Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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Name one piece of mainstream media coverage Revolution 60 has received other than the people you conned into covering it.

Anyway, I love this image. Do you know why?

It proves that Wu doesn't know how to effectively utilize assets and is just as terribly optimized as I accused it of being:

1. That over-drawn ship Holiday jumps on and shoots has literally over 9000 polygons. For a non-animate object.
Fix: You could have, with simple and effective use of bump mapping and the like, made that fucking thing in a third of the polycount. I know nothing about Unreal and even I know you keep it simple on objects.

2. This heavily implies that the overdone environments and graphics therefore were similarly overblown, explaining why Wu would get slowdown from object shattering or particle effects use.

3. We know from earlier that she used multiple animation draw events for each character as well.

Long and short, it's a poorly-optimized mess.
YOU STOP THAT MANSPLAINING RIGHT NOW!

A game with a high poly count at every corner is obviously better because it shows that the world-class software engineer lead designer programmer woman in charge takes great care AND pride in creating a rich and detailed world for the player to explore (on rails). Even the insides of the ships are modelled, even though you can never see inside them.

Every polygon is hand crafted to perfection and stands strong and independant among the other polygons. They are distinct from each other, and, if even a few of them were missing, the entire game would be quite literally unplayable. The story (a marvel of modern storytelling) would collapse in o itself, the rich and detailed textures would all default to low resolution placeholders and the whole project would lose all meaning.

So if you can not accept the simple truth that optimization != QUALITY then you need to shut up and stop harassing twitters resident genius.
 
Oh, just shut up Wu.
The video game scene (devs and players) is perfectly fine with women. It's assholes like you they can't stand.

When you play a game, you are your avatar. While playing, you aren't 'boring white dude #479'. You are the buff military guy (or the elf, or the ninja, or whatever) you're controlling on the screen in front of you. Your skin color, gender, mental illnesses, and other real life shit doesn't matter. (And, honestly, it doesn't. There is a guy who does speedruns and he can only use one side of his body. That guy uses one hand to pull off crazy tricks that most of us couldn't do with both of ours.)
Anyway, what I was getting at is that gender and shit doesn't matter in games. So of course the girls who whine about things and try to use their tits to get special treatment will get ostracized. Your tits don't hold the controller. Just play the game and git gud, bitch.
Got a link to that one handed speed run guy
 
In summary, your game looks like shit; not that it matters because it's never coming out <3 <3 <3

View attachment 73065

Not only is this amount of butthurt priceless, it doesn't even answer the fucking criticism. His criticism wasn't that it would run on a PS1, it was that it looks like a PS1 game. Those aren't the same thing - I mean, for instance, Shovel Knight wouldn't run on an NES, but that doesn't stop it from looking like an NES game.

(The difference being that that was an intentional design choice. Also, Shovel Knight is actually good.)
 
"Game journalism"

vice.png
 
Name one piece of mainstream media coverage Revolution 60 has received other than the people you conned into covering it.

Anyway, I love this image. Do you know why?

It proves that Wu doesn't know how to effectively utilize assets and is just as terribly optimized as I accused it of being:

1. That over-drawn ship Holiday jumps on and shoots has literally over 9000 polygons. For a non-animate object.
Fix: You could have, with simple and effective use of bump mapping and the like, made that fucking thing in a third of the polycount. I know nothing about Unreal and even I know you keep it simple on objects.

2. This heavily implies that the overdone environments and graphics therefore were similarly overblown, explaining why Wu would get slowdown from object shattering or particle effects use.

3. We know from earlier that she used multiple animation draw events for each character as well.

Long and short, it's a poorly-optimized mess.

