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- Jul 4, 2014
Looks like it was ass and and to remove it:Turns out Mundfish also released a game called "Soviet Lunapark VR". It was available on steam but got delisted at some point.
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Looks like it was ass and and to remove it:Turns out Mundfish also released a game called "Soviet Lunapark VR". It was available on steam but got delisted at some point.
Turns out Mundfish also released a game called "Soviet Lunapark VR". It was available on steam but got delisted at some point.
Looks like it was ass and and to remove it: https://youtube.com/watch?v=-DMzULa6zhc Who would have thought?
Just a little tidbit of info:
https://youtube.com/watch?v=YBv5sJyHe2g:595Way back in 2018 Nvidia was advertising Atomic Heart as the game with RTX support to show just how great RTX really is, but after the launch the game actually lacked the RTX ray tracing. This can either be because Mundfish is Slavjank and they fucked it up, or perhaps because back in 2018 Nvidia didn't expect that in 4 years anything related to Russia will be demonized, any business relations you could have as a Western company with Russian companies would be cut by sanctions and general PR control due to the worldwide propaganda, and they simply could not be able to finish that contract with Mundfish, or perhaps the sanctions simply forfeited it. Of course these are just my assumptions, and Steve made none as he's supposed to talk about technology, not politics.
Weren't GSC forced to split the studio up to make the Xenus Boiling Point game while not being allowed to hire more to fix the missing positions?When SoC was released, people were disappointed.
Prey also does it with its architectural design too. The concept of an art deco space station is really clever (and still plausible in-universe). I don't care for the game much - reached a point where I realized I was never like "boy I can't wait to go home and play Prey" - but I was amazed when i was floating outside of the station once and spotted the leonine gargoyles for the first time. A small environmental detail that was just fascinating, because sure, if you live in an industrialized space setting, why wouldn't you slap decorations like that on your structures? The fact that this somewhat plausible (aside from the gravity working on magic) station also being built like a turn of the century skyscraper and the two aspects of it fitting perfectly with each other just works really well.Anyone catch the Terminator line from the start of the game when the MC is in the lab and says the machines rose from the ashes. This game seems to have a lot of Western pop culture influences. Westworld System Shock Bioshock Prey 2017 Terminator. Probably other stuff as well. I haven't gotten that far into it. But the start of the game was so cool I went back through it again.
I love retrofuturism. I have since I first played Fallout 2 in the early 2000's. There is nothing like having advanced technology but still having to use magnetic tape reels with computers and monitors having that green monochrome look like something from the 80's. Prey 2017 kind of did this on the space station when you get there. It's a mix of old tech and new tech.
It doesn't matter because the game still looks really good without it. All RTX does is make games run like shit anyway. Look what they did with Portal RTX. They took a game from the late 2000's that would run on any computer from the last decade or so and turned into a performance mess. RTX only looks good if you can run it on max settings anyway. Thats what I got from Portal RTX. I have a 2070 Super and it still runs like shit. If you turn the settings down, it doesn't look all that great. DLSS often looks like shit as well. I haven't seen many games that use it well.Just a little tidbit of info:
https://youtube.com/watch?v=YBv5sJyHe2g:595Way back in 2018 Nvidia was advertising Atomic Heart as the game with RTX support to show just how great RTX really is, but after the launch the game actually lacked the RTX ray tracing. This can either be because Mundfish is Slavjank and they fucked it up, or perhaps because back in 2018 Nvidia didn't expect that in 4 years anything related to Russia will be demonized, any business relations you could have as a Western company with Russian companies would be cut by sanctions and general PR control due to the worldwide propaganda, and they simply could not be able to finish that contract with Mundfish, or perhaps the sanctions simply forfeited it. Of course these are just my assumptions, and Steve made none as he's supposed to talk about technology, not politics.
The space station in Prey was interesting. The aliens not so much.Prey also does it with its architectural design too. The concept of an art deco space station is really clever (and still plausible in-universe). I don't care for the game much - reached a point where I realized I was never like "boy I can't wait to go home and play Prey" - but I was amazed when i was floating outside of the station once and spotted the leonine gargoyles for the first time. A small environmental detail that was just fascinating, because sure, if you live in an industrialized space setting, why wouldn't you slap decorations like that on your structures? The fact that this somewhat plausible (aside from the gravity working on magic) station also being built like a turn of the century skyscraper and the two aspects of it fitting perfectly with each other just works really well.
I don't find myself invested in the story OR gameplay of Prey but the station itself is captivating.
*I said leonine, they may have been eagles.
