Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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There's two maces?
Yes, Blood of Lathander from the Rosymorn Monastery and Devotee's Mace from the Cleric spell Divine Intervention: Arm Thy Servant.

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You can actually spawn as many of the Devotee's Mace as you have party members if you respec them all to Clerics through Withers. You can dual-wield two Devotee's Maces with only downside being that the Healing Incense Aura is a Main Hand Only function. Blood of Lathander or Viconia's Mace are preferable Off Hand alternatives--especially the latter which will set your Strength score to 18 and do some extra Poison damage.
 
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Trying out a nose mod for Lae'zel. I like it. I know it's not lore-friendly or whatever, but I don't really care since the tiny nose just looks weird.
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Trying out a nose mod for Lae'zel. I like it. I know it's not lore-friendly or whatever, but I don't really care since the tiny nose just looks weird.
That's extremely hshar'lak of you. I'm glad you like it and it works for you, but it looks so dopey to me and feels like it'd break immersion when you can mention her tiny nose in dialogue. I do use a mod that makes Astarion twinky and Gale have a dadbod though because I simply don't believe they'd be shredded guys considering their backstory and known hobbies, so I'm not judging your requirement for a regular person's nose, haha.
 
That's extremely hshar'lak of you. I'm glad you like it and it works for you, but it looks so dopey to me and feels like it'd break immersion when you can mention her tiny nose in dialogue. I do use a mod that makes Astarion twinky and Gale have a dadbod though because I simply don't believe they'd be shredded guys considering their backstory and known hobbies, so I'm not judging your requirement for a regular person's nose, haha.
that's why the mod should've been a stubby nose pointing up to kinda keep the design - and for cleopatra memes

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Apologies if this has been brought up already, but if anyone is curious to know what happens if you refuse to recruit Shadowheart, this is how it goes.

Out of curiosity, I refused to interact with Shart at every given opportunity in Act 1. Eventually, a cutscene forced our interaction somewhere around the goblin camp (I think it was slightly north of the camp on a dead-end path, but cannot quite remember the exact location). She says "Hey, you need me and my McGuffin to live". After a few dialogue prompts she can be convinced to leave, but she will force the artifact into your possession saying that you really really need it.

(If you were to destroy the grove prior to this interaction, Shart would die there and the artifact would float to you. This is not the route I took, but putting it here for information's sake.)

Nothing happens in Act 2 regarding her if she is not present. At least nothing I saw. Act 3 gets buggy.

Going to the House of Grief, everything plays out normally until Viconia asks you to hand over Shart. In my case, the only option I was given to respond with was "She's dead." Viconia does not like this, and will attack if a persuasion check isn't passed. She essentially says "I really wanted to torture her but if she's dead I guess that's just as good" and offers us aid in the final battle.

Back at camp, everyone has dialogue about "handing over our poor friend" as if Shart wasnt a stranger who supposedly died two weeks ago. Also, Nocturn refuses to speak, so nothing juicy there.

(Although I really wanted to, I did not check in on the parents in this scenario. The House of Grief battle is by far the worst one in my opinion and at the time I just did not want to deal with it. One day, perhaps.)

Entering the final battle, we did not receive any assistance from the Sharrans. We did get a letter from them at the reunion gathering though. Viconia said "Sorry I can't party, got work to do. Btw Shadowheart has been re-educated and is a thoughtless husk. Super big thanks for handing her over."

So, needless to say, kind of broken.
 
Apologies if this has been brought up already, but if anyone is curious to know what happens if you refuse to recruit Shadowheart, this is how it goes.

Out of curiosity, I refused to interact with Shart at every given opportunity in Act 1. Eventually, a cutscene forced our interaction somewhere around the goblin camp (I think it was slightly north of the camp on a dead-end path, but cannot quite remember the exact location). She says "Hey, you need me and my McGuffin to live". After a few dialogue prompts she can be convinced to leave, but she will force the artifact into your possession saying that you really really need it.

(If you were to destroy the grove prior to this interaction, Shart would die there and the artifact would float to you. This is not the route I took, but putting it here for information's sake.)

Nothing happens in Act 2 regarding her if she is not present. At least nothing I saw. Act 3 gets buggy.

Going to the House of Grief, everything plays out normally until Viconia asks you to hand over Shart. In my case, the only option I was given to respond with was "She's dead." Viconia does not like this, and will attack if a persuasion check isn't passed. She essentially says "I really wanted to torture her but if she's dead I guess that's just as good" and offers us aid in the final battle.

Back at camp, everyone has dialogue about "handing over our poor friend" as if Shart wasnt a stranger who supposedly died two weeks ago. Also, Nocturn refuses to speak, so nothing juicy there.

(Although I really wanted to, I did not check in on the parents in this scenario. The House of Grief battle is by far the worst one in my opinion and at the time I just did not want to deal with it. One day, perhaps.)

Entering the final battle, we did not receive any assistance from the Sharrans. We did get a letter from them at the reunion gathering though. Viconia said "Sorry I can't party, got work to do. Btw Shadowheart has been re-educated and is a thoughtless husk. Super big thanks for handing her over."

