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Yeah, people had said the same about BF4, and that it's just not as good.
 
I guess this is related. Anyone follow the BF3 Reality Mod? Supposed to be inspired by BF2's Project Reality and Squad.
https://youtube.com/watch?v=8iglogpxZjkBased on some of the gameplay I've seen of it, it looks like how I thought BF3 should have been gameplay wise. Faster paced than BF2 PR/Squad, but more milsim-y than nu-Battlefield.
It also make me realize how bad BF3's gun sounds were. Too tinny, not enough punch. It's almost like the recorded the mechanism but forgot to record the actual gunshot.

BF3 had the best gun sounds I'd ever heard when it came out. Most video game guns have far too much bass and sound like full-auto naval guns. It was a huge step up from COD.
 
BF3 had the best gun sounds I'd ever heard when it came out. Most video game guns have far too much bass and sound like full-auto naval guns. It was a huge step up from COD.
I felt the same way. I've given up CoD in favor of BF3 during that time. I keep forgetting how mindblowing it was that the dev team used a higher quality sound effect for an ammo than what neither Activision, Infinity Ward or Treyach could ever do.
 
I felt the same way. I've given up CoD in favor of BF3 during that time. I keep forgetting how mindblowing it was that the dev team used a higher quality sound effect for an ammo than what neither Activision, Infinity Ward or Treyach could ever do.

3arc had better gun sounds than IW in that era, since they had a pretty good sound engineer recording real gun sounds, but DICE just took things to a whole new level with the way they'd compose different sound layers dynamically, depending on what environment you were in. I still think BO1's AK-47 is the best I've heard in a game.

Gun sounds are really hard to get right in games, because a lot of the sound travels through your body, which a microphone can't pick up, you can't do high-pitched loudness through headphones without discomfort, and of course, emulating active ear protection would result in an experience that sounds odd in a game. Also, most people's idea of what a gun sounds like comes from movies, not the range.
 
BF3 had the best gun sounds I'd ever heard when it came out. Most video game guns have far too much bass and sound like full-auto naval guns. It was a huge step up from COD.
The sounds aren't bad (definitely much better than the CoDs of the era), but the sound of the mechanism is too tinny and pronounced, and there's no real punch to the actual gunshot. Speaking from experience shooting, the sound of the gun rechambering has a lot more weight behind it, and the bassy "bang" is much more prominent. I'm probably being too picky; I've been spoiled by the latest update to Squad; which got pretty close to nailing the sound of firing the M16.
 
I think one issue the BF franchise has had is becoming too unfocused. Trying to do too much and not doing what it is doing as well as it should.

I never played BC1 because my parents loved me and got me a PC instead of a console. But BC2 sums up the BF franchise in the right mindset. Obviously BF2 and others are better Battlefield games, but BC2 was focused. It never tried to be anything bigger or larger than it was. They had limited weapons, vehicles and map design. They came up with the destructible buildings and then just stuck mainly to them.

It crafted a really solid game. An incredibly solid game. It had it's identity and stuck to it.

BF3 was really good, but it kind of didn't know where it stuck by being as dynamic as BC2 or being a more traditional large FPS. Destruction was there but a bit random and not grounded in the world building. It was if the map designers wanted it. The DLC heavily improved that game and it was great.

I loved BF4, but it took the issues I had with BF3 and increased them. It added more stuff and become less focused. The little bits of destruction became more pointless. In favour of levelution which often was annoying, pointless or ruined a map.

I never got heavily into BF1 or BFV. I think they were solid games but various tinkerings around the game, even just the way classes, guns and the interface worked got in the way of them being as much fun as they could have been.

It's more of the same, it looks great, but the setting and weapons didn't quite gel together. They wanted to be modern games but trying to be older in setting detracted. As opposed to fully committing to the older setting, which may or may not have been the correct choice.

BF2042 is just a mess trying to be big, doing nothing well. I am going to update it for the first time this year and try and play again. See if anything is different. Although honestly, I may just download the update and not even bother playing.

Will I even recognise anything different game play wise?
 
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https://youtube.com/watch?v=rLPLJXiAR-M
I'm assuming that this new specialist is unbalanced as all hell. I actually forgot about 2042.
It's an exaggeration. Gonna be honest and say it's not really overpowered at all - the missile travels extremely quickly so there's not much room for steering, and they're easily outmaneuvered. You also can't fire it unless you guide it yourself, so there's no fire-and-forget with it. If anything, it's more overpowered that the specialist can see vehicles through terrain at a reasonable distance: basically pre-nerf Sentry Gun but for vehicles.
 
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DICE has posted their next Battlefield Briefing, about changes coming for Season 2. And, as everyone expected, it's the same bare minimum content.

1661223659190.png

The new map looks like Discarded 2.0, which is not something you should strive to design, when it comes to FPS maps.

1661223714581.png

Orbital is the next map to get a rework, after Renewal. Even DICE knows how awful Hourglass is, when it looks like it'll be the last map to get reworked. (if it even happens, of course.)

And DICE finally ends their stubbornness about Specialists, turning them into a Specialist Class System.
 
DICE has posted their next Battlefield Briefing, about changes coming for Season 2. And, as everyone expected, it's the same bare minimum content.

View attachment 3636458

The new map looks like Discarded 2.0, which is not something you should strive to design, when it comes to FPS maps.

View attachment 3636461

Orbital is the next map to get a rework, after Renewal. Even DICE knows how awful Hourglass is, when it looks like it'll be the last map to get reworked. (if it even happens, of course.)

And DICE finally ends their stubbornness about Specialists, turning them into a Specialist Class System.
So now it wants to be Overwatch by assigning specialists into classes? At least you can pick and choose gadgets now, but the damage is done.

Also, why are seasons so long?
 
Also, why are seasons so long?
Because they had zero content planned and they're focused on trying to unfuck the mess that they created.

And DICE finally ends their stubbornness about Specialists, turning them into a Specialist Class System.
The hero shooter character design doesn't fit with the class system. Dozer looks out of place in the Assault class. Irish should have been there, not Dozer.
The only good thing is that they're changing the stances and faces of the characters so they don't look like "Fortnite but with ugly old people".
 
I repeat myself: The specialist bullshit shouldn't have been done in the first place.
 
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