Mimics were too cute (like watching little cats scurrying around) and their central gimmick was ruined outright by the headset automatically revealing them and them being dumb as fuck and weak. There's another game that uses the concept of mimics much more effectively without even playing as horror, Vermin Supreme. As a metaphor for cancer, you go around smashing up weird flesh monsters that take the form of office furniture and you can tell because it stands out. Vermin Supreme was content to be a glorified walking simulator but that one gameplay mechanic could have been played extremely hard, like very high-damage ambushes if your back is turned, especially if you smash the wrong thing. As is I have never felt threatened by a mimic.It doesn't matter because the game still looks really good without it. All RTX does is make games run like shit anyway. Look what they did with Portal RTX. They took a game from the late 2000's that would run on any computer from the last decade or so and turned into a performance mess. RTX only looks good if you can run it on max settings anyway. Thats what I got from Portal RTX. I have a 2070 Super and it still runs like shit. If you turn the settings down, it doesn't look all that great. DLSS often looks like shit as well. I haven't seen many games that use it well.
The space station in Prey was interesting. The aliens not so much.
Yeah the dialogue doesn't really bug me. I played a lot of the original Duke Nukem back in the day and I'm a big fan of Kurt Russell movies. The character reminds me of Jack Burton from Big Trouble in Little China with his sarcastic commentary.The stupid dialogue is kind of growing on me. It does that B Movie thing where the protagonist is completely fed up with this shit, but has to stop short of actually breaking the fourth wall.
Those cartoons are for casuls and lil kiddies. Only good soviet cartoons is the ones that can give you emotional scars. You know, the artsy ones, which were wierd, overtly grottesqe and expressive, definetly intended for adults but sometimes were broadcasted on TV around 12 AM or something because these were the 90-s andnobodycaredbecauseacountryjustcollapsedandcartoonsareobviouslyforkidssowatchsomeTVwhileyourfriendsaregroundedforthrowingcapcicatorsintofire. That's how people grew to be real gamers.Also the rest of you were bitching about petty things when this game gives you 3.5 solid hours of free Soviet cartoons
Anyone catch the Terminator line from the start of the game when the MC is in the lab and says the machines rose from the ashes. This game seems to have a lot of Western pop culture influences. Westworld System Shock Bioshock Prey 2017 Terminator. Probably other stuff as well. I haven't gotten that far into it. But the start of the game was so cool I went back through it again.
I love retrofuturism. I have since I first played Fallout 2 in the early 2000's. There is nothing like having advanced technology but still having to use magnetic tape reels with computers and monitors having that green monochrome look like something from the 80's. Prey 2017 kind of did this on the space station when you get there. It's a mix of old tech and new tech.
I haven't played it much because I am still playing another game. But the Dialogue hasn't bothered me from what I have experienced of it. But I am used to playing videos with poor or mediocre writing dialogue and less than stellar voice acting. I played quite a few JRPG's and they aren't known for the movie quality story lines dialogue and voice acting. Most video games don't have high quality stories dialogue and voice acting. Just look at MGS. I liked most of them except 2.Yeah the dialogue doesn't really bug me. I played a lot of the original Duke Nukem back in the day and I'm a big fan of Kurt Russell movies. The character reminds me of Jack Burton from Big Trouble in Little China with his sarcastic commentary.
I think people were expecting a darker and more serious game because it gets compared to BioShock, but the tone feels more like a Fallout game.
However, I'm still going through the first big section of the game, so I don't know if it gets darker later on.
I forgot about Alien Isolation. I was just playing that a few months back. All the old late 70's and early 80's clunky computer stuff was cool. I watched a video about how the game was made and the team behind did it a lot of interesting stuff. They used VCR's and wiggled wires around to make effects.Alien Isolation had it, tho you can argue that it wasnt intended to be retro-futuristic since it was just "futuristic" at the time the movie came out. I guess that accidentally happens with most of these future stories that have their tech based on stuff that was the norm in the present of which said story was released.
So I guess the correct term is "incidentally" retro-futuristic
I forgot about Alien Isolation. I was just playing that a few months back. All the old late 70's and early 80's clunky computer stuff was cool. I watched a video about how the game was made and the team behind did it a lot of interesting stuff. They used VCR's and wiggled wires around to make effects.
Yeah, it was pretty obvious the people involved were fans of the movie. I don't know how well it sold. I didn't get it till 2015. I remember it being pretty popular back then and a lot of people playing it. It was all over YouTube at the time. Last year my Zoomer nephew was playing it.You could tell everyone was a fan of the movie the game was based on, a lot of love that sadly didnt get the full finantial recognition it deserved because the brand was far too stained with mediocrity at best and Aliens Colonial marines at worst.