IGN: Were there any challenges or hurdles that you had to overcome when developing Battlefield 6 for the Series S, specifically? Were there any compromises made to ensure the game worked on this platform as well as others?
Christian Buhl: There were. It's a less powerful system, obviously, than the Xbox Series X or the PS5. The biggest challenge for us, honestly, was memory. It has... what is it? Eight GB of memory? I think it's eight or 10 GB of memory – much less than the other consoles, also less than our mid-spec PC. So, that was our biggest challenge: making sure that all of our levels could fit into the memory on the Series S.
We did have to tune some levels and make changes to make sure that happens, and obviously, also, we turned down some fidelity settings in Series S, both to hit our performance targets and to lower the amount of memory. Yeah, it was a challenge, but we also develop for multiple platform targets on PC. So, it's not like it's something we didn't know how to do. It's just... we have different targets, and we need to make sure that we work properly on all of them.