So, needless to say, kind of broken.
What's your beef with Shadowheart?
 
It is not letting me reply to @Mysterious Figure.

No beef. In my first playthrough, my Tav was probably closest with Shadowheart, and their dynamic really got me thinking about my character's inner workings. It was great. (No romance that run, because character reasons.)

I was just wondernig what would happen if I tried to run from a very plot relevant aspect of the game. Also it kind of felt like I got Shart's peak experience already. I'd rather focus on characters my second Tav would vibe with well and who I didn't get a full experience with already.
 
So, needless to say, kind of broken.
Not surprised, considering how hard the devs tried to push Shart on you throughout Act 1 (as you noticed.) I think they legitimately think nobody would turn her down.
 
Ok, I felt major shame for leaving a question unanswered. Just reloaded the appropriate save file, did the Viconia battle (Which was less awful than I remembered but still not fun), got to the parents and...

...pretty much nothing. Each of them have a single "wow I'm in pain" style line that they repeat, kind of to themselves it seems. Neither parent really acknowledges anyone in the room. Killed them to see what happens. Nothing happens.

Only interesting thing is that I noticed that both characters are labeled as level 1, the mom has 6hp but the dad has over 80hp. Both died in one hit. No belongings on their corpses. No companion dialogue.

Any other long-term experiments I should try?
 
So, they changed the way you open the final door in the Gauntlet of Shar:
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Originally you had to put in one gem at a time, but now they let you put in all three at a time. Only problem is...
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Apparently, even after putting all 3 orbs inside the altar, the game only recognized them as 1 single orb. If you don't use cheats to generate more orbs, this potentially soft-locks you out of continuing the game.

Has anyone else run into this?
 
Ok, I felt major shame for leaving a question unanswered. Just reloaded the appropriate save file, did the Viconia battle (Which was less awful than I remembered but still not fun), got to the parents and...
It looked awful when I started it, then I realized Wall of Fire in a long narrow corridor + Hadar makes a conga line of death. Few of the AI characters manage to warp to me and the rest walk to their doom.
 
So, they changed the way you open the final door in the Gauntlet of Shar:
View attachment 5745194
Originally you had to put in one gem at a time, but now they let you put in all three at a time. Only problem is...
View attachment 5745197
Apparently, even after putting all 3 orbs inside the altar, the game only recognized them as 1 single orb. If you don't use cheats to generate more orbs, this potentially soft-locks you out of continuing the game.

Has anyone else run into this?
Yea I'm stuck here too atm. Anyone know how to solve this or am I softlocked until Larian patches the shit they broke for seemingly no reason?
 
Exactly what I did. Didn't even have to swing at Viconia.
I do Hunger of Hadar (via Wyll or via a Bard's Magical Secrets) and my Gale is an abjuration evocation, shit, I knew I should have checked to be sure... frost (via a shitload of items that can give Chilled or Encrusted with Frost conditions) wizard, so I have him casting ice storm right in the middle of HoH and everyone just falls prone constantly in the middle of my cloud of death. He has the Ray of Frost cantrip, and with frost spells creating a 3.5 meter ice surface via a ring, (Snowburst Ring) I can easily pick up stragglers and make them fall prone without using more spell slots, and my current Bard Tav+Gale have Thunderwave to push them back into HoH. A Warlock with EB+Repelling Blast would work just as well, do more damage for fewer resources, and be better able to control the field so this is a great Tav/Gale/Wyll/Shadowheart showcase, in which she just focuses on Viconia for story purposes.
 
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I do Hunger of Hadar (via Wyll or via a Bard's Magical Secrets) and my Gale is an abjuration frost (via a shitload of items that can give Chilled or Encrusted with Frost conditions) wizard, so I have him casting ice storm right in the middle of HoH and everyone just falls prone constantly in the middle of my cloud of death. He has the Ray of Frost cantrip, and with frost spells creating a 3.5 meter ice surface via a ring, (Snowburst Ring) I can easily pick up stragglers and make them fall prone without using more spell slots, and my current Bard Tav+Gale have Thunderwave to push them back into HoH. A Warlock with EB+Repelling Blast would work just as well, do more damage for fewer resources, and be better able to control the field so this is a great Tav/Gale/Wyll/Shadowheart showcase, in which she just focuses on Viconia for story purposes.
I'm pretty anti-Wyll but used him here once with Gale, and having 2 guys who can cast Counterspell, plus everyone slipping around after Ice Storm turns it into a pretty fun if not totally easy fight.
 
Talking generally, it seems only Laezel's actress (Devora Wilde) actually bothered doing a fantasy voice.
What's fantasy about it? She's just got a slightly gravely voice with a stereotypical tsundere attitude on top of it. I guess her cadence is kinda interesting, but it's definitely not fantasy. Just sorta stunted. I'd even argue no one in the game has a very fantasy like voice. Even the literal godling Nighstong and The Emperor just sounds like a regular ass people.
 
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