Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Have you tried adding them 1 by 1 at the time?
Yes, doesn't work.

Yea I'm stuck here too atm. Anyone know how to solve this or am I softlocked until Larian patches the shit they broke for seemingly no reason?
I'm guessing so. I had to use Cheat Engine and look up the IDs for the orbs and generate 6 extras just to get the door to open.

What's fantasy about it? She's just got a slightly gravely voice with a stereotypical tsundere attitude on top of it. I guess her cadence is kinda interesting, but it's definitely not fantasy. Just sorta stunted. I'd even argue no one in the game has a very fantasy like voice. Even the literal godling Nighstong and The Emperor just sounds like a regular ass people.
None of the other Githyanki talk like that is the only issue I had with it.
 
Yes, doesn't work.


I'm guessing so. I had to use Cheat Engine and look up the IDs for the orbs and generate 6 extras just to get the door to unlock.
So they quite literally broke the main quest just to add some stupid kissing and idle animations?

Brilliant Larian. Good job.
 
So how is Baldur's Gate 3 now? Worth playing? Did they fix all the issues and is all the DLC out? I usually won't buy big, open games like this until the whole thing is released.
 
So how is Baldur's Gate 3 now? Worth playing? Did they fix all the issues and is all the DLC out? I usually won't buy big, open games like this until the whole thing is released.
The new patch quite literally broke the main quest making it softlocked at a certain point.

Also two things.

1-Although the game world I's pretty large this is a linear CRPG not an open world game. If you're going in expecting Skyrim or FNV you will be very disappointed.

2- Despite the critical acclaim and the production values this is a Eurojank game. A dozen patches in and it is still very very buggy including game breaking bugs.

It's a good game and if you like the Fantasy genre I'd recommend it but just know what you're going into.
 
What's the best path for Honour Mode?
So far I've
  • Found withers
  • Stolen the Protection from weapons on heal gauntlets and bought the bless on heal ring.
  • Killed the owlbear, Turns out the conversation defaulted to my MC not high charisma animal speaking Wyll (Casting silence means no reinforcements)
  • Freed Sazza.
  • recruited all the companions and doggo(except the frog, who has disappeared from where I broke my oath to free her🙃)
  • Ran away from the "Paladins" who were immediately hostile due to speaking with Karlach first.
My main character is a Halfling paladin tank. I was trying to roleplay BG2's Mazzy Fenton x Durge and halfling rerolls make critical failures less likely. I'm only lvl 3
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I've been prewarned about needing to knock out the bard the same day after crossing the goblin bridge.
 
They’re adding mod support.

Also fixed the issues the recent patch messed up.
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Tumblr made a funny.

My Tavitha currently has both Ketheric's and Orin's netherstones and she's doing her best to avoid talking to or fighting with Gortash in hopes of giving him enough time to shampoo his greasy-raccoon-looking self. Maybe get some Visine while he's at it.
How can he hope to take over every damn thing looking like that?
 
What's the best path for Honour Mode?
Honour Durge is a brave path if you've never done general honour before. I'd accumulate Inspiration in late act 2 and ensure you have inspiration stacked up before entering the Gauntlet of Shar if you aren't going to do a very evil thing that will appease thine urge. Don't waste it on choices you've seen before.
Otherwise, have you completed the game yet? I don't want to spoil you but I certainly have tips.
 
So they quite literally broke the main quest just to add some stupid kissing and idle animations?
From the looks of it, they just wanted to add a QoL change to opening the door to the Shadowfel and it didn't work. They'll probably just hotfix it sometime soon.
Until then, just take out your frustrations on Alfira for a bit...
rough.jpg


My Tavitha currently has both Ketheric's and Orin's netherstones and she's doing her best to avoid talking to or fighting with Gortash in hopes of giving him enough time to shampoo his greasy-raccoon-looking self. Maybe get some Visine while he's at it.
How can he hope to take over every damn thing looking like that?
There's a mod that makes him look much younger. I feel like that fits a lot better. A young, up-and-coming "hero" who steals the hearts of the city with his charms and vigor. A lot of dialogue is tailored in a way that supports a far more handsome Gortash than what we see in the current game.
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Otherwise, have you completed the game yet? I don't want to spoil you but I certainly have tips.
Yes I have completed good playthroughs.
I'm planning to do a darkness party, so killing the annoying angel is already planned.
As for killing Isobel, either way would be interesting, so I'm not worried about failing the wisdom check.
 
