The fact that people who spend money do better than people who don't spend money is okay. The game needs to be make money, and it does that by essentially giving out a free and crippled version for people to try.
Exactly! Here's the game, and we might even give you some of the premium currency for free to tease you with what that sort of 'power' feels like to have. But not enough to do anything USEFUL. Unfortunately, more and more games are monetizing in such a manner.
Holy cow, that's beyond evil. Keep spending money to get a chance at things? It's designed to exploit a gambler's addiction.
I couldn't have put it better myself. It's right there along the same trend of SWTOR's Hypercrates, Firefall's slot machines, TERA's lockboxes. All of them are CHANCES for what could be AMAZING stuff, but it's never going to be 'Spend $50 to get this cool thing', it's 'Spend money for a CHANCE' to get those things, but the drop tables are so low that you're going to spend a lot of money for it. I've had a HC hero come out in less then $10, and I've had others that I stopped trying for after $130+. And the sad fact is that the monetized ones were always OP and broken, and then nerfed when it became a 'free' release. So if you didn't get them each month, good luck competing. I certainly don't regret the money I spent on it, I had a great deal of fun, but it adds up without realizing it.
But, exploiting that gambling addiction that is inherent for all too many people, with the concept of 'striking it big' and 'maybe the next one will be the one', it just drains wallets.
One of my guildmates in HC usually spent 2k a month on the game to keep their #1 rank on the server, because the #2 and #3 did the same thing.
At least with SWTOR, Firefall and TERA, it was all just COSMETIC items, but I would still rather pay a fixed price point opposed to gambling for cool things.[/QUOTE]