- Joined
- Aug 31, 2015
Wu's totally not imaginary staff really dropped the ball on this one.
Whenever Wu mentions the GSX "staff," I like to imagine her three little dogs shackled to computers and looking confused.
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Wu's totally not imaginary staff really dropped the ball on this one.
Had he shoved this shit out the door a year ago, he COULD have had some actual press coverage,
Well, as they say: theThat cursed review Steam process!
View attachment 92114
http://tweetsave.com/spacekatgal/status/728655448933576704
Cause it would have been im-fucking-possible to make such an image by merely cutting out a fitting pricetag from another image and use that...To clarify:
- I know jack shit about releasing a game on Steam
- I missed four deadlines in two weeks
View attachment 92125
Don't worry, I've got your shit covered:*low bitrate roar sample from 50 years ago*
That's the thing though. With her fumbling around with the lighting in the past 2 weeks, we're looking at a solid 10 days of work* that she spent on that project in total.How the fuck do you not know how many endings the game you worked on for 5 years has. How the fuck can someone be so stupid. Someone please save those poor dogs.
Self-release is only available during the week so that someone at Valve can be online if anything should go wrong. The release button will be accessible from 9am Monday to 5pm Friday Pacific time.
A great measure of how botched this launch is going to be: the only place you can find any news about R60's impending release is on Wu's personal twitter. None of the various GSX professional social media accounts have been updated, not even the fucking website.
This for a game that is supposed to come out next week. Natalie is really dropping the ball on this one.
Wu said:There's nothing like the feeling of pride and accomplishment of shipping the game your team spent years making!
She's too blindsided by the vehement rejection of the $39.99 price tag to think about that right now.This would be a great chance for an enterprising developer to post what the actual cost is.
But we'll pretend it isn't 20/40, without saying what it really is.
She's too blindsided by the vehement rejection of the $39.99 price tag to think about that right now.
I find it funny that she's having an "issue" with those generated templates Valve gave her but didn't tag their official Twitter account looking for a fix. Maybe I can ask Ed McMillen how he worked around such an obstacle when he put Binding of Isaac on Steam. I don't seem to recall his games ever having inaccurate prices on their page so he must know who to contact at Valve to get the right template.