Yes I have completed good playthroughs.
So I haven't done evil playthroughs and probably never will because it makes me feel bad, so I can't advise about this specifically, but as general guidance with the caveats that I haven't completed a new honour run in a patch or two and have never killed the person in your first spoilered sentence and might be unaware of mechanics that only exist within evil playthroughs -
Ofc, make sure you inspect any bosses or minibosses to understand what their new honour mode moves are.
The HM portal for Halsin's shadow-cursed land has very few HP compared to other modes, so be sure to get party members who have AOE attacks or a very solid plan, especially for the archers that run near the edge of the lake.
Since you know there is a killing Isobel check, also know that I was talking about inspiration in regards to an in-game contingency where if Isobel is alive as you get ready to leave Act 2, (at least that's when it was for me) there will be saving throws (14 wisdom?) to avoid murdering someone else you might not want to die. There is certainly a way to kill neither, I have done so, but bank inspiration in case if she happens to be alive. Don't use equipment giving disadvantage to saving throws. If you kill this second person and fail the following roll, you might be in a very, very, very bad spot.
The shadow-cursed shambling mound in Act 2 got buffed and so did Grym, some of my friends lost HM saves this way, so be sure you are well prepared. Shambling Mound fight doesn't yield anything indispensable so I might just skip it next honour run.
You can kill people from Moonrise towers by ''areas''- AFAIK, the prison area doesn't communicate with the main area, and the dock/outdoors area also doesn't communicate with the main area. Scrying eyes do alert to your movements, but there are ways of turning that to your advantage- I just kill them though. Z'rell is a pain in the hallway and can definitely be killed quietly in her study if you close the door and kill her eye first. Some guards, even in the throne room, can be lured in and killed without any issues. There's always the option to keep a party member in camp in case you mess up.
Shovel can be used to surprise enemies and to block poison vents if needed.
Kill the caravan absolutists before you summon the Drider if you want to side with the Harpers, but I'm guessing you might choose not to do that lol.
Unequip your weapons before the self-same trial if you have OP builds that rely on items, especially Lae'zel with her silver sword.
If you use a slow character who doesn't use ranged weapons, kick Shadowheart out of your party in Rivington, pass the checks, and get Ferg to sell you the Hellrider Longbow for +3 initiative.
If you're going evil anyway, you can bypass the end fight by simply detonating Gale, which is very very mean and not at all nice but also a great way of finishing HM unscathed.
 
So I haven't done evil playthroughs and probably never will because it makes me feel bad, so I can't advise about this specifically, but as general guidance with the caveats that I haven't completed a new honour run in a patch or two and have never killed the person in your first spoilered sentence and might be unaware of mechanics that only exist within evil playthroughs -
I'm like that but it seems a good fifth of the Act I + II content is locked behind the alternate path, so I want to give it a go.
Saves are eevrything in HM, they use special attacks far more than tactician, and such penalty items aren't necessary when long resting. I guess the guidance amulet would be worth wearing that night.
The Arcane Lock spell is great in moonrise, trap them with nowhere to run. Scrying eyes won't be a problem, as repelling blast can oneshot them into a chasm.
Who I side with in Act II depends on the Marcus fight, but good adivce for when I come to the drider. I'm thinking when it comes to him, siding with the harpers can be more evil, as you can compell the drider to walk unprotected into the shadows.
There's lots of ways we can abuse Gale before the endgame, he fully heals each round if left at camp, so he's perfect for giving warding bond. Some players have even reverse pickpocket his corpse onto bossses so his "necrotic aura" kills them.
Durge: will be a Paladin until level 5, then a GOO bladelock for two levels,. At level 7. I'll have respec to 2 Pal + 5 warlock for all the smites on short rest and dumping everything but charisma. For the remainder I'll go Swordsbard for yet more special attacks per shortrest/fight.
 
Also, don't forget to stock up on exploding barrels. Just send them to camp and later place them anywhere premtively.

That's how I cheesed the false Paladins encounter in Act I. Also how I killed a bunch of dudes in Moonrise.
 
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A redditor loses their Durge honour run at the epilogue party.
I’d only beaten the game once, and in that run I let Orpheus transform and defeat the brain. I decided this time to let Gale make the ultimate sacrifice, because who wants to risk a 60 hour run getting cut short at the very end?
I free Orpheus, let him know the plan, and he still insists on one of us transforming. All right, I think, let’s go mindflayer. I’m curious to see the differences in how the epilogue plays out. My romantic interest parts ways with me, and I catch up with everyone at the reunion party. There are some subtle differences in dialogue options, but everything is more or less the same.

As I finish speaking to the last companion, the narrator says how hungry I am. I’m suddenly rolling to resist eating my companion’s brain. I fail the roll but don’t bother with inspiration. I don’t even question it.

I’m at the finish line, basking in the glow of victory. My guard is fully down. In my mind, I’ve already won. This is the epilogue. I’m just curious how it will play out. Surely there will be some kind of unique dialogue or intervention, I’ve heard of people getting tossed into portals by Withers for fighting.

There isn’t. The entire camp is aggroed, including Scratch and the owl bear. I get immediately ensnared. Surely Withers will intervene now. They’ll subdue me? I’ll get tossed into a portal? I’ll get a special cutscene?

I was relishing the bittersweet emotions. I had just dried my eyes after Karlach’s passing. The whiplash is too severe. I panic. I’m bursted down before I can react. The TPK screen pops up. I let out a guttural cry. As if I were becoming a mindflayer myself, my soul leaves my body. Why would they put this in the game?

I pray to the gods CTRL ALT and DELETE. The save still reads Honour Mode. Maybe it’s salvageable? I head straight to Withers this time. I watch the credits and…no dice. The only achievement that pops is Ceremorphosis.

I’d like to submit this, in my humble opinion, as the worst possible way to lose an honour run.
 
A redditor loses their Durge honour run at the epilogue party.
And he deserved to. The second I saw the mindflayer option at the end of the game to kill myself, I knew there was no other possible choice.

I really hope someone makes a mod that removes a good 40% of the game's content and chucks it into a river.
I've had zero urge to replay this game because I remember how much of a slog the whole of Act 2 is to get through.
 
I respect the game for making retards dump dozens of hours with the idea they can make stupid ass decisions and the devs will cater to rescue them like it is a Ubisoft title.
Too be fair, they were rewarded for the extreme stupidity of letting Volo operate on their eye, so there is a precedent.
 
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