Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Why did they bother to add full nudity into the base game when there's no explicit sex scenes at all and not much variety in terms of player outfit/armor customization?
That's a feature that seems to have slipped past the ratings board.:cryblood:
Because it's easy clicks. Seriously, I cannot count how many Twatter post I seen screaming in glee that "they can be n00d!!!!".
 
Why did they bother to add full nudity into the base game when there's no explicit sex scenes at all and not much variety in terms of player outfit/armor customization?
That's a feature that seems to have slipped past the ratings board.:cryblood:
Well, from what I've played Haarlep and Minthara both have sex scenes that are just a breath away from being porn. The full nudity was definitely shown off for Haarlep's in particular.
 
That's nothing, I was groomed by the stupid sexy topless squid. They could have at least given him chest hair. Where you at on that modders? My sexy squid needs chest hair.
Did some searching and I actually found a mod for a sexy squid with chest hair!

It's not pretty, though. You've been warned:
1711955919987.png

APRIL FOOLS!! 😜
 
Why did they bother to add full nudity into the base game when there's no explicit sex scenes at all and not much variety in terms of player outfit/armor customization?

Why not? It's kind of dumb the shit you can get up to in games like fallout New Vegas but female nipples are too taboo.

Explicit sex scenes would probably disqualify them from getting a PEGI/ESRB rating and might hinder them getting onto consoles or the front page of steam.
 

Swen Vincke, director of the colossal entity that is Baldur's Gate 3, is not leaving the door open to future expansions of that already fully packed game.

At this week's Game Developer's Conference (GDC), Vincke made it clear during a talk and in interviews that Larian Studios is not going to make any major new content for Baldur's Gate 3 (BG3)—nor start work on Baldur's Gate 4, nor make anything, really, inside the framework of Dungeons & Dragons' Fifth Edition (5e).

Not that Vincke or his team are bitter. Their hearts just aren't in it. They had actually started work on BG3 downloadable content and gave some thought to Baldur's Gate 4, Vincke told IGN. "But we hadn’t really had closure on BG3 yet and just to jump forward on something new felt wrong." On top of that, the team had new ideas that didn't fit D&D 5e, which "is not an easy system to put into a video game," Vincke said.

"You could see the team was doing it because everyone felt like we had to do it, but it wasn’t really coming from the heart, and we’re very much a studio from the heart. It’s what gotten us into misery and it’s also been the reasons for our success," Vincke told IGN.

After returning from winter holidays, Vincke told the Larian team, "We’ve done our job. It’s a story with a beginning, a middle, and an end. So let’s pass the torch to another studio to pick up this incredible legacy." The team, he told IGN, was "elated."


Onto the next act​

Vincke's enthusiasm for having determined Act 1 of "this thing I've been working on," as he posted on X (formerly Twitter) in early January 2024, has some new context from this new dialogue. Larian, it seems, is working on another RPG, just not one involving a certain port city in a particular tabletop scheme.

At GDC, Vincke said Larian was "a company of big ideas… not a company that's made to create DLCs or expansions," according to PC Gamer's recap. "We tried that actually, a few times. It failed every single time. It's not our thing. Life is too short. Our ambitions are very large," Vincke told the crowd.

As you might imagine, Larian Studios is ready to say goodbye to D&D games, but Wizards of the Coast and parent company Hasbro almost certainly are not. As of February, BG3 had made around $90 million for Hasbro. Hasbro's CEO followed up on that report by noting that BG3 was "just the first of several new video games that will be coming out over the next five to 10 years."

One of those is likely to be "an innovative hybrid of survival, life simulation, and action RPG," from the makers of the notably survival/life/RPG-like game Disney Dreamlight Valley. Gameloft Montreal pitches the game as a space where "the rich lore of this legendary franchise meets real-time survival in a unique campaign of resilience, camaraderie, and danger at nearly every turn.

It feels safe to say that you will not be able to romance Beast, Maui, or Mike Wazowski in the next big D&D game. Larian's time in the Forgotten Realms is over, and the team is likely to have many people waiting to see where they're going next.

Basically Devs reckon they made a pretty good game and are finished and want to move on rather than being stuck in forever development with a game they are already burnt out on so very wholesome
 
So I got to act 3 but there was one annoyance: when the cutscene for the healing of the shadow cursed land played the game crashed to desktop. Even the file verfication didn't help. But when I simply skip this particular cutscene it goes on normally. Anyone else had said issue?
 
