- Joined
- Aug 17, 2018
Unpopular opinion, but BF3 is superior to BF4.Oh yea, BF3 is my personal favorite in the series. I had a lot of fun playing it during 2011.
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Unpopular opinion, but BF3 is superior to BF4.Oh yea, BF3 is my personal favorite in the series. I had a lot of fun playing it during 2011.
I always said this. Always thought BF4 went too full retard.Unpopular opinion, but BF3 is superior to BF4.
I thought this was the consensus? I’ve never heard someone say the opposite.Unpopular opinion, but BF3 is superior to BF4.
I guess this is related. Anyone follow the BF3 Reality Mod? Supposed to be inspired by BF2's Project Reality and Squad.
https://youtube.com/watch?v=8iglogpxZjkBased on some of the gameplay I've seen of it, it looks like how I thought BF3 should have been gameplay wise. Faster paced than BF2 PR/Squad, but more milsim-y than nu-Battlefield.
It also make me realize how bad BF3's gun sounds were. Too tinny, not enough punch. It's almost like the recorded the mechanism but forgot to record the actual gunshot.
I felt the same way. I've given up CoD in favor of BF3 during that time. I keep forgetting how mindblowing it was that the dev team used a higher quality sound effect for an ammo than what neither Activision, Infinity Ward or Treyach could ever do.BF3 had the best gun sounds I'd ever heard when it came out. Most video game guns have far too much bass and sound like full-auto naval guns. It was a huge step up from COD.
I felt the same way. I've given up CoD in favor of BF3 during that time. I keep forgetting how mindblowing it was that the dev team used a higher quality sound effect for an ammo than what neither Activision, Infinity Ward or Treyach could ever do.
The sounds aren't bad (definitely much better than the CoDs of the era), but the sound of the mechanism is too tinny and pronounced, and there's no real punch to the actual gunshot. Speaking from experience shooting, the sound of the gun rechambering has a lot more weight behind it, and the bassy "bang" is much more prominent. I'm probably being too picky; I've been spoiled by the latest update to Squad; which got pretty close to nailing the sound of firing the M16.BF3 had the best gun sounds I'd ever heard when it came out. Most video game guns have far too much bass and sound like full-auto naval guns. It was a huge step up from COD.
I liked how the single player allowed limited lives through soldier transition. Soldier dies, swap to another one.BF2 MC is still my favorite BF game overall. Nothing has ever compared to the experience of playing that online, with a clan, etc .
It's an exaggeration. Gonna be honest and say it's not really overpowered at all - the missile travels extremely quickly so there's not much room for steering, and they're easily outmaneuvered. You also can't fire it unless you guide it yourself, so there's no fire-and-forget with it. If anything, it's more overpowered that the specialist can see vehicles through terrain at a reasonable distance: basically pre-nerf Sentry Gun but for vehicles.https://youtube.com/watch?v=rLPLJXiAR-M
I'm assuming that this new specialist is unbalanced as all hell. I actually forgot about 2042.
So now it wants to be Overwatch by assigning specialists into classes? At least you can pick and choose gadgets now, but the damage is done.DICE has posted their next Battlefield Briefing, about changes coming for Season 2. And, as everyone expected, it's the same bare minimum content.
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The new map looks like Discarded 2.0, which is not something you should strive to design, when it comes to FPS maps.
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Orbital is the next map to get a rework, after Renewal. Even DICE knows how awful Hourglass is, when it looks like it'll be the last map to get reworked. (if it even happens, of course.)
And DICE finally ends their stubbornness about Specialists, turning them into a Specialist Class System.
Because they had zero content planned and they're focused on trying to unfuck the mess that they created.Also, why are seasons so long?
The hero shooter character design doesn't fit with the class system. Dozer looks out of place in the Assault class. Irish should have been there, not Dozer.And DICE finally ends their stubbornness about Specialists, turning them into a Specialist Class System.