Is that ship she shoots the "dragon child" ship that Wu mentions in her tweet? If so, then 10,000 polygons for such a basic model is just fucking crazy. To put that in to perspective, this little lady supposedly has just over 5000 polygons

resized_41640d2a3230b541e68b9536f26c44c3.jpg

This model actually looks realistic, for a gnome, and is animated. She has a pretty wide range of facial expressions, and that hair is fairly complex. This model doesn't float about, burning resources to no obvious gain. Polygon count only speaks to quality in the hands of a skilled modeller. Metal Gear Solid on PS1 looks better than Revolution 60, despite it being more than 16 years old. Although the models show their age, the game manages to animate smoothly and have atmospheric settings. This is in stark contrast to Revolution 60, where all female characters are just recolours of the same model, and the background looks like it's crayola marker pens on a cardboard model.
 
Holy fuck, what a chimpout.

It's still riddled with errors, because it dodges the point of whether it looks like a PS1 game and instead is a rant about whether it could run on it (fun fact, the original Unreal did have an unreleased beta for PS1). It's also nice to see Vice finally giving that fucker more attention, and yeah, this shit was staged to give Wu publicity, but it only prompts more questions.

1. If the game is so damn good, why was the original version panned by anyone not licking John's severed balls and why is the original version no longer in circulation?

2. Why the hell is he so fucking late on the re-release version and what little work we've seen amounts to minor tweaks?

3. Why is Vice blatantly ignoring the fact Wu had several official deadlines he failed to meet over half a dozen times and now blessing him being a lazy bastard?
 
This article appeared so fast! One might go as far as to think this was planned.

http://www.vice.com/en_uk/read/fema...re-fantastic-620?utm_source=vicegamingtwitter
With that in mind, I choose to believe this was planned in advance. Not just because it sounds like something Wu and her clickbait site buddies would do, but because it means that Wu got in an argument with a sockpuppet troll that she invented to make herself look good, and still managed to come out of it as the most retarded and unhinged person in the conversation.
 
Is that ship she shoots the "dragon child" ship that Wu mentions in her tweet? If so, then 10,000 polygons for such a basic model is just fucking crazy. To put that in to perspective, this little lady supposedly has just over 5000 polygons

resized_41640d2a3230b541e68b9536f26c44c3.jpg

This model actually looks realistic, for a gnome, and is animated. She has a pretty wide range of facial expressions, and that hair is fairly complex. This model doesn't float about, burning resources to no obvious gain. Polygon count only speaks to quality in the hands of a skilled modeller. Metal Gear Solid on PS1 looks better than Revolution 60, despite it being more than 16 years old. Although the models show their age, the game manages to animate smoothly and have atmospheric settings. This is in stark contrast to Revolution 60, where all female characters are just recolours of the same model, and the background looks like it's crayola marker pens on a cardboard model.
You forget, the male cispressors at Blizzard didn't have any men trying to keep them down, so they could make such a terribly sexualized model.
 
Syfy is apparently making a show called "The internet ruined my life", the article didn't have a airdate or anything but Wu is set to make an appearance:

http://television.mxdwn.com/news/sy...he-perspective-of-those-made-infamous-online/
Just the other day I saw a commercial for "The Internet Ruined My Life" & thought, "ha, that sounds like something Brianna would totally watch."

I didn't expect her to be on the show.
IF HE IS TO BE BANNED, HE IS BANNED GLORIOUSLY ON THE ROAD OF TRUTH.

HE SPERGS! HE'S BANNED! HE SPERGS AGAIN!

WITNESS HIS AUTISM, KIWIS!! WITNESS HIM!!

Goddamnit I need to commission @BOLDYSPICY! to do an art of someone spraying a Kiwi Farms emblem onto themselves and eating a banhammer.
You know, there are much better artists out there, & who aren't Anti-GG feminazi spergs. Why not ask themfuck it fine I'll do it. Give me a bit, I have a bunch of stuff to do today & I work later on tonight.
I'm thinking about trying to apply, guys. Really thinking about it. Just to see what happens.
This man speaks truth. By all accounts, the only employees left at Giant SpaceKat are Brianna, Frank, and Amanda Warner, who has the common sense to fuck off and leave Wu to her devices.

Oh, and Natalie, but Natalie doesn't fucking exist.
Natalie McDoesn'tExist?
How about joining ISIS? They're brown and progressive.

