Aw, I thought that Wu was a P&D monster.
As far as diverse dialogue options and such? I doubt based an
entire game around only emotions (srs, there's probably about 20 Japanese dating sims some people could pull up in a minute that does that) it would be nice to have some more in-depth variations on stuff like Morality.
Like I dunno, going beyond just a sliding scale of good and evil which amounts to "do good thing in quest get good points" like maybe tracking individual things? And maybe having more of a gameplay impact on some of them? Or just real consequences to morality in general beyond "people may or may not like you?
Like, say, in a system that tracks honour, maybe there's several opponents that will likely flee if near death. Now you
could go and shove a sword in their ass but killing a fleeing opponent is dishonorable and the game will call you on that.
And maybe again, actually having some impact. I can kinda see virtues as being stuff that may screw you over in the moment such as above, but may be rewarding later (more quests available, perhaps discounts from stores?) while doing evil acts could be rewarding at the time (stealing=free stuff!) but can come back to bite you when shops have reduced or even no stock at all or the like...
And I think I just came up with a better idea off the top of my head than Wu just did. Maybe it's been done before, probably has but still...