- Joined
- Aug 5, 2022
Giant file sizes are because of streaming limitations on consoles, which (mostly) can't handle decompression well. It's laziness to not have a separate system for PC, but that would also introduce cross-platform maintenance issues. PC-only indie games don't need to make that decision.
So there is a reason for it at least, which I'm not defending, but perhaps you nerds can take some comfort in knowing that.
So there is a reason for it at least, which I'm not defending, but perhaps you nerds can take some comfort in knowing that.