Back 4 Blood - Left 4 Dead's spiritual successor

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Hey Valve, maybe use this opportunity to merge both Left 4 Deads, having the first game's gunplay with the second's artstyle. EZ win.
 
Screen Shot 2021-12-17 at 12.41.47 PM.png
 
Hey Valve, maybe use this opportunity to merge both Left 4 Deads, having the first game's gunplay with the second's artstyle. EZ win.
This already exists, and has for a long time. Left 4 Dead 2 not only features all of the L4D1 campaigns, but also has a mutation that modifies the game to play just like L4D1. (Though you can only play L4D1 campaigns on it). Valve going back to modify L4D1 would just be redundant.

What rock have you been living under?
 
Well hope this means B4B is going free-to-play at some point
Sadly unlikely, if ya ask me. I think the inclusion in the game pass was actually to let them meet publisher demands of $60 full price with $100 actually cool edition while also being able to have a more inviting version for sale, since (apparently) they wanted Evolve to be free and 2K made them charge full price.

This doesn't bother me as much as I thought it would. But that's probably because this game died to me some time ago. I feel bad for Turtle Rock, though. I wouldn't be surprised if Back 4 Blood gets a "What Happund?" made about it and it's revealed that they had to make "objective changes based on player data" instead of player feedback by WB Games. Sounds stupid, but this is a stupid industry.
 
it already had 12k less players than l4d2 and now this happened.
lol. lmao even.
if it wasn't an overpriced piece of UE4 trash I'd actually get this game. but weird decisions with balancing, no solo progression and cheesy character designs stopped me from getting it.

I give this game a year to survive. Yeah I do believe it'll shut down faster than Evolve. (sorry for people in here who play the game but tbh TRS is only good at writing concepts for video games, not making them lol)
 
Well that was instant defeat.
This already exists, and has for a long time. Left 4 Dead 2 not only features all of the L4D1 campaigns, but also has a mutation that modifies the game to play just like L4D1. (Though you can only play L4D1 campaigns on it). Valve going back to modify L4D1 would just be redundant.

What rock have you been living under?
I wouldn't say L4D2 had L4D functionality. When they ported L4D content in the game, it was half-assed, on top of some bugs in the campaigns of the first game that were ported to the sequel. Why did you think The Last Stand update happened last year? To fix whatever porting problems it had. Unfortunately, not all problems were fixed, especially with that spaghetti you call Source Engine.

Plus, L4D1 gunplay is superior to the second one. The second feels a bit too casual.
 
Plus, L4D1 gunplay is superior to the second one. The second feels a bit too casual.
not being able to pop zombie heads like a water melon to gauge if they're down will forever make l4d2 shit for me (unless it was some weird censorship thing in my version).
nerfing guns just to give attachments a purpose doesn't help either.
 
not being able to pop zombie heads like a water melon to gauge if they're down will forever make l4d2 shit for me (unless it was some weird censorship thing in my version).
nerfing guns just to give attachments a purpose doesn't help either.
Uh... given that I blew a zombie head into beef stew chunks with a shotgun, it might be your version. Which version of the game do you have?
 
Uh... given that I blew a zombie head into beef stew chunks with a shotgun, it might be your version. Which version of the game do you have?
I meant with an assault rifle at range. in 1 I could immediately gauge if I finished a zombie off by turning the head into mush, in 2 half the time I got hit in the back because it wasn't actually dead but LOL STAGGERED.
and that was on top of turning me into a stormtrooper. want to aim accurately at range? lol find the attachment!

haven't played it for years, but that stuff was one of the reasons I didn't stick as long with 2 as I did with 1 - plus porting over the content from 1 felt like a slap in the face after they were quick to shit out 2 for another payday instead of just updating it, if you played from the start you now had to pay for 2 games (guess which one gets all the mods and support). other companies get shit on relentlessly for stunts like that, but suddenly it was ok when valve does it.

EDIT:
I give this game a year to survive. Yeah I do believe it'll shut down faster than Evolve. (sorry for people in here who play the game but tbh TRS is only good at writing concepts for video games, not making them lol)
evolve was fine tho, the devil was in the details
1. matchmaking only. always shit, worse when you try to make both casuals and pros have a good time, and even more worse when it's asymmetrical pvp.
2. ranks and progression because otherwise matchmaking doesn't know how to matchmake you properly, and then you need the critical mass to not turn waiting time into hours.
3. one balance for all. on the low end monsters shat on hunters constantly, at the top a good team ate even a good monster for lunch, meaning more matches suck than they're fun.

literally all they had to do was bring back lobbies and make it a more casual thing instead of chasing the e-sport crowd (but I also blame 2k for that). people are much more tolerant to balance and other issues when it's just shooty happy fun time over several matches where the team can get used to each other and optimize instead of constantly being thrown together with a bunch of randoms who'll have as little coordination as you'd expect, and the monster player would be willing to downgrade itself to have an actual challenge instead of LOL WRAITH stomp when winning is just a statistic.

and matchmaking means once the servers are gone it's literally dead, so not even an option to keep playing for people who want to play it, meaning you eject any die-hard niche community you ever had who could provide worth of mouth for your next game or might even grow the game from there again.
 
Last edited:
haven't played it for years, but that stuff was one of the reasons I didn't stick as long with 2 as I did with 1 - plus porting over the content from 1 felt like a slap in the face after they were quick to shit out 2 for another payday instead of just updating it, if you played from the start you now had to pay for 2 games (guess which one gets all the mods and support). other companies get shit on relentlessly for stunts like that, but suddenly it was ok when valve does it.
Honestly, most L4D fans should take off their fucking nostalgia goggles because this shit is true. You payed for the first game which came out in 2008, then next year out of nowhere L4D2 comes out, then ports content from the original in a half-assed way. People somehow are okay with this while other companies are lambasted for it, oh and it broke the promise Valve made when they said they wanted to update the first game.

Simply put, if Valve were to redo Left 4 Dead, just merge the two games into one, just like it was intentionally supposed to be.
 
Didn't Valve have to rush out a second game to maintain rights ownership of the IP, after Turtle Rock staff bailed?
no idea where rumors like that come from, but I'm really curious since I read them all the time.

fact is valve bought turtle rock in 2008, which unless it was a highly unusual contract l4d belonged to valve after that (they were officially valve south at that point). it's not even buried in history, wikipedia has it's own article about it:

On January 10, 2008, before the release of Left 4 Dead, Valve announced that it had purchased Turtle Rock in an effort to expand the company's console market. Gabe Newell, founder and president of Valve, added that it was an easy decision for the company to make, as they had high expectations for Left 4 Dead and considered themselves having a long-term relationship with Turtle Rock.[11] After being acquired by Valve, Turtle Rock served as Valve's in-house satellite development team, and was renamed Valve South.[12]

With the establishment of Valve South, nine to eleven employees moved to work at Valve's headquarters in Seattle. After their departure, Valve felt that the size of the team at Valve South was too small to allow it to operate as a triple A studio,[13] and that coordination between the two studios was difficult as they were physically far apart from each other.[14] Meanwhile, Turtle Rock felt that the team's communication with Valve was lacking, and they were dissatisfied with Valve and the slow progression of projects.[14] As a result, Newell proposed that Turtle Rock to be split from Valve, and that Valve South be shut down after the shipment of Left 4 Dead.[5] Valve retained the rights to the Left 4 Dead franchise, while allowing the name "Turtle Rock" and its logo to be used again by the original team. This news was later confirmed by Doug Lombardi of Valve on June 3, 2009.
[12]


now, we all know valve time is a thing, so how the fuck did valve do a sequel in exactly a year?
 
Back
Top Bottom