Atomic Heart - Russian BioShock-Like Soviet Diesselpunk Shooter feat. Hot Robot Twins

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Just a little tidbit of info:
Way back in 2018 Nvidia was advertising Atomic Heart as the game with RTX support to show just how great RTX really is, but after the launch the game actually lacked the RTX ray tracing. This can either be because Mundfish is Slavjank and they fucked it up, or perhaps because back in 2018 Nvidia didn't expect that in 4 years anything related to Russia will be demonized, any business relations you could have as a Western company with Russian companies would be cut by sanctions and general PR control due to the worldwide propaganda, and they simply could not be able to finish that contract with Mundfish, or perhaps the sanctions simply forfeited it. Of course these are just my assumptions, and Steve made none as he's supposed to talk about technology, not politics.
 
Turns out Mundfish also released a game called "Soviet Lunapark VR". It was available on steam but got delisted at some point.
Looks like it was ass and and to remove it: https://youtube.com/watch?v=-DMzULa6zhc Who would have thought?

According to some other reports about the contrived and busy development of Atomic Heart it was pretty much a case of the higher ups doing a "Cyberpunk 2077" and making promises they could never keep. It was released without most of the team making Atomic Heart itself not even knowing it was going live. There is a post on this very thread talking about it from a former employee here. We dodged a real bullet. This game came close to not ever happening.

Just a little tidbit of info:
https://youtube.com/watch?v=YBv5sJyHe2g:595Way back in 2018 Nvidia was advertising Atomic Heart as the game with RTX support to show just how great RTX really is, but after the launch the game actually lacked the RTX ray tracing. This can either be because Mundfish is Slavjank and they fucked it up, or perhaps because back in 2018 Nvidia didn't expect that in 4 years anything related to Russia will be demonized, any business relations you could have as a Western company with Russian companies would be cut by sanctions and general PR control due to the worldwide propaganda, and they simply could not be able to finish that contract with Mundfish, or perhaps the sanctions simply forfeited it. Of course these are just my assumptions, and Steve made none as he's supposed to talk about technology, not politics.

I think it is possibly a case of both politics AND slavjank. The partnership would be way more politically sensitive so it was dropped, but it worked well because it let the team focus on RTX after release and avoid a buggier launch or worse.
 
Anyone catch the Terminator line from the start of the game when the MC is in the lab and says the machines rose from the ashes. This game seems to have a lot of Western pop culture influences. Westworld System Shock Bioshock Prey 2017 Terminator. Probably other stuff as well. I haven't gotten that far into it. But the start of the game was so cool I went back through it again.

I love retrofuturism. I have since I first played Fallout 2 in the early 2000's. There is nothing like having advanced technology but still having to use magnetic tape reels with computers and monitors having that green monochrome look like something from the 80's. Prey 2017 kind of did this on the space station when you get there. It's a mix of old tech and new tech.
 
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Anyone catch the Terminator line from the start of the game when the MC is in the lab and says the machines rose from the ashes. This game seems to have a lot of Western pop culture influences. Westworld System Shock Bioshock Prey 2017 Terminator. Probably other stuff as well. I haven't gotten that far into it. But the start of the game was so cool I went back through it again.

I love retrofuturism. I have since I first played Fallout 2 in the early 2000's. There is nothing like having advanced technology but still having to use magnetic tape reels with computers and monitors having that green monochrome look like something from the 80's. Prey 2017 kind of did this on the space station when you get there. It's a mix of old tech and new tech.
Prey also does it with its architectural design too. The concept of an art deco space station is really clever (and still plausible in-universe). I don't care for the game much - reached a point where I realized I was never like "boy I can't wait to go home and play Prey" - but I was amazed when i was floating outside of the station once and spotted the leonine gargoyles for the first time. A small environmental detail that was just fascinating, because sure, if you live in an industrialized space setting, why wouldn't you slap decorations like that on your structures? The fact that this somewhat plausible (aside from the gravity working on magic) station also being built like a turn of the century skyscraper and the two aspects of it fitting perfectly with each other just works really well.

I don't find myself invested in the story OR gameplay of Prey but the station itself is captivating.


*I said leonine, they may have been eagles.
 
