- Joined
- Jul 1, 2015
The map recreations in Portal are pretty fantastic.
The issues are that the modes with times and spawns isn't balanced.
The weapons aren't balanced.
Destruction is bugged compared to the original.
You can't physically destroy MCOMs.
Tracer darts don't work properly. You can't even lock on to an enemy tagged with one.
Can't deploy C4 in the water. Not that it matters because mcoms can't be blown up.
You can't chose specific specialisations for each class.
There are endless things that should have been picked up on if anyone who ever played BC2 was involved in the remastered game.
Yet dice is concerned about nerfing recon balls for 2042. Did anyone see any patch notes for improving Portal modes? Nope.
Here's the full patch notes for Update 3.1, which will be released tomorrow. In addition to the said proxy grenade nerfs, it also includes nerfs to vehicle weapon damage vs. infantry, bolt-action rifles (the reload time was increased in a previous patch, but DICE forgot to increase the animation length to match it, so they'll be doing that here), the robot dog (reduced range and health, people complained about how tanky he is), and frag grenades (damage is increased to 120, to kill people with Angel armor, but you can only have one at a time now.) SMG Hipfire accuracy and LMGs will also be buffed.
Also, the capture points on top of skyscrapers on Breakthrough will be moved elsewhere, clearly DICE didn't playtest when they thought that having capture points on top off a skyscraper was a good idea.
Also, C5 drone is apparently a toxic strategy now, and DICE plans to nerf it next month:
I don't want to imagine the outrage from the community, if DICE dares to nerf Jeep Stuff as well.
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