Anthem - EA’s next PR disaster after BF 5

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Oh, your mis-understanding what we were referring to. The original idea of the game (and what the map was designed and created for) was that the player and crew would go out into this extremely hostile world with iron man like suits that could jump/glide. The whole map was made for the player to walk and maybe fly like once a mission to get out of emergencies.....but flying was the only cool looking part of the game so a EA Exe told them to put it in full time. It wasn't a way to skip stuff in open world games, it was "This is the only unique and fun thing I have seen so far, focus on that" from a higher up with a game that was not designed with it in mind.

So all that works was basically just wasted cause Bioware had no idea what they were doing and wanted to make.

considering they were still designing basic shit way too late, I highly doubt they redid huge chunks of the map to prevent going on foot, and the basic layout isn't set up for that either, meaning you'd have to take huge detours to go up a cliff, and that's not how games are designed these days.
flying as shown in the reveal trailer wasn't even in the game (since there wasn't really a game at that point and more a "that's what we wanna do") and one predictions was that you gonna get dropped into a small-ass area after a flying cutscene. you can't really revamp stuff that was never really in the game to begin with.

Bioware Montreal were the ones who worked on the last Mass Effect game. This was when Edmonton was working on Anthem. Edmonton was going to try and fix Andromeda with a skeleton crew but EA told them to put everyone on Anthem and get it out as soon as possible. That also meant removing the skeleton crew on Andromeda. Which is a good thing because no one likes working with the Frostbyte Engine. It's a particle/ physics engine EA tries and tell people it's a 3d engine, except you need 3rd party software to model, texture, and even rig everything. The fact the EA forces Bioware to use it pisses them off. Respawn got to use Unreal Engine for Jedi Fallen Order and not forced to use Frostbyte 3 which pissed some people off.

I should mention that the reason why EA keeps naming city companies after Bioware is because they want some of the good will Bioware has from the old AD&D and KOTAR days. Except Austin his housed by lazy fuckers and Montreal had interns that didn't know what they were doing.

Expect a lot of hype from the Austin studio.

I meant 3, andromeda wasn't even done by a "real" bioware studio, EA just called it that for marketing.
and frostbyte is fine, when you have devs go on record saying they needed weeks to implement a 3rd person camera, when that shit was already in bf3, it's not the engine that's a problem - and no one besides indies is using a single engine for everything, that's not how production pipelines work. a specialized program will always be superior, as much as timmy might shill unreal's capacities. big companies pay the big bucks for the big buck support contracts because it's chump change for them.
plus it's not like bioware were wizards and frostbite was their foil, when they were using unreal it was an equally bad hackjob, only difference is unreal has more shit on stackexchange. not to mention the revolving door of high-level people doesn't stop there, no matter the engine used bioware didn't have the talent (or didn't utilize it) - which is ironic considering already had a studio that had experience with 3rd person and frostbite in the form of visceral, but they closed it.
 
What exactly is the result of the year of overhaul? I have a feeling it's not on the level of No Man's Sky.
 
But... muh 10 year plan!

How Bioware hasn't been shut down by now I'll never know. EA has killed off studios for far, far less. It's to the point where I think Bioware must have dirt on the EA CEO, like naughty pics or something.
I don't understand why any game dev ever thinks they will be able to pull the whole "10 year plan" thing off. What games have actually lasted 10 years of popularity? The only ones I can think of are MMOs, Counter Strike, and Minecraft. Destiny failed at it, Anthem failed at it, Halo Infinite will most likely fail at it.
 
I don't understand why any game dev ever thinks they will be able to pull the whole "10 year plan" thing off. What games have actually lasted 10 years of popularity? The only ones I can think of are MMOs, Counter Strike, and Minecraft. Destiny failed at it, Anthem failed at it, Halo Infinite will most likely fail at it.
Halo has a chance because it has a real fanbase, and isn't a new IP based purely on prerendered lies.
 
:story:

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The blog in question:

Anthem Update​

by Author -Christian Dailey - Posted onFebruary 24, 2021

Friends,
In the spirit of transparency and closure we wanted to share that we’ve made the difficult decision to stop our new development work on Anthem (aka Anthem NEXT). We will, however, continue to keep the Anthem live service running as it exists today.

Since Anthem’s launch, the team has been working hard to continually improve the game, releasing multiple updates that brought with them a variety of improvements and introduced new content to play. Towards the end of 2019 we expanded on that effort and started working on a more fundamental restructure of the game.

During the development we’ve provided updates revealing some of the team’s work through blog posts and conversations with you on social media and it’s been inspiring for us to see the positive reactions and feedback. I’ve been incredibly proud of the work the team has been doing, and excited to see and play each new build of the experience.

2020 was a year unlike any other however and while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams.

I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we’ve been working on. It’s also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career.

Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.

To the Anthem community, thank you for your passion and creativity. Your feedback and suggestions most certainly help shape the team’s direction, and on a personal note, your kindness and encouragement were much needed last year.

Please stay safe and be kind to each other. Strong alone, stronger together.

Christian
I just noticed that reminds me of how Chris Chan would end his emails. :story:
 
r/AnthemTheGame is far more subdued over this than I figured it would be. Attitude there seems to mostly be "Yeah, I expected this."

I was hoping for some salt.
 
But... muh 10 year plan!

How Bioware hasn't been shut down by now I'll never know. EA has killed off studios for far, far less. It's to the point where I think Bioware must have dirt on the EA CEO, like naughty pics or something.
The name "Bioware" still has some minor appeal and selling power to the mainstream market. Bioware will be dismantled like all the others, if not the name, then the people working there. I bet you won't find many people that have worked there for more than 5 years, the vast majority most likely have worked there for a significantly shorter time.
 
Anthem was a failure from the start, they knew that the playerbase left as soon as the game was released but they still supported it and had a team working on "Anthem NEXT". ME:A probably had more players but they dropped the support 6 months after the initial launch. Unbelievable.
 
I believed it from the start but now absolutely believe it after that "our devs are so stunning and brave" blog, the development of Anthem 2.0 was never real and was just a lie to punt until the internet forgot that it got swindled with THE BOB DYLAN OF VIDEO GAMES
 
I knew this shit would die. I got it for free and still couldn't be asked to play for more than three hours because it was so fucking boring.
 
I knew this shit would die. I got it for free and still couldn't be asked to play for more than three hours because it was so fucking boring.
What gets me to this day:
You play as a guy in an Ironman suit with crazy weapons and you can fly around... and it still looks so fucking boring.
Being able to zip through a jungle in a flying hightech super armor should be so fucking mind-blowingly cool that everything else becomes a bonus, yet it's all so bland and unappealing.
It's like making a b-movie about lesbian robot nuns from the future fighting nazis and it somehow turns out dull.
It simply shouldn't be possible.
 
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