- Joined
- Nov 6, 2014
Ah never really tried that, figured it was a party wipe illithid stuff.Not stabbing your dream guardian when Vlaakith asks you to
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Ah never really tried that, figured it was a party wipe illithid stuff.Not stabbing your dream guardian when Vlaakith asks you to
That Drow is going to carry that gunt!Baldur bros, it's so over.
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>passionate about making games that deal with real world issuesBaldur bros, it's so over.
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Do I do Iron Throne before or after I finish Daughter of Darkness? Is there some consistency to which quests I need to do first or can I do them whenever I feel like it?Funny bug I ran into. Did Iron Throne without Wyll. Saved everyone. Afterwards, Wyll wanted to speak with me and he was acting like we were still there:
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"Um, Wyll? Your father is standing right over there. He is fine."
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I should have just picked "Leave." and seen what happens.
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"Yeah, yeah. Going to walk literally five steps away and 'save' your father who is still standing right over there..."
I don't think the order matters.Do I do Iron Throne before or after I finish Daughter of Darkness? Is there some consistency to which quests I need to do first or can I do them whenever I feel like it?
Yes.can I still save him?
Doing Iron Throne will immediately piss off Gortash and make the entirety of Wyrm's Rock hostile, so only do that if you're okay with clearing the fortress soon afterwards. Otherwise, the order does not really matter beyond influencing the cutscenes.Do I do Iron Throne before or after I finish Daughter of Darkness? Is there some consistency to which quests I need to do first or can I do them whenever I feel like it?
You can, just be prepared to fight off some suicide bombing spiders before he gets his first turn.can I still save him?
The hardest part of the boat fight is ironically trying to make sure none of your own party ate shit due to being pushed off.You can, just be prepared to fight off some suicide bombing spiders before he gets his first turn.
Fought the hag last night and it as a real struggle as she spawned more duplicates each time I used magic. Her clones might be illusions but the damage and disruption they cause isn't. Let Marianna out before the fight so skipped the persuade check.
Then I did the underdark boat fight. First time I used two warlocks with repelling blast to give the stunties swimming lessons. Easy victory.
I taskkilled BG3.exe and refought it conventionally. That psionist was a bitch to fight against as he could mind control one of mine until they took damage(pommel strike works). Take down the grenadier alchemist too as his bombs might push you into the water.
Other than the leader and chest, none of them have decent loot, but the fun and challenge was more than worth not bypassing it with a simple dialogue check.
Hex their Strength, that'll make them fail all agressive flood checks.The hardest part of the boat fight is ironically trying to make sure none of your own party ate shit due to being pushed off.
Not really. Tav's more like the vanilla playthrough. Origins get a few perks that Tav doesn't get but apparently Gale's the one that gets special treatment. He gets Tara in camp, a good ending if he gets turned into a mindflayer, and something special in act 2.For anyone who's played through the origin characters and a custom tav - is there any interesting additional content you get by playing them that makes it worth it? I know divinity 2 original sins had a lot of cool stuff if you played as the origins.
Karlach's origin has new voiced lines, I definitely recommend playing as her Origin if you like her character. Gale gets Tara encounters which is cool, but I missed the stellar voice acting too much and lost interest in that run, I still haven't picked it back up to finish it. Durge is technically an Origin run and I would absolutely recommend someone have a go at it at least once, preferably not as a first run though.For anyone who's played through the origin characters and a custom tav - is there any interesting additional content you get by playing them that makes it worth it? I know divinity 2 original sins had a lot of cool stuff if you played as the origins.
I'm pretty sure you get voiced conversations with Shar as Shart in Act 2 as well. (Something which you'd only catch hints of as a regular Tav/other origins tagging along) Lae'zel and Astarion might be the only one who doesn't really get special stuff beyond perhaps, better insight into their respective things.For anyone who's played through the origin characters and a custom tav - is there any interesting additional content you get by playing them that makes it worth it? I know divinity 2 original sins had a lot of cool stuff if you played as the origins.
Who is Tara?Not really. Tav's more like the vanilla playthrough. Origins get a few perks that Tav doesn't get but apparently Gale's the one that gets special treatment. He gets Tara in camp, a good ending if he gets turned into a mindflayer, and something special in act 2.
Can confirm.I'm pretty sure you get voiced conversations with Shar as Shart in Act 2 as well. (Something which you'd only catch hints of as a regular Tav/other origins tagging along) Lae'zel and Astarion might be the only one who doesn't really get special stuff beyond perhaps, better insight into their respective things.