Battlefield General - Discuss the series here

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Imma be real, I really don't give much of a fuck about battle royale at all. I have way more interest in trying to bully EA into putting Operation Metro or Operation Locker back into the game.
good luck, since fortnite still exists.
warzone? what's that?
 
:stress:

"Ripple Effect claims that the "Flick Stick" mechanic (which allows controller players to achieve an instant 180° turn in combat) was added into #Battlefield6 for a "balancing" reason when playing against mouse and keyboard players.
In a recent interview with Kotaku, Matthew Nickerson said "the inherent issue of including aim assist on controller [is that] you constantly are doing a big sweeping motion [while looking around], you're constantly going full speed, and then you hit the bubbles of aim assist, and it automatically slows down. So you're kind of constantly fighting these systems that are preventing you from quickly 180 turning.
"According to Nickerson, adding a quick flip option in #Battlefield6 was a "huge win" that solved a "lot of issues" in this particular case, and one more way to keep crossplay competitive for all."You know, you get shot in the back [and] it's frustrating to be a controller player those days."Another reason why Ripple Effect added this system was to add "more ways to interact with the game despite gamepads having far fewer buttons than a keyboard." - also in combination with PS5's gyro controls where Flick Stick can do some "really cool stuff.""If you want to reload [or turn around], maybe you just flick on your controller upright, and it activates the gyro, so it's like another new layer of customizability.""
 

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I never got the chance to try 128 player lobbies in 2042. Was wondering why people didn't like it much, and bf 6 is returning to standard 64 player lobbies. Was it too chaotic or made people's machine run terribly?
 
I never got the chance to try 128 player lobbies in 2042. Was wondering why people didn't like it much, and bf 6 is returning to standard 64 player lobbies. Was it too chaotic or made people's machine run terribly?
The maps were too big and spread everyone out too far so while the lobby was full you sometimes didn't see many people. It also worsened the problem matchmaking started of ruining the community to where everyone may as well be nameless, but that's a more personal complaint.
To their credit the game ran fine.
 
I never got the chance to try 128 player lobbies in 2042. Was wondering why people didn't like it much, and bf 6 is returning to standard 64 player lobbies. Was it too chaotic or made people's machine run terribly?
To attempt to hold the 128 players, maps were made much bigger. The devs clearly didn't think it through too well, because the map chokepoints would see the majority of players while everywhere else on the map was empty. Also, without a vehicle, you frequently had a good jog ahead of you to get back into the action.
 
I never got the chance to try 128 player lobbies in 2042. Was wondering why people didn't like it much, and bf 6 is returning to standard 64 player lobbies. Was it too chaotic or made people's machine run terribly?
128-player lobbies created several problems: the servers couldn't handle so many people, the maps were too big and on the Dubai map for example you could have teams of snipers on the rooftops hitting people all the way back to the enemy's spawn base.
Also like @Dumpster dived waifu said, there is a very limited amount of vehicles allowed on the map and unlike past BF games, they don't spawn on the map, you have to use the menu/tablet to get them airdropped near you. I think bringing back the Commander would have fixed a lot of issues.
So most of the time you spawn at the base, run toward the objective for 30s, get killed randomly and respawn back at the base because nobody wants to revive you.
 
nobody wants to revive you
Woah there, let's not spread misinformation. It's not that nobody can revive you, because being able to revive is limited to the kit that fucking sucks to use or the characters that can't 360 no scope ladder stall zip a cross the map at 300mph. Nobody wants to be able to revive.

Also, nobody plays as a squad because there's no benefit to doing so, you have a higher impact being a selfish player getting kills and captures.
 
To attempt to hold the 128 players, maps were made much bigger. The devs clearly didn't think it through too well, because the map chokepoints would see the majority of players while everywhere else on the map was empty. Also, without a vehicle, you frequently had a good jog ahead of you to get back into the action.
Doesn't help that large chunks of the map provided zero cover for those on foot, so you'd end up as a sitting duck for any half-decent sniper and choppers / planes would dominate every single conquest match, since you're rewarded for playing like an absolute coward. Fly in, blow your load, deploy flares and fuck off to the other corner of the map waiting for health to regen and your utilities restock. Whoever decided that air vehicles need to have infinite flares, ammo AND regenerate health should get their head checked.
 