So I got to act 3 but there was one annoyance: when the cutscene for the healing of the shadow cursed land played the game crashed to desktop. Even the file verfication didn't help. But when I simply skip this particular cutscene it goes on normally. Anyone else had said issue?
You were able to actually defend that portal? 99% of the time the AI gives itself several turns in a row per "round" and just shoots over my party at the portal. Mass grenade spam and AOE spells are ineffective as it just instantly and exponentially spawns even more enemies that get to instantly move after my character is done the moment I kill one. Literally nothing I could do.

Upon reflection. The whole "initiative" thing really pisses me off. I'm fine with the concept, but not any of this "butting in line" bullshit that Larian LOVES to do, even to where if your character was next to move, the new guys that just joined mid fight get to move before them AND it will skip the rest of your parties turn in the process. Its so fucking annoying in the later half of the game that I have no idea how I beat this game on tactician. Not even the worst JRPG's I've played have ever attempted to be this insulting to the player with the turn order outside of scripted story events. Its dead simple. The new guys go NEXT TURN like the game forces your party to by default. not right before my guys turn. No GM would allow this shit.
 
You were able to actually defend that portal? 99% of the time the AI gives itself several turns in a row per "round" and just shoots over my party at the portal. Mass grenade spam and AOE spells are ineffective as it just instantly and exponentially spawns even more enemies that get to instantly move after my character is done the moment I kill one. Literally nothing I could do.
Yeah I managed but by the skin of my teeth. The portal died exactly on turn 7 and at first I thought I had to redo it again but then Halsim stepped out with the boy in his arms. I used my own character (Wizard), Lae'zel, Karlach (those two had at least two attacks per turn) and Shadowheart. Shadowheart was actually the life saver with her spirit guardian. I used spirit guardian with radiant damage and used Shadowheart as a form of "gate keeper" and the AI is so dumb it runs straight into it the aura and as they are shadows they take double damage which resulted in most of those dying instantly. The only enemies that made me sweat were the shadow rangers. Also, there is one fire wine barrel you can explode if need be (which I only saw AFTER the battle). and before you asked I played on Balance
 
Yeah I managed but by the skin of my teeth. The portal died exactly on turn 7 and at first I thought I had to redo it again but then Halsim stepped out with the boy in his arms. I used my own character (Wizard), Lae'zel, Karlach (those two had at least two attacks per turn) and Shadowheart. Shadowheart was actually the life saver with her spirit guardian. I used spirit guardian with radiant damage and used Shadowheart as a form of "gate keeper" and the AI is so dumb it runs straight into it the aura and as they are shadows they take double damage which resulted in most of those dying instantly. The only enemies that made me sweat were the shadow rangers. Also, there is one fire wine barrel you can explode if need be (which I only saw AFTER the battle). and before you asked I played on Balance
That encounter is only 4 turns on Tactician (but may as well be 20 with how far every enemy gets to move in a single turn) and the fight is not at all balanced because it will be almost nothing but ranged enemy spam shooting over your parties heads. Three shadow archers will instantly appear for every one you kill AND move on the same turn they spawned, and even the melee enemies that shouldn't have items like the tree branches will start to throw alchemist fires out of thin air. healing or buffing the portal does not work and they will all exclusively focus on the portal ignoring your party.

I'm all for the extra difficulty, but that was fucking ridiculous and I just gave up after 2 tries. The devs clearly do not play their game. Got to turn 3/4 before the archers got 6 attacks per turn because the game decided to give them a version of laezel's extra action ability that they can spam every turn. Not even being at level 9 with decent gear for my party helped with this unplayable encounter and not even the worst minibosses and boss fights on honour mode were as much of an unfair pain in the ass as this encounter.
 
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I'm all for the extra difficulty, but that was fucking ridiculous and I just gave up after 2 tries.
Lol skill level issue. In all seriousness, darkness, sleet storm and walk of fire are your friend in this situation. The Harper's can't shoot through the darkness and will have to move. Sleet storm will make them slip and fall prone and skip their turn. Wall of fire gets rid of the crows pretty easily. Better yet, you can cast darkness on the portal itself so they can't shoot it since they can't 'see' it.
 
Lol skill level issue. In all seriousness, darkness, sleet storm and walk of fire are your friend in this situation. The Harper's can't shoot through the darkness and will have to move. Sleet storm will make them slip and fall prone and skip their turn. Wall of fire gets rid of the crows pretty easily. Better yet, you can cast darkness on the portal itself so they can't shoot it since they can't 'see' it.
And that is probably the reason why it felt so hard: you don't think of the OBVIOUS solution like simply putting the "Haha can't hit what you can't see" trick. Nope we are probably so "programmed" to bash ewverything in sight that out-of-.the-box thinking is dying out. When the enemies just kept coming I was thankful my own char had AOE spells that dealt with the weaker enemies quickly while also funneling the stronger ones into "kill zones"
 
You were able to actually defend that portal? 99% of the time the AI gives itself several turns in a row per "round" and just shoots over my party at the portal. Mass grenade spam and AOE spells are ineffective as it just instantly and exponentially spawns even more enemies that get to instantly move after my character is done the moment I kill one. Literally nothing I could do.

