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Seriously if you're going to make obvious breaks from what is expected, go way over the top Red Alert 2 style. Hell, let players play as FDR on a wheelchair equipped with M2 machine guns and having to call Truman to authorize a nuke strike.

"The only thing you have to fear...is me."

The more I think about it, the more I think a WW2 leader hero shooter is the only game in that genre I want to play.
A wheelchair bound FDR with machine guns sounds a hella lot more interesting than playing as whatever BF 5 could offer. Maybe add the nuke strike to have a cowboy riding on it as it falls and it could be better than what BF 5 could have.
slimpickens-drstrangelove.jpg
 
The Fuck is this shit?!
There were women pilots in WWI and female spies.
The closest to women using guns were female Nazis training their shooting and shooting/hunting Jews.
 
One problem I had with the trailer was it putting on the multiplayer HUD in the middle of it. Like come on, why would you do that? The multiplayer is obviously not that advanced, no one that plays video games will fall for it. They did the same stupid shit in the first battlefront. What was the point of that?

Also lol@ all the fags saying "I won't buy the game" bullshit. You are going to see that your friend Timmy from down the road bought it, and then you are going to buy it yourself. Don't kid anyone.
 
One problem I had with the trailer was it putting on the multiplayer HUD in the middle of it. Like come on, why would you do that? The multiplayer is obviously not that advanced, no one that plays video games will fall for it. They did the same stupid shit in the first battlefront. What was the point of that?

Also lol@ all the fags saying "I won't buy the game" bullshit. You are going to see that your friend Timmy from down the road bought it, and then you are going to buy it yourself. Don't kid anyone.

A campaign starring a skirt with one arm is also a pretty dumbfuck reason to boycott something.
 
You know, it's telling that in the history of video games, there is not a single one that has embraced Social Justice and done better for it. Indeed, any game containing such content has succeeded in spite of such content, not because of it.

There's an ongoing axiom nowadays that goes: "Get woke, go broke," because of this phenomenon.
 
You know, it's telling that in the history of video games, there is not a single one that has embraced Social Justice and done better for it. Indeed, any game containing such content has succeeded in spite of such content, not because of it.

There's an ongoing axiom nowadays that goes: "Get woke, go broke," because of this phenomenon.

An sjw that actually plays games will complain about a game they play being problematic but will still play it. However, most sjws that complain don't actually play games.

There really isn't any reason to apppease them. All they have is the press as a bludgeon and that's falling apart.
 
^this
If you want mass coverage of your game you can get it from YouTubers who have a direct link to the teenagers and manchildren who are the target audience anyway, rock paper shotgun and kotaku really don't get much traffic in comparison
 
You know, it's telling that in the history of video games, there is not a single one that has embraced Social Justice and done better for it. Indeed, any game containing such content has succeeded in spite of such content, not because of it.

There's an ongoing axiom nowadays that goes: "Get woke, go broke," because of this phenomenon.
Well not that that isn't categorically true but I can think of Gone Home as a counter example. It got a lot of free press for being about
Your sister running away from home to be with her lesbian girlfriend
and it did pretty well because of that and not because of the dank walking mechanics. There are plenty of well written walking sim adventure games that don't do anywhere near as well.
 
Well not that that isn't categorically true but I can think of Gone Home as a counter example. It got a lot of free press for being about
Your sister running away from home to be with her lesbian girlfriend
and it did pretty well because of that and not because of the dank walking mechanics. There are plenty of well written walking sim adventure games that don't do anywhere near as well.

Sorry, but Gone Home actually proves my point, in that it was successful despite the Social Justice content. Gone Home is notable because unlike a lot of other walking simulators of the time, it shows a lot of heart, effort, and care, and actually gives the player agency in the world. There was a very clear desire to make it something of a period-piece, and a lot of people that otherwise would have ignored it found Gone Home enjoyable despite the obvious politics.

Compare this to say, Sunset or the like, where the Social Justice is front-and-center and the game has nothing else.
 