Battlefield 6 will have cross-console play as an option.

IGN: You explained it as an on/off situation. I have seen calls for console-only crossplay. Is that something you guys see and consider? Is there any potential for console-only crossplay?

Matthew Nickerson:
Console-only crossplay happens if you turn it off. When you flip that switch, then you get, basically, console-only crossplay, and that is, we don't fill with PC players.

Oh, and EA/DICE was able to optimize Battlefield 6 with the lower-end Xbox Series S as a baseline.

IGN: Were there any challenges or hurdles that you had to overcome when developing Battlefield 6 for the Series S, specifically? Were there any compromises made to ensure the game worked on this platform as well as others?

Christian Buhl:
There were. It's a less powerful system, obviously, than the Xbox Series X or the PS5. The biggest challenge for us, honestly, was memory. It has... what is it? Eight GB of memory? I think it's eight or 10 GB of memory – much less than the other consoles, also less than our mid-spec PC. So, that was our biggest challenge: making sure that all of our levels could fit into the memory on the Series S.

We did have to tune some levels and make changes to make sure that happens, and obviously, also, we turned down some fidelity settings in Series S, both to hit our performance targets and to lower the amount of memory. Yeah, it was a challenge, but we also develop for multiple platform targets on PC. So, it's not like it's something we didn't know how to do. It's just... we have different targets, and we need to make sure that we work properly on all of them.
 
Woah there, let's not spread misinformation. It's not that nobody can revive you, because being able to revive is limited to the kit that fucking sucks to use or the characters that can't 360 no scope ladder stall zip a cross the map at 300mph. Nobody wants to be able to revive.
True.
Also, nobody plays as a squad because there's no benefit to doing so, you have a higher impact being a selfish player getting kills and captures.
That is probably what I hate the most about BF2042. It doesn't reward you for playing as a team or the objective. It's all about muh specialists.
 
That is probably what I hate the most about BF2042. It doesn't reward you for playing as a team or the objective. It's all about muh specialists.

It's a balancing act, I think. Breakthrough can create teamwork by necessity in that everyone is heading towards one or two objectives and failing to capture said objective prematurely ends the game. Other game modes like Conquest with multiple capture points means that people are more freeform and just decide to go wherever. It's not uncommon to find your squad spread out all over the map depending on what interests them.

I think it would be great to funnel people into being more team-based and focused on objectives, but you can also be a competent player stuck on a shit-for-brains team, and the balance comes with being able to reward your contribution so you don't feel like your time is wasted. A more comprehensive reward system could help with that, as long as it's not making you do shit like "Revive 5 people and kill 5 people with defibs in 30 seconds" or something that hurts normal gameplay flow.
 
A more comprehensive reward system could help with that, as long as it's not making you do shit like "Revive 5 people and kill 5 people with defibs in 30 seconds" or something that hurts normal gameplay flow.
It feels like developers don't know how to utilize challenges in context of whatever role you have. Your example of "kill five players with a defibrillator" is too situational. You chase that challenge, you're not helping your team at all. I know there's boosting servers for that, but that's just a bandage solution.
 
I think it would be great to funnel people into being more team-based and focused on objectives, but you can also be a competent player stuck on a shit-for-brains team, and the balance comes with being able to reward your contribution so you don't feel like your time is wasted. A more comprehensive reward system could help with that, as long as it's not making you do shit like "Revive 5 people and kill 5 people with defibs in 30 seconds" or something that hurts normal gameplay flow.
Overall, I felt like BF6 did leagues more to reward me for being a stubborn asshole reviving the gaggle of retards getting mowed down on the objective than 2042 ever did. Hell, retards waddling by my resupply pack was more rewarding, simply because it all fed into the skill tier thing that just made me better at tard wrangling.

Absolutely no thought when into 2042's squad system at all, and it showed.
 
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