Brianna Wu / John Flynt - Original Thread

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What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
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Goddarn it, I really need to update this thread often.

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Brianna Wu said:
When we whine, shame and passive-aggressively attack, people roll their eyes and do what we want to try make us shut up
Fixed that for you, Brianna.

Lionhead should know that these people are not their friends and sucking up to them will only hurt them in the eyes of their real fans. Fuck you, Brianna. Fuck you and all of your idiot followers.
 
I'm just impressed that deleting a tweet counts as "things change".
So when Jace's twitter got pulled it must have been a revolution and two global paradigm shifts.
 
I found this and thought it was funny. The look on Brianna's face just speaks volumes.
I hope this isn't really old and I'm embarrassing myself by posting it. View attachment 21917

It's like I'm looking at the G-Man. She/he/xer/khsdhddd is obviously human, but something in my brain refuses to accept it as such.
 
I found this and thought it was funny. The look on Brianna's face just speaks volumes.
I hope this isn't really old and I'm embarrassing myself by posting it. View attachment 21917

How can he move his mouth like that? He smiles creepy with dead eyes yet his cheeks don't really move.
Lemme guess: Plastic surgery failure
 
That gif needs a caption so bad. Something to the tune of "DID SOMEONE SAY MISOGYNY?"
Tmdi31Q.gif
 
Notice how she has full-fledged warning coloration now.
I was noticing the same hair colorization with Anita and Quinn too. Maybe it's a sign of solidarity between people who exacerbate problems to get money instead of actually trying to resolve them..... or maybe it's because they all love Harley Quinn's super hooker look.

harley_quinn_0036-harley-quinn-deadshot-deathstroke-suicide-squad-members-we-crave.jpeg

Yeah, that must be it.
 
So are you going to start publishing 18+ visual novels about sexy sexy women who are lesbians with each other?
 
Gameplay based in emotions... and she's (presumably) trying to appeal to an audience of casual female gamers..
Not misogynistic, presumptuous or mansplain-y at all, right Mr. Flynt?
 
Maybe Wu should try producing a game that actually makes a profit first, instead of pissing away another 400k on something that barely scrapes a quarter of its development costs back.
 
Oh well this is fascinating. Sounds like the girl who did all the coding of the barebones combat system did indeed get fired after Rev60 shipped for iDevices. I highly doubt anyone wants to work for Wu after burning all her bridges this past year with nearly everyone that isn't a SJW harpy.

Revolution 60 was supposed to be a trilogy. It still could be. But with 2 project managers and Frank on board and no one else, the best, the absolute best, she can hope for at this time is a visual novel with still pictures since her animator is also gone.

But of course it is her choice to get away from "violence" and "gameplay" and focus on "emotions", those nebulous things she has never felt and doesn't understand.
 
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Confirmed: her next game is a "Super Princess Peach" ripoff. It's hilarious how her attempts to be a real girl are so regressive.

Seriously though, you've got to marvel at her naive arrogance. "Oh yeah, I'm going to singlehandedly solve the problem of meaningful dialogue in games." As if people haven't been working on exactly that ever since the very first time someone said "What if you could play D&D on the computer?"
 
I was noticing the same hair colorization with Anita and Quinn too. Maybe it's a sign of solidarity between people who exacerbate problems to get money instead of actually trying to resolve them..... or maybe it's because they all love Harley Quinn's super hooker look.

harley_quinn_0036-harley-quinn-deadshot-deathstroke-suicide-squad-members-we-crave.jpeg

Yeah, that must be it.
Off-topic, but that explains her Puzzle & Dragons appearance.

Also, Puzzle & Dragons is 1000 times better than Revolution 60. More diverse female characters too.
 
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Good luck with that, Flynt.

This is actually possible. Douglas Adam's Starship Titanic famously used the Spookitalk Engine to create interactive conversations between the player and NPCs. Most-critically: the developers were able to appropriately hide the limitations of the software in a narrative that explained NPC idiosyncrasies and communication foibles, to make no mention of the fact that it was all embedded in an established literary universe teeming with self-aware absurdist comedy.

Of course, we're talking about John Flynt Brianna Wu: the incompetent game developer that can hardly balance a budget or write code, and who thinks that quicktime events are some kind of revolutionary game play mechanic. It'll never come to fruition and is more pandering to the "neo-gamer" crowd and bilking the investors hipster welfare supporters with lazy and uninformed 'development' progress.
 
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I'm just gonna say this: as far as innovation goes, that did occur in the 80's with games such as the Wizardry IV and Ultima IV. You may even have some foreign games that also innovated some things in gaming. Some of said innovation involved things that could even subvert violence such as the avatar system in Ultima IV where being a murder happy adventurer is bad if you wanted to become what was basically the video game version of the Buddha.
 
Aw, I thought that Wu was a P&D monster.:heart-empty:

As far as diverse dialogue options and such? I doubt based an entire game around only emotions (srs, there's probably about 20 Japanese dating sims some people could pull up in a minute that does that) it would be nice to have some more in-depth variations on stuff like Morality.

Like I dunno, going beyond just a sliding scale of good and evil which amounts to "do good thing in quest get good points" like maybe tracking individual things? And maybe having more of a gameplay impact on some of them? Or just real consequences to morality in general beyond "people may or may not like you?

Like, say, in a system that tracks honour, maybe there's several opponents that will likely flee if near death. Now you could go and shove a sword in their ass but killing a fleeing opponent is dishonorable and the game will call you on that.

And maybe again, actually having some impact. I can kinda see virtues as being stuff that may screw you over in the moment such as above, but may be rewarding later (more quests available, perhaps discounts from stores?) while doing evil acts could be rewarding at the time (stealing=free stuff!) but can come back to bite you when shops have reduced or even no stock at all or the like...

And I think I just came up with a better idea off the top of my head than Wu just did. Maybe it's been done before, probably has but still...
 
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