View attachment 72840
/MASSIVE STRESS-SIGH
Name one piece of mainstream media coverage Revolution 60 has received other than the people you conned into covering it.

Anyway, I love this image. Do you know why?

It proves that Wu doesn't know how to effectively utilize assets and is just as terribly optimized as I accused it of being:

1. That over-drawn ship Holiday jumps on and shoots has literally over 9000 polygons. For a non-animate object.
Fix: You could have, with simple and effective use of bump mapping and the like, made that fucking thing in a third of the polycount. I know nothing about Unreal and even I know you keep it simple on objects.

2. This heavily implies that the overdone environments and graphics therefore were similarly overblown, explaining why Wu would get slowdown from object shattering or particle effects use.

3. We know from earlier that she used multiple animation draw events for each character as well.

Long and short, it's a poorly-optimized mess.
You know, I spoke with my best friend (who's getting her master's in game design) yesterday, & I was all discouraged because I'd like to work in the tech field, but I'm not autistic linear-minded enough to code. I'm really, really bad at programming. Just looking at something other than very basic HTML makes my eyes cross. I was like, "does the tech industry even need someone as worthless as I am?" & she was like "YES BECAUSE NONE OF US CAN ART." She suggested I download Maya & try my hand at 3D rendering. I'm starting with Meshmixer 3D because just looking at screenshots of Maya makes me want to cry (& my shit computer doesn't have the RAM to run it).

Then yesterday I was speaking with a software engineer (a woman & a pee-oh-cee, Bri would be so jealous) & she was like "I CAN DO EVERYTHING EXCEPT ART PLS HELP DESIGN SOME SHIT FOR ME"

TL;DR the encouragement of actual women in the tech field & Brianna's failures make me want to git gud at 3D rendering. I think I'm going to start with Holiday.
 
Only trannies need apply

View attachment 73077
None of that makes any sense. Why would someone who works at a "major company" ask a nobody, who has nothing more than an unseccessful iOS "game" to their name, to help find someone to work for them. They would use their own channels to look for people to hire, or, if they're really big, outsource the process to a company that does it for you.

Why's Wu not dropping the name of said "friend"? Could it be that the person doesn't exist and Wu just wants a bunch of CV's in the good old email inbox so that in a few weeks time, when everyone has forgotten about this tweet a picture can be shown, proclaiming that "so many people want to work for me, just look at my inbox!"?
 

See, this is why I love watching Wu. It doesn't deter her in the least that she's spent more than a year now trying to find someone stupid enough to fund her $23 million VR/visual novel/whatever boondoggle, she still has these fantasies where she's a bigshot CEO teaching her amazing management style to worshipful underlings.

In the mean time, she's alone in her house with caged dogs she ignores, not working on a game that's getting on for two years late in shipping.
 
See, this is why I love watching Wu. It doesn't deter her in the least that she's spent more than a year now trying to find someone stupid enough to fund her $23 million VR/visual novel/whatever boondoggle, she still has these fantasies where she's a bigshot CEO teaching her amazing management style to worshipful underlings.

I don't know dude, there are people who are deluded enough to believe her and send their resumes in
upload_2016-2-12_13-29-20.png
 
For the life of me, I just don't get why there are people still trying to get some of Wu's trannycock. What possible benefit is there to still be kissing this lunatic'so ass?
 
None of that makes any sense. Why would someone who works at a "major company" ask a nobody, who has nothing more than an unseccessful iOS "game" to their name, to help find someone to work for them. They would use their own channels to look for people to hire, or, if they're really big, outsource the process to a company that does it for you.

Why's Wu not dropping the name of said "friend"? Could it be that the person doesn't exist and Wu just wants a bunch of CV's in the good old email inbox so that in a few weeks time, when everyone has forgotten about this tweet a picture can be shown, proclaiming that "so many people want to work for me, just look at my inbox!"?
Sorry for double posting but I got some ideas on that.

1. It wouldn't surprise me if Brianna does some phone screens just to feel like a big shot.

2. She's looking for unpaid interns to finish Rev60 for her.
 
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