Back 4 Blood - Left 4 Dead's spiritual successor

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I've got a meatspace buddy who has asked me several times if I'm interested in picking this up. He and I put in a shitload of time on Payday 2 and Warframe back in the day, so we're not strangers to pointless grind, and I'm pretty sure he's been trying to find something for us to tool around on for a while now - last thing he tried to get me into was Fallout 76, and I had to tell him flat out that I wasn't going to touch that game if I got paid salary for it. This seems like slightly less of an unsalvageable trainwreck, but I'm really not all that crazy about what I've seen and heard so far, or for playing $60 for a quarter of a game before having to shell out for DLCs to get the "full experience".
 
I've got a meatspace buddy who has asked me several times if I'm interested in picking this up. He and I put in a shitload of time on Payday 2 and Warframe back in the day, so we're not strangers to pointless grind, and I'm pretty sure he's been trying to find something for us to tool around on for a while now - last thing he tried to get me into was Fallout 76, and I had to tell him flat out that I wasn't going to touch that game if I got paid salary for it. This seems like slightly less of an unsalvageable trainwreck, but I'm really not all that crazy about what I've seen and heard so far, or for playing $60 for a quarter of a game before having to shell out for DLCs to get the "full experience".

Pretty sure that there is a 1 month trail of Gamepass for a buck and B4B is in both the Xbox and PC library. Try before you buy.
 
Core gameplay is fun, but difficulty remains poorly tuned. Specials spawn too often and take too many bullets to kill. Pick one or the other, devs, not both. In practice there's no medium difficulty setting. Only Easy, Very Hard, and Anal Rape. I played on easy for a while to grind cards and get used to the game. Got to the point where I could pretty much carry a team. Thought to myself hey, I'm sure I'm more than ready to move up to at least normal. Got absolutely fucking rekt. Again. And again. And again.

Needs a drastic difficulty rebalance, but if that's done right, has the potential to be an excellent game.

EDIT: Forgot I posted here during the beta complaining about exactly the same things. That's probably not a good sign.
Didn't play it but from what I watched it seemed like the beta was ridiculously easy, and now they've swung around to making it retardedly hard.
 
I was able to get past Act 1 on "normal" mode last night. Built a cohesive deck, turned off cross play and got 3 randos who could communicate like adults.

Probably a once in a life time occurance. Don't think I'll ever experience it again :story:
 
I was able to get past Act 1 on "normal" mode last night. Built a cohesive deck, turned off cross play and got 3 randos who could communicate like adults.

Probably a once in a life time occurance. Don't think I'll ever experience it again :story:

I haven't managed to get past the second level in act 1 on normal.

People are just so fucking stupid.
 
The corruption cards are a fantastic idea, but they really mess with an already uneven difficulty curve. Having armoured zombies, armoured specials, constant hordes and kamikaze runners creates a significantly harder experience than slightly faster zombies and a couple extra crows.
 
The corruption cards are a fantastic idea, but they really mess with an already uneven difficulty curve. Having armoured zombies, armoured specials, constant hordes and kamikaze runners creates a significantly harder experience than slightly faster zombies and a couple extra crows.
Ideally there would a tiered system for the cards that would let you decide how fucked up you get.
 
Ideally there would a tiered system for the cards that would let you decide how fucked up you get.
Yeah, it should have been a risk/reward system. Maybe I'm missing something but only the optional objective cards offer a reward, and they have arguably the least impact on a run.

Throw in a vote system and decide what people want to risk for those extra shiny supply points.
 
The corruption cards are a fantastic idea, but they really mess with an already uneven difficulty curve. Having armoured zombies, armoured specials, constant hordes and kamikaze runners creates a significantly harder experience than slightly faster zombies and a couple extra crows.
Some combinations in Act 3 feel like you might as well just leave the run and start up another one for a reroll.
 
how is the game? is it worth picking up for fun with friends?

Gamefly it or Game Pass it.

They've created the anti-fun with this game.
If you liked Left 4 Dead, skip it.
If you liked Borderlands, Dead Island, Killing Floor, Payday 2? Play it.
 
Gamefly it or Game Pass it.

They've created the anti-fun with this game.
If you liked Left 4 Dead, skip it.
If you liked Borderlands, Dead Island, Killing Floor, Payday 2? Play it.
Lol, even as a PD2 player I would recommend against buying it. The difficulty feels even more bullshit than DSOD once it hits nightmare difficulty.

Oh and lack of mods, so yeah stick with shitty bots/glossy-looking guns and lack of customization.
 
I've got a meatspace buddy who has asked me several times if I'm interested in picking this up. He and I put in a shitload of time on Payday 2 and Warframe back in the day, so we're not strangers to pointless grind, and I'm pretty sure he's been trying to find something for us to tool around on for a while now - last thing he tried to get me into was Fallout 76, and I had to tell him flat out that I wasn't going to touch that game if I got paid salary for it. This seems like slightly less of an unsalvageable trainwreck, but I'm really not all that crazy about what I've seen and heard so far, or for playing $60 for a quarter of a game before having to shell out for DLCs to get the "full experience".
Check out either Vermintide 2 or Deep Rock Galactic, honestly I'd shill either of these to anyone looking for something that itches that L4D/PD2 itch.

Vermintide is Left 4 Dead 2 but if Valve focused on the melee combat and made each survivor play uniquely. Warhammer Fantasy IP, which might be a positive or negative, but fantastic characters and doesn't really rely on any heavy lore knowledge. They're really slow to put out new stuff, but most of it is quality and polished. Recently put out a rougelike mode that's really fun.

Deep Rock Galactic is more like Payday 2 combined with Minecraft, with the goal to make money, but you play as space dwarves working for a mining company. Lot of focus on modifying guns, even more focus on character customization. Devs are prone to reworking stuff that's perfectly fine and functional randomly, but it's never replaced with anything inferior.
 
Check out either Vermintide 2 or Deep Rock Galactic, honestly I'd shill either of these to anyone looking for something that itches that L4D/PD2 itch.

Vermintide is Left 4 Dead 2 but if Valve focused on the melee combat and made each survivor play uniquely. Warhammer Fantasy IP, which might be a positive or negative, but fantastic characters and doesn't really rely on any heavy lore knowledge. They're really slow to put out new stuff, but most of it is quality and polished. Recently put out a rougelike mode that's really fun.

Deep Rock Galactic is more like Payday 2 combined with Minecraft, with the goal to make money, but you play as space dwarves working for a mining company. Lot of focus on modifying guns, even more focus on character customization. Devs are prone to reworking stuff that's perfectly fine and functional randomly, but it's never replaced with anything inferior.
Funny you mention them, since I already have them both, but your assessment isn't wrong on either count.
 
Is this game fun? Is it worth it, or should I wait for a discount in a year or two?
 
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