Sorry, but Gone Home actually proves my point, in that it was successful despite the Social Justice content. Gone Home is notable because unlike a lot of other walking simulators of the time, it shows a lot of heart, effort, and care, and actually gives the player agency in the world. There was a very clear desire to make it something of a period-piece, and a lot of people that otherwise would have ignored it found Gone Home enjoyable despite the obvious politics.

Compare this to say, Sunset or the like, where the Social Justice is front-and-center and the game has nothing else.
I dunno, seems like going from "not a single one that has embraced Social Justice and done better for it" to "well, it was a good game first so it's political content was ignorable" is changing the goal posts. My argument is that there were almost certainly sales that happened that would not have happened if it was a game about your brother because wokesters were informed about it, and because wokesters talking about it reinforced public opinion about it.

Even ignoring the (probably very few) people who bought it for solidarity or whatever but didn't play it because they don't really play video games.

Granted, there are people that decided that they absolutely wouldn't buy it in any circumstance because dangerhair recommendations but I also doubt that that demographic is the sort of people that would ever buy a game purely for a story in any situation regardless of content. So I doubt the negative effect of SJW recommendation is very great in this case.

But it's like this: if I see a random internet person who clearly embraces SJW shit like something, I will ignore their opinion (unless EXTREMELY well stated). If I see an SJW and a non-SJW agree that something is good than I will be more interested in it then if it was two non-SJW liking it because agreement across the aisle is an interesting result.

That's absolutely why *I* bought it. I am not by nature a non-action adventure player, so I would have ignored it if not for the novelness of SJWs creating a thing that normal people liked.
 
I dunno, seems like going from "not a single one that has embraced Social Justice and done better for it" to "well, it was a good game first so it's political content was ignorable" is changing the goal posts. My argument is that there were almost certainly sales that happened that would not have happened if it was a game about your brother because wokesters were informed about it, and because wokesters talking about it reinforced public opinion about it.

Even ignoring the (probably very few) people who bought it for solidarity or whatever but didn't play it because they don't really play video games.

Granted, there are people that decided that they absolutely wouldn't buy it in any circumstance because dangerhair recommendations but I also doubt that that demographic is the sort of people that would ever buy a game purely for a story in any situation regardless of content. So I doubt the negative effect of SJW recommendation is very great in this case.

But it's like this: if I see a random internet person who clearly embraces SJW shit like something, I will ignore their opinion (unless EXTREMELY well stated). If I see an SJW and a non-SJW agree that something is good than I will be more interested in it then if it was two non-SJW liking it because agreement across the aisle is an interesting result.

That's absolutely why *I* bought it. I am not by nature a non-action adventure player, so I would have ignored it if not for the novelness of SJWs creating a thing that normal people liked.

It really isn't, considering that Gone Home's biggest selling point isn't OMG LESBIANS, it's the fact that it does really well as its own thing, similar to Night in the Woods (which I did Let's Sperg through, if you're interested). There's actually a lot done well in the game, which is far more divorced from your average Social Justice/politics crap than many of its contemporaries. The Social Justice part of Gone Home isn't front-and-center, it's side dressing, not what the game is based around. It's there, but it doesn't overwhelm the entire package. Similarly, games like Subnautica (where the devs have an agenda they're willing to force into things but it's not a centerpiece) doesn't count either, for similar reasons, nor does an incident where an otherwise-decent game with some moron shoving oblique Social Justice shit in under the radar (Hi Battletech) count, and I'll be getting into that in a sec.

Even Life is Strange, a fucking centerpiece of Hipster douche faggotry, doesn't really escape this rule of logic, since the main reason people like it isn't how Social Justice the story is, it's because of the game's better moments of characterization, decent music, and how the story itself is told. It succeeds despite the fact that I'm like 90% certain it was written entirely by a procedural AI script intended to mimic hipsters. Divorce the hipster douche crap from the game and you still have, to hear the positive reviews tell it, a heartfelt, if incoherent story at its core.