Just a little tidbit of info:
https://youtube.com/watch?v=YBv5sJyHe2g:595Way back in 2018 Nvidia was advertising Atomic Heart as the game with RTX support to show just how great RTX really is, but after the launch the game actually lacked the RTX ray tracing. This can either be because Mundfish is Slavjank and they fucked it up, or perhaps because back in 2018 Nvidia didn't expect that in 4 years anything related to Russia will be demonized, any business relations you could have as a Western company with Russian companies would be cut by sanctions and general PR control due to the worldwide propaganda, and they simply could not be able to finish that contract with Mundfish, or perhaps the sanctions simply forfeited it. Of course these are just my assumptions, and Steve made none as he's supposed to talk about technology, not politics.
It doesn't matter because the game still looks really good without it. All RTX does is make games run like shit anyway. Look what they did with Portal RTX. They took a game from the late 2000's that would run on any computer from the last decade or so and turned into a performance mess. RTX only looks good if you can run it on max settings anyway. Thats what I got from Portal RTX. I have a 2070 Super and it still runs like shit. If you turn the settings down, it doesn't look all that great. DLSS often looks like shit as well. I haven't seen many games that use it well.
Prey also does it with its architectural design too. The concept of an art deco space station is really clever (and still plausible in-universe). I don't care for the game much - reached a point where I realized I was never like "boy I can't wait to go home and play Prey" - but I was amazed when i was floating outside of the station once and spotted the leonine gargoyles for the first time. A small environmental detail that was just fascinating, because sure, if you live in an industrialized space setting, why wouldn't you slap decorations like that on your structures? The fact that this somewhat plausible (aside from the gravity working on magic) station also being built like a turn of the century skyscraper and the two aspects of it fitting perfectly with each other just works really well.

I don't find myself invested in the story OR gameplay of Prey but the station itself is captivating.


*I said leonine, they may have been eagles.
The space station in Prey was interesting. The aliens not so much.
 
It doesn't matter because the game still looks really good without it. All RTX does is make games run like shit anyway. Look what they did with Portal RTX. They took a game from the late 2000's that would run on any computer from the last decade or so and turned into a performance mess. RTX only looks good if you can run it on max settings anyway. Thats what I got from Portal RTX. I have a 2070 Super and it still runs like shit. If you turn the settings down, it doesn't look all that great. DLSS often looks like shit as well. I haven't seen many games that use it well.

The space station in Prey was interesting. The aliens not so much.
Mimics were too cute (like watching little cats scurrying around) and their central gimmick was ruined outright by the headset automatically revealing them and them being dumb as fuck and weak. There's another game that uses the concept of mimics much more effectively without even playing as horror, Vermin Supreme. As a metaphor for cancer, you go around smashing up weird flesh monsters that take the form of office furniture and you can tell because it stands out. Vermin Supreme was content to be a glorified walking simulator but that one gameplay mechanic could have been played extremely hard, like very high-damage ambushes if your back is turned, especially if you smash the wrong thing. As is I have never felt threatened by a mimic.
The other typhon were boring as fuck, just typical generic shadow blob monster. And the game seems to take itself seriously as horror.


Also the rest of you were bitching about petty things when this game gives you 3.5 solid hours of free Soviet cartoons
 
The stupid dialogue is kind of growing on me. It does that B Movie thing where the protagonist is completely fed up with this shit, but has to stop short of actually breaking the fourth wall.
Yeah the dialogue doesn't really bug me. I played a lot of the original Duke Nukem back in the day and I'm a big fan of Kurt Russell movies. The character reminds me of Jack Burton from Big Trouble in Little China with his sarcastic commentary.

I think people were expecting a darker and more serious game because it gets compared to BioShock, but the tone feels more like a Fallout game.

However, I'm still going through the first big section of the game, so I don't know if it gets darker later on.
 
Also the rest of you were bitching about petty things when this game gives you 3.5 solid hours of free Soviet cartoons
Those cartoons are for casuls and lil kiddies. Only good soviet cartoons is the ones that can give you emotional scars. You know, the artsy ones, which were wierd, overtly grottesqe and expressive, definetly intended for adults but sometimes were broadcasted on TV around 12 AM or something because these were the 90-s andnobodycaredbecauseacountryjustcollapsedandcartoonsareobviouslyforkidssowatchsomeTVwhileyourfriendsaregroundedforthrowingcapcicatorsintofire. That's how people grew to be real gamers.
Some examples:
This one isn't that scary in the global scale of things, but when I saw it at 6, that alien awoke a deep primordial fear in me. I think that's what Lovecraft felt while being near italians.
This one is a little cheating, because I've never saw it on TV. However, this studio, Armenfilm, made a number of cartoons, at least half of which were child-oriented and broadcasted, so this one definetly slipped through at some instance. His other ones sure did. While this one is a high-effort shitpost about spcio-political tumoril Armenia had to live through in the 90-s, the one I remember most vividly was more artsy than anything, and felt like a fever dream. Dank as shit. but I can't remember the name, unfortunately.
 
Anyone catch the Terminator line from the start of the game when the MC is in the lab and says the machines rose from the ashes. This game seems to have a lot of Western pop culture influences. Westworld System Shock Bioshock Prey 2017 Terminator. Probably other stuff as well. I haven't gotten that far into it. But the start of the game was so cool I went back through it again.

