So some interesting things to note on the Wu-tang Fail. Whilst Wu getting reamed over the fact that Steam actually gives a shit about quality is glorious, as is Jace's Batman Incident, I think you guys are missing the best part of this delicious fail-sundae - and that is thus:
They failed. They all failed.
Look around at the so-called "Game Devs" with Anti-GG, and those affiliated with games development:
Zoe Quinn.
Brianna Wu.
Alex Lifschitz.
Phil Fish.
David Gallant.
All of them failed. They're all synonymous now with being zero-talent hacks who solely got through to a market due to rampant cronyism and fail.
Quinn herself made a poorly-optimized game about depression in Twine, took advantage of nothing the media offered, and wondered why people hated it after it was essentially paid for by her friends. Alex Lifschitz, her joy-boy, is a former AAA tester and dev assistant who essentially hyped the game up as the second coming of Godjesus Bearchrist, and destroyed a copy of GTAV symbolically whilst coming across as a nutjob. They are currently outcasts. No company worth the hole in a chicken's ass wants anything to do with Lifschitz - he literally
cannot find work in the industry, as evidenced by extensive complaints from him and Quinn. Quinn herself will never successfully put out any game that means anything because she's a zero-talent hack, hence locking onto shit that people laughed out of existence decades ago like FMV games.
Phil Fish, the self-proclaimed saint of indie development, who had a movie declaring him to be some tortured genius who is everything good in games development after essentially ripping off other, better games, turns out to be a giant thief after very wisely deciding to fuck off early on in the conversation - not that this saved him. His misdeeds are now well known and spreading.
Fez 2 will never happen because he will never be able to parasitically take credit for someone else's work again. No amount of spin will ever repair his reputation - the blade has dropped, and his head is already in the basket.
David "I Masturbate to Gamergate" Gallant has been
repeatedly exposed as a culture-riding shithole solely in it because he things it'll help him score, some sort of analogue to Dobson's final form. His game is utter shit and has passed review from no conventional critic, once more biting at the heels of something more successful as if his story has any weight or significance.
And Wu. Dear, sweet Wu. She that has brought nigh-infinite lulz. Wu is finally learning what we have known all along: Nobody wants what she's selling. There's plenty of room for games that tell a story and do nothing else. There's room for games like
Mountain, even if to most they're shit. But Wu failed to heed the most basic of lessons that a developer could learn: If you want to make something that's marketable, it has to appease those it's being marketed to on some level, or you will fail outright.
None of these people, barring their own incestuous company, will ever be able to work in gaming again.
They've lost.