Upon reflection. The whole "initiative" thing really pisses me off. I'm fine with the concept, but not any of this "butting in line" bullshit that Larian LOVES to do, even to where if your character was next to move, the new guys that just joined mid fight get to move before them AND it will skip the rest of your parties turn in the process. Its so fucking annoying in the later half of the game that I have no idea how I beat this game on tactician. Not even the worst JRPG's I've played have ever attempted to be this insulting to the player with the turn order outside of scripted story events. Its dead simple. The new guys go NEXT TURN like the game forces your party to by default. not right before my guys turn. No GM would allow this shit.
I give the Alert feat to anyone below 18 Dex.

Otherwise, Wall of Fire or just senda Cleric to run into melee range with (Divine) Spirit Guardians which mops everything up. Light Clerics dominate Act II.
 
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I've successfully defended the portal in HM with only two characters and some of my friends have done so with just the one- basically, you want a speed potion in duo though you can get away without one if you have a full party, NO haste, you want something that impedes the shooters that will inevitably group up near the shoreline, (I like HoH especially with ice since it does damage as well as darkness- available for warlocks at 5, lore bards at 6, all bards at 10) and you want something to fuck up melee characters- I like a wall of fire to start off, then I spirit guardians it up once I'm picking off enemies and walking around OR when they start getting up on the rocks and endangering portal and party. Elixir of peerless focus can be OP here if you have casters using concentration spells, which is imho the safest way to go about it. If you insist on using a rogue or ranger character, arrows of many targets come in clutch. Bombs with damage riders can be helpful as well, but I tend not to waste them here. Remember that you are facing undead, so alter your build (spells/equipment, for example Blood of Lathander) specifically for this battle if needed- again, the Lawnmowing cleric build is great for this and generally insane. If you do that, you can just have your character stacking rad orbs and reverb running around in the field from the beginning if you want.
Also, as far as I can remember, nothing spawns upon enemy combatant death, they spawn in every combat round. Annoyingly, the answer to this is ''kill them faster, crowd control them/impede their progress, ensure they are unable to accurately hit through stacking rad orbs or something else, or shoot an arrow of darkness near the portal''.
 
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Obligatory reminder that Wall of Fire and Spirit Guardians are both concentration spells so a single character cannot have both up at the same time. Plan on who is bringing what.
 
Obligatory reminder that Wall of Fire and Spirit Guardians are both concentration spells so a single character cannot have both up at the same time. Plan on who is bringing what.
Great reminder- I thought that my mention that I ''switch it up'' between the two spells was sufficient, but it was quite unclear especially if you're used to strategies that don't rely on concentration. I've played enough that I'm always aware of what I'm concentrating on and what will break it, but I definitely got hurt quite a lot when I wasn't so familiar. Always double check, because the game won't make it clear.
Also, in case anyone wondered why I said NO haste- this is why. Haste is a concentration spell, so not only does it force you into strategies that don't use concentration, but you'll go lethargic when it breaks, whether it be due to accidentally selecting another concentration spell, or because an enemy made you lose concentration. With speed potions, your concentration slot AND elixir slot remain open, you can throw it down on the ground for multiple party members to benefit from, and you won't go lethargic unless you let the potion's effect run out.
 
From what I remember, I used a Wall of Earth as close to the portal as possible so they couldn’t shoot arrows at it, a Wall of Fire midway across the battle area to roast/trap anyone trying to cross, one character had the legendary mace to manage the shadows, and something else but I can’t remember exactly what.

As for romance stuff, I almost triggered the Gale romance thing with the magic lesson, but there was a “let the spell drop naturally” or something like that that made it a friend thing rather than a sec thing. I then triggered that glitch that let me romance both Shadowheart and Lae’zel at the same time by accident.
 
They should make a patch to make gold weightless. My character can only carry 100 pounds and my gold weighs 50 pounds! It just feels…wrong having another character hold my gold for me.
 
They should make a patch to make gold weightless. My character can only carry 100 pounds and my gold weighs 50 pounds! It just feels…wrong having another character hold my gold for me.
Doesn't really matter since the pool is shared equally.
 
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