Assassin's Creed Valhalla - WE WUZ VIKANGS

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Should have set this game a few hundred years later around the Robin Hood times and not had any 'good guy' Vikings in it. Vikings just don't fit the image Ubisoft want to go with and the game is struggling for me because of it. A Robin figure would have been a much better fit for them, robbing from the rich and assassinating the corrupt Templars who are crushing the poor English peasants.

Playing as an invading Viking force with a good chunk of the game being destroying villages, churches, monasteries etc etc and then also claiming that you're the good side is fucking stupid.

I've also got a Chinese shop keeper in my little village which is a bit bizarre.
 
Anyways what was the best ubisoft game of the last 5 years?
Rayman Legends.

Should have set this game a few hundred years later around the Robin Hood times and not had any 'good guy' Vikings in it. Vikings just don't fit the image Ubisoft want to go with and the game is struggling for me because of it. A Robin figure would have been a much better fit for them, robbing from the rich and assassinating the corrupt Templars who are crushing the poor English peasants.

Playing as an invading Viking force with a good chunk of the game being destroying villages, churches, monasteries etc etc and then also claiming that you're the good side is fucking stupid.

I've also got a Chinese shop keeper in my little village which is a bit bizarre.
They've tied ass creed to this historical bullshit so now every game must be a different time period and there's some stupid grand modern day narrative.

If they want to do historical settings for games about vastly different time periods then they should unbuckle it from AssCreed. That way you're given more freedom with making every period game come with it's mechanics based around the setting.

Like the whole point of AssCreed was the stealth, but that's been discarded because it's now MUH HISTORY MUH LORE and the whole series has lost focus. Any series that puts the lore first always fucking ends in disaster. The Final Fantasy 13 games, their offshoots, and 15 all did this. If you're fucking up basic gameplay nobody will be interested in world building or lore.
 
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I heard mixed things but a lot is more negative than good. And I'm not talking Unity level cringe.
 
Like the whole point of AssCreed was the stealth, but that's been discarded because it's now MUH HISTORY MUH LORE and the whole series has lost focus.
To be fair, Eivor is explicitly NOT an Assassin. He’s a Viking whom the actual assassins gave a hidden blade to just to see what would happen, and to the surprise of everyone it turns out that Eivor knows how to stab people.

He even wears it “wrong”, on top of his arm instead of underneath, and when they call that out he responds “why would I hide this? It’s awesome”.

But yeah, he hasn’t sworn an oath and has not received any training. He just works with them since they want to destabilize Britain, and he wants to take advantage and make alliances while they’re overturning the old power structures.
 
Frankly I don't really even see the point of the whole time travel shit, if you're not going even engage the period on any level then why bother?
I suspect including it in the first place was an error and the first assasins creed would have been improved as psuado historical drama with the religious subtext of Islamic assasins vs Christian Templars left in and then rolled from there.
 
AC has turned into a piece of historical revisionism. They even have a "discovery mode" made to educate people. The "it's just a video game, retard" argument doesn't work anymore.
 
AC has turned into a piece of historical revisionism. They even have a "discovery mode" made to educate people. The "it's just a video game, retard" argument doesn't work anymore.
Don't they tell the real history in discovery mode, but kinda gloss over it?

It seems the last game they were able to balance the real vs fantasical was Black Flag.

I was never going to buy this game anyways. I got my fill of Assasins Creed lately with Ghost of Tsushima.
 
Really enjoying this. Playing with stealth and combat difficulty ratched up, but allowed myself to activate the "one assassination will be fatal if successful" option as a compromise, and turned off the exploration helpers - Ubisoft icons only appear when I'm on almost on top of the activity.

The flail is so much fun. Using it in your primary hand eats stamina and takes a second to get going, but once it does the enemy is just pummeled into mush. Using it in my off hand doesn't let me parry, but I instead get a really cool AOE defense move that knocks everyone on their ass.

Loot system seems far better. You find set armour and weapons from exploration, and they can be upgraded and fine tuned. You don't kill a viking and several dozen spears drop out of him: you'd loot a unique spear from his fortress.
 
Should have set this game a few hundred years later around the Robin Hood times and not had any 'good guy' Vikings in it. Vikings just don't fit the image Ubisoft want to go with and the game is struggling for me because of it. A Robin figure would have been a much better fit for them, robbing from the rich and assassinating the corrupt Templars who are crushing the poor English peasants.

Playing as an invading Viking force with a good chunk of the game being destroying villages, churches, monasteries etc etc and then also claiming that you're the good side is fucking stupid.

I've also got a Chinese shop keeper in my little village which is a bit bizarre.
This was one of my many issues with Odyssey. I hated the RPG elements they tossed into work with Origins, the shitty grindfest and pay2win and loot system, and especially the "you might be armed to the teeth with legendary ancient weapons and a trained fighter but that guys number is higher than yours so attacking him, regardless of advantageous position/stealth, is a death sentence"' logic they introduced. For me, Unity perfectly balanced the combat elements so that we had more fluid control of combat than the simple "Press one button to block and another button to counter with an instant kill" of the previous games, but Arno still felt strong on his own. There were scenarios where you had to plan your entrance etc to avoid facing groups of too many enemies and getting surrounded could get you fucked up quickly. But at least narrative wise Origins somewhat worked - Egyptian local cop gets dragged into world of intrigue that drives him to create a spooky order of desert dwelling assassins - that's believable.