I love retrofuturism. I have since I first played Fallout 2 in the early 2000's. There is nothing like having advanced technology but still having to use magnetic tape reels with computers and monitors having that green monochrome look like something from the 80's. Prey 2017 kind of did this on the space station when you get there. It's a mix of old tech and new tech.

Alien Isolation had it, tho you can argue that it wasnt intended to be retro-futuristic since it was just "futuristic" at the time the movie came out. I guess that accidentally happens with most of these future stories that have their tech based on stuff that was the norm in the present of which said story was released.

So I guess the correct term is "incidentally" retro-futuristic
 
Yeah the dialogue doesn't really bug me. I played a lot of the original Duke Nukem back in the day and I'm a big fan of Kurt Russell movies. The character reminds me of Jack Burton from Big Trouble in Little China with his sarcastic commentary.

I think people were expecting a darker and more serious game because it gets compared to BioShock, but the tone feels more like a Fallout game.

However, I'm still going through the first big section of the game, so I don't know if it gets darker later on.
I haven't played it much because I am still playing another game. But the Dialogue hasn't bothered me from what I have experienced of it. But I am used to playing videos with poor or mediocre writing dialogue and less than stellar voice acting. I played quite a few JRPG's and they aren't known for the movie quality story lines dialogue and voice acting. Most video games don't have high quality stories dialogue and voice acting. Just look at MGS. I liked most of them except 2.
Alien Isolation had it, tho you can argue that it wasnt intended to be retro-futuristic since it was just "futuristic" at the time the movie came out. I guess that accidentally happens with most of these future stories that have their tech based on stuff that was the norm in the present of which said story was released.

So I guess the correct term is "incidentally" retro-futuristic
I forgot about Alien Isolation. I was just playing that a few months back. All the old late 70's and early 80's clunky computer stuff was cool. I watched a video about how the game was made and the team behind did it a lot of interesting stuff. They used VCR's and wiggled wires around to make effects.
 
I still love the anecdote about Deus Ex's visual designers being annoyed that most of their futuristic and advanced technology was outdated within a decade, never mind in the current day.

Unrelated, Atomic Heart has the most useless map I've ever seen. Only the cameras seem to be marked; I just have a bunch of blue and yellow blobs with no clue what they represent.
 
For those who cry about the repair drones spawning too often & too many, use Telekinesis /w Choke + Smash

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You can literally farm them for mats.
 
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I forgot about Alien Isolation. I was just playing that a few months back. All the old late 70's and early 80's clunky computer stuff was cool. I watched a video about how the game was made and the team behind did it a lot of interesting stuff. They used VCR's and wiggled wires around to make effects.

You could tell everyone was a fan of the movie the game was based on, a lot of love that sadly didnt get the full finantial recognition it deserved because the brand was far too stained with mediocrity at best and Aliens Colonial marines at worst.
 
I watched the Digital Foundry video on Atomic Heart last night. They said the RTX features will be put into the game at a later date. I was reminded of a post someone made in this thread about how Nvidia and the developers were supposedly working together to promote RTX but because of the Russian invasion of Ukraine Nvidia kind of backed off from it. But there will be RTX features in the game post release. If you like tanking your performance for barely noticeable graphical features, you will still get your chance to do this with Atomic Heart you just need to be a little patient.

I get the feeling people are being a little too hard on this game because of world events. Look at all the shitty games that have been released in the last few years and they don't get nearly as crucified, and they come from major AAA studios or supposedly AAA studios. Atomic Heart was released in a playable state which is rare these days and it's not a bad game but it's not perfect. There are issues with it, but this is game from a small studio in Russia. It's not indie but more like AA. I could be wrong, but I think people are just being a little too harsh. I know some of the legacy video game media has shit all over it for obvious reasons.

I saw the update log on Steam, and it seems like the developers finally put an FOV slider in the game. There are some other added features as well.

You could tell everyone was a fan of the movie the game was based on, a lot of love that sadly didnt get the full finantial recognition it deserved because the brand was far too stained with mediocrity at best and Aliens Colonial marines at worst.
Yeah, it was pretty obvious the people involved were fans of the movie. I don't know how well it sold. I didn't get it till 2015. I remember it being pretty popular back then and a lot of people playing it. It was all over YouTube at the time. Last year my Zoomer nephew was playing it.
 
I am seriously surprised by this game. Went in with pretty low expectations. I'm not really a video game guy so i still have an xbox one laying around to try it on, Got hooked lol. Ended up buying a newer console so i can play this shit without as much performance and visual bugs.
 
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