don’t buy every size and shape of Apple device. They have an iPhone they update every two years, and an iPad in the house they’ll update every three at best.
Oh how sorry I feel for those commoners who own only two overpriced Apple devices that they regularly replace. Their second houses are probably small and not air-conditioned too.
 
Wanting "deeper games" to come to the iOS

The iOs is not a gaming platform, the games are supposed to be simple because is not aimed at gamers, is aimed to normal people to kill time, the last time someone tried to use a mobile OS for a gaming platform it resulted in the Ouya and everyone here knows how that ended

but, for some reason nvidia is pushing their SHIELD's, people say that you can emulate the PSX like a dream in those things
 
Gonna do this thing now:

Brianna Wu said:
I find myself asking what the future of mobile games is. In 2011, when I founded Giant Spacekat, I felt certain the explosion of new, casual gamers would grow in their tastes and eventually desire deeper experiences. I thought that the popularity of Candy Crush was a fad. Now, I’m not so sure.

Brianna Wu said:
Console quality games will continue to come to your phone, like the excellent iOS remake of Indigo Prophecy. But they will be the exception, rather than the rule.

Brianna Wu said:
My soul lies with story-based games, but I admit that I’ve played a lot more Tiny Tower on my phone than Walking Dead. It’s gotten a lot more of my money, too. Form follows function, and the form of the iPhone encourages software with ephemeral, short experiences. Monument Valley, a beautiful iOS masterpiece, was created with a budget of almost a million dollars. While it might be considered one of the deeper experiences on the platform, it’s a streamlined version of Captain Toad for Wii U, a game rightly critiqued as “a bit thin” by console standards.

Wu's viewpoints portray two fundamental flaws.

In Wu's world-view, a game with a deep and persistent storytelling and narrative is king, and meets the metric of "deep." The only problem with this argument - whilst Wu herself is right to cite the Telltale Walking Dead games as a good example of great narrative, her favorites list includes Indigo Prophecy and Heavy Rain, which are made by Quantic Dream and have the storytelling capabilities of a half-eaten bag of potato chips.

Yet these games, which are almost universally panned as being bad at storytelling in general, are essentially Quick-Time Event simulators in actual gameplay. This is why almost all of them have done abysmally in the eyes of the greater public. Wu vociferously defends these, despite Quick-Time Events being considered one of the worst, most over-used things in video gaming today:


Now, it's worth noting that Wu herself is not alone in defending QTEs. Katherine Cross, who many will remember as a Silverstring Media press secretary and one of the fork-and-spoon operators behind Team Anita, has gone on-record as being totes pro-QTE because it's a part of game design now so stop bitching about it, foolish gamers, but it is notable that Wu herself actually has a reason that's - brace yourselves - not completely retarded for why she supports them. They're good for narrative-driven gaming, is her argument. So fair enough on the QTE thing. Let's discuss the bigger issue with the David Cage epics, then: Their actual story.

Now, I'm not a complete dick, so I won't write off Wu as having no taste, but let's be fair: David Cage's games are not known for being especially good at storytelling. In most, if not all of the games Quantic Dream has ever shit out, the narrative is completely incoherent,the plot incomprehensible and the execution laughable. The nanosecond that the protagonist of Indigo Prophecy is being assailed by digital cockroaches when talking to the police and it becomes apparent that machines plan to control the world is the very moment the plot begins shitting the bed and the second the protagonist engages in a matrix-style wire fight and talks with a dead woman is when it's shit the bed so hard that it's punched through the mattress.

But Wu loves Quantic Dream games. They're so quirky and weird and emotional. But they aren't good narrative games, no matter how well she tries to claim they are. There's plenty of games that are narrative-driven and either back this with actual gameplay (why hello thar Deadly Premoniton), or ones that have no gameplay beyond basic investigative work, but infinitely better narratives (The Ace Attorney series comes to mind). Both are regarded as infinitely better at storytelling than Quantic Dream games. You know what else is? The Souls series. The first four Silent Hill games. All of these tell their story by essentially not telling it, and leaving a bread-crumb trail to follow that tells the actual story once everything's pieced together. Demon's Souls and Bloodborne do way better at this than the two Dark Souls games, but the point still stands.

In this regard, Wu's platform of choice - iPhone - comes front and center. Wu doesn't mind games being gameplay-light or even gameplay absent, so she sees QTEs as acceptable forms of gameplay. Meanwhile most people who play video games on literally every other platform fucking hate "Press X to Not Die" situations in general. Wu plays mostly mobile games and strategy games, so what she describes as "deep" is a game that's emotionally moving, and literally nothing else.

A cursory look at Wu's steam profile shows Wu's taste in games pretty clearly. Civ V is her favorite by a landslide, with City of Heroes and Plants vs Zombies right behind. I think at the core of matters, Wu understands that shitty short games like Angry Birds and such are going to be the eternal front-runner because nobody, and I mean nobody buys an phone, tablet, or MP3 player exclusively to game. Nokia kind of proved that with the N-Gage, and that actually had a decent level of first-party support at launch.

Which brings us to this.... Masterpiece of a comment:

Brianna Wu said:
I’ve noticed that when I do play “hardcore” games, I tend to play them on my iPad. XCOM and Vainglory just don’t feel right on a 6 Plus, but I lose hours every time I pick them up on iPad. But most people don’t buy every size and shape of Apple device. They have an iPhone they update every two years, and an iPad in the house they’ll update every three at best.

Wu has no idea how fucking false this is. Apple products are ridiculously overpriced toys and most people openly recognize this. Even people who are fans of Apple products openly say they're too expensive and tend to be feature-light. People I know who bought iPhones close to a decade ago still uses the same fucking phones because the upgrade is too goddamned pricey.

Wu, being insanely wealthy, has no understanding whatsoever of the needs of the common man, and cannot, thusly, see why someone would say, buy some $30 LG phone with literally every fucking feature of a comparible iPhone over a ludicrously over-priced feature-crippled Apple device, let alone multiples of the damned things. Going just by ones she's talked about, Wu owns fucking every Apple device, including the iPad, multiple iPhones, and the Apple watch. All of her computers are ludicrously over-priced Macs.

So we have the fact that Wu's favorite games are obstenibly shit storytelling games and her favorite platform is the iPhone. All of this leads us Revolution 60 itself: essentially the perfect microcosm of Brianna Wu's personal beliefs on video games and narrative. And it doesn't just stop at Revolution 60 itself, this carries over to how she develops, too: Why is Revolution 60 solely on IoS?


At first, it's because Wu simply was to Phones what a console warrior is to consoles, but it later became even more amusing when Wu lost her shit after Google demanded that devs post their business addresses instead of PO Boxes in an effort to fight fraud due to a new law on the books in the EU, something which we can thank the "do nothing but cost money" app and similar fraudsters for. Wu, of course, made this out to be the case because that mean old Gamergate was after her, and had chased her from her home don't ya know.

What we can take home from this are four things:

1. Wu luvs narrative games, but doesn't know good ones from bad.
2. Wu is a total Apple fanboy.
3. Wu has no concept of how much things cost.
4. Wu is a pathological liar.

Wu is Chris. We have come full-circle.
 
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