Then Odyssey came along with DIS IZ SPARTA and I was just......wut... I gave it a chance just to say I did but nothing about it felt like an AC game. Spartans were not especially known for their stealthy attacks, but have no fear, because the stealth system that made the previous games fun was raped to death and left on the altar in the name of LOOTFEST '18. But everything about the game from how they fucked up the modern day story, abandoned most of the good lore, and seemingly based the fun of the game on memes rather than quality content, made it one of the very few games I've bought and then sold at a loss rather than keep. Even Far Cry Primal wasn't that shitty.

And now that Valhalla is out it sounds like they pretty much just reskinned Odyssey and changed DIS IS SPARTA to WE WUZ VIKANGZ. Eh, pass.
 
This was one of my many issues with Odyssey. I hated the RPG elements they tossed into work with Origins, the shitty grindfest and pay2win and loot system, and especially the "you might be armed to the teeth with legendary ancient weapons and a trained fighter but that guys number is higher than yours so attacking him, regardless of advantageous position/stealth, is a death sentence"' logic they introduced. For me, Unity perfectly balanced the combat elements so that we had more fluid control of combat than the simple "Press one button to block and another button to counter with an instant kill" of the previous games, but Arno still felt strong on his own. There were scenarios where you had to plan your entrance etc to avoid facing groups of too many enemies and getting surrounded could get you fucked up quickly. But at least narrative wise Origins somewhat worked - Egyptian local cop gets dragged into world of intrigue that drives him to create a spooky order of desert dwelling assassins - that's believable.

Then Odyssey came along with DIS IZ SPARTA and I was just......wut... I gave it a chance just to say I did but nothing about it felt like an AC game. Spartans were not especially known for their stealthy attacks, but have no fear, because the stealth system that made the previous games fun was raped to death and left on the altar in the name of LOOTFEST '18. But everything about the game from how they fucked up the modern day story, abandoned most of the good lore, and seemingly based the fun of the game on memes rather than quality content, made it one of the very few games I've bought and then sold at a loss rather than keep. Even Far Cry Primal wasn't that shitty.

And now that Valhalla is out it sounds like they pretty much just reskinned Odyssey and changed DIS IS SPARTA to WE WUZ VIKANGZ. Eh, pass.

It was too bad with Odyssey, cause I have a soft spot for Greek history/mythology. But, it seemed so fucking gay when it was filtered through a modern lens.

I don't give a shit about Vikings though...
 
They seriously dropped the ball with Odyssey. Quite aside from being just a terrible game, much like Origins it too completely ignored actual society and history at that time in favor of some dumb-ass whatever. Egypt was far more hilariously multi-cultural than what was shown, and FFS in Odyssey there should all been all sorts of foreign mercenaries present. It was also the first major instance of total war inside Greece itself, on a scale so massive and with so much hatred between sides the Olympics were cancelled for the duration, one of the few times ever in Greek history.
 
Frankly I don't really even see the point of the whole time travel shit, if you're not going even engage the period on any level then why bother?
I suspect including it in the first place was an error and the first assasins creed would have been improved as psuado historical drama with the religious subtext of Islamic assasins vs Christian Templars left in and then rolled from there.

it was the meta plot explaining why you're running around in different time periods knifing dudes left and right, and for the most part you could ignore it since you spend the majority of the game knifing dudes. writing just got noticeably worse over time starting in revelations, but that was not limited to the metaplot, see


it was around the same time when every assassin HAD to wear hoodies because it was established in ac1 (for a fucking reason, 2 was stretching it, 3 went complete retard with it).

also, I still miss the multiplayer, fuck ubisoft for never properly utilizing it in a standalone game that gives you more shit depending on the games you own. but being borderline retarded has always been ubisoft's MO.
 
Eh, there's valid reasons to wear a hood when you're trying to have people not see your face. But you're very right... it doesn't exactly work out well when you're Ezio and running around with enough bespoke weaponry and armor to get confused for the Holy Roman Emperor. "Guards, guards! That's him! The one who looks like a king from all his fancy armor and has the crossbow slung on his back!" Later games just got worse with making you look totally not like a secret assassin. Like with Connor: "Yes, that's him! The Spanish looking kid dressed up like an Indian with feathers and stuff! He's the one who smashed the guy's head open with a fancy tomahawk!"
 
50% through the story so far, about 32 hours. Really enjoying the story despite it seeming extremely historically inaccurate, but thats par for the course with these games. Combat kind of blows but some of the perks have been fun, spamming weapon throws has saved me when I am going against 3+ guys at once.
 
I didn't expect the madlads at Ubisoft to go all in on the we dindu nuffin Vikings narrative but they sure did. England's probably fucking pissed that Ubisoft is seriously trying to hand wring about the Viking invasions not being completely terrible because they brought culture or some shit. Can you imagine someone making a game about the Spanish Conquistadors with the same argument?
 
Does the game at least include the famous prayer, "A furore Normannorum libera nos, Domine," ?
 
I didn't expect the madlads at Ubisoft to go all in on the we dindu nuffin Vikings narrative but they sure did. England's probably fucking pissed that Ubisoft is seriously trying to hand wring about the Viking invasions not being completely terrible because they brought culture or some shit. Can you imagine someone making a game about the Spanish Conquistadors with the same argument?
It's pretty much the same way they did the old games with the crusaders. AC's writing has always been a meme in this regard.

Faction the protagonist supports? GUD!
Faction the protagonist's faction is at war with? BAD!
History is mixed on the topic or says the direct opposite? LOL ASSASSIN GO JUMPY JUMPY STABY STABY!

About the only two AC games where they didn't pretty much stick with this perfectly was Odyssey, and AC 3 though even in that they still made the protagonist's primary faction, the natives out to be these perfect people. It's shit writing and shit history, but honestly, I don't think most people play the games for the story anyway.
 
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