The crux of the argument here, which is what I was getting at, is that fucking none of these games are selling because of their Social Justice component. Social Justice itself does not sell games. It never has, and it never will, because Social Justice Warriors (A) are not a market, in that they demonstrably do not consume media designed to appeal to them, and (B) are demonstrably not numerous enough to justify pandering towards.

Now, admittedly, I am the same motherfucker who played through ReGiCiDE, and numerous other games for JPATG that if you completely remove the Social Justice component from them, you get a complete void of actual content, interspersed with complete shit gameplay at best, so my viewpoint is, in all likelihood, skewed a fair bit. That said, watering down a work in favor of appealing to a Social Justice demographic will never, ever work and will always, without exception, hurt a game's sales rather than help.

Pandering to it anyway tends to result in shit like this.
 
Sorry, but Gone Home actually proves my point, in that it was successful despite the Social Justice content. Gone Home is notable because unlike a lot of other walking simulators of the time, it shows a lot of heart, effort, and care, and actually gives the player agency in the world. There was a very clear desire to make it something of a period-piece, and a lot of people that otherwise would have ignored it found Gone Home enjoyable despite the obvious politics.

Compare this to say, Sunset or the like, where the Social Justice is front-and-center and the game has nothing else.
Keep in mind though, Gone Home was kind of misleadingly marketed. When I first saw it and almost bought it I assumed from the imagery it was going to be a ghost story of some kind. The marketing, before we knew anything about the game and Polygon etc. started praising the game to high heaven, suggested something different.

Which isn't necessarily a bad thing, in this age of constant press coverage of "big" games it is hard to find anything surprising. Although it wasn't anything special IMO. Misdirection can be interesting, but After-School-Specials aren't my thing.
 
How is it that companies continue to fuck shit up? It's just one simple rule to adhere to:

Don't Upset The Customers
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Battlefield V Pre-Orders Reportedly “Weak,” Former DICE CEO Patrick Söderlund Leaves EA
By Nathan Birch

Could there be trouble brewing for EA’s Battlefield series? Battlefield 1 was a major success, but the upcoming Battlefield V just doesn’t seem to be generating the same kind of excitement. As reported by the Wall Street Journal’s Sarah Needleman, Cowen Group analysts with EA connections say Battlefield V pre-orders have been weak. Both Red Dead Redemption 2 and Call of Duty: Black Ops 4 are beating out Battlefield V in terms of pre-orders, and there’s fear the game may suffer the same fate as Titanfall 2, which got lost in the shuffle during the busy 2016 holiday season.

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Cowen aren’t the only ones predicting disappointing sales for Battlefield V – as we’ve reported, analysts at Piper Jaffray think Battlefield V may be the “earthenware pot” that gets shattered by the competition this year.

In other concerning Battlefield news, Patrick Söderlund is planning to leave EA. Söderlund was CEO of Battlefield developer DICE until EA bought them in 2006, after which he assumed various high-ranking positions at the publisher, including head of Worldwide Studios and Chief Design Officer. Söderlund was widely seen as one of the chief masterminds of the Battlefield series’ success, and his loss will likely be deeply felt. EA CEO Andrew Wilson had the following to say about Söderlund’s departure:

“Patrick Söderlund has made the decision to move on from EA. After nearly two decades as a pioneer for our company and industry, he will begin a new chapter later this year. […] From his early vision for Frostbite, which has now become a cornerstone for our technology strategy, to being a champion for Players First experiences, Patrick has always ensured we put creative at the center of everything we do. He has also been unwavering in his commitment to building our pipeline of amazing new games to come, and his fingerprints will be on the experiences that we bring to players well into the future.”

Of course, this all may mean nothing. We don’t know how for sure Battlefield V will perform, but it does feel like some of the momentum generated by Battlefield 1 has been lost. We shall see.

Battlefield V storms onto PC, Xbox One, and PS4 on October 19.

https://wccftech.com/battlefield-v-pre-orders-weak-soderlund/
 
It's pretty hilarious when Black Ops 4, a game in a dying franchise that's been getting a mixed reception from many players and had performance issues is outdoing Battlefield V with regards to preorders.
 
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