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It is, I played it a bit yesterday, while waiting for my clothes to dry.Is this game still live!?
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It is, I played it a bit yesterday, while waiting for my clothes to dry.Is this game still live!?
You're so awesome!It is, I played it a bit yesterday, while waiting for my clothes to dry.
More like how a publisher needs to allow developers to produce full games instead of partially completed ones where the rest of it is sold as DLC. Anthem was rushed because EA assumes when a game is ready.what a piece of fucking shit. Anthem needs to be a study on how NOT to create a game.
Somehow, watching clothes dry would be more fun than Anthem.It is, I played it a bit yesterday, while waiting for my clothes to dry.
Biggest problem was that they gutted the game halfway into the development cycle and reworked it into something else. Remember, Bioware started on Anthem’s development after finishing Mass Effect 3: Citadel. They worked on this for roughly six years, only to throw out everything and move back to square one about a year or so before EA announced it at E3. Whether it was EA or someone at BioWare who made the call to scrap three years worth of work is something I don’t know, but EA needs to start taking their IPs WAY more seriously.More like how a publisher needs to allow developers to produce full games instead of partially completed ones where the rest of it is sold as DLC. Anthem was rushed because EA assumes when a game is ready.
More like how a publisher needs to allow developers to produce full games instead of partially completed ones where the rest of it is sold as DLC. Anthem was rushed because EA assumes when a game is ready.
I don't know where you guys are getting this information from, but Anthem was not rushed, we've even discussed as much in this thread; in fact, the opposite issue happened. EA gave them way too much leeway and just left the team to their own devices, even despite half of the team and several of the project leads/creative directors leaving during that time and raising massive red flags to anyone looking from the outside inwards. While it is true that development for Anthem started after Citadel, it was only when EA decided to check in on Anthem's development after those 5 years were up that they found out that the team only had the basic ideas for a game and had only just left pre-production. In that same year they were only able to get a single mission of the game actually done and had only just arrived at the idea that it was going to be a looter-shooter (I'm ignoring the infamous "WE DON'T TALK ABOUT DESTINY" bit as that's been talked to death here and people have already discussed at length why this was such a bad idea).Biggest problem was that they gutted the game halfway into the development cycle and reworked it into something else. Remember, Bioware started on Anthem’s development after finishing Mass Effect 3: Citadel. They worked on this for roughly six years, only to throw out everything and move back to square one about a year or so before EA announced it at E3. Whether it was EA or someone at BioWare who made the call to scrap three years worth of work is something I don’t know, but EA needs to start taking their IPs WAY more seriously.
Within the studio, there’s a term called “BioWare magic.” It’s a belief that no matter how rough a game’s production might be, things will always come together in the final months. The game will always coalesce. It happened on the Mass Effect trilogy, on Dragon Age: Origins, and on Inquisition. Veteran BioWare developers like to refer to production as a hockey stick—it’s flat for a while, and then it suddenly jolts upward. Even when a project feels like a complete disaster, there’s a belief that with enough hard work—and enough difficult crunch—it’ll all come together
Whenever I see this thread bumped I think about this game's art direction again. Even nearly three years later I still can't figure out what the fuck the environments are supposed to look like. It's visual gruel.
Yeah I remember getting into arguments with people using the idea the game was rushed as defence for its poor release. It seemed to me the results of corporate bloat and sub-quality employees that is starting to infest gaming even more so than usual because the original generation of great devs are leaving.I don't know where you guys are getting this information from, but Anthem was not rushed, we've even discussed as much in this thread; in fact, the opposite issue happened. EA gave them way too much leeway and just left the team to their own devices, even despite half of the team and several of the project leads/creative directors leaving during that time and raising massive red flags to anyone looking from the outside inwards. While it is true that development for Anthem started after Citadel, it was only when EA decided to check in on Anthem's development after those 5 years were up that they found out that the team only had the basic ideas for a game and had only just left pre-production. In that same year they were only able to get a single mission of the game actually done and had only just arrived at the idea that it was going to be a looter-shooter (I'm ignoring the infamous "WE DON'T TALK ABOUT DESTINY" bit as that's been talked to death here and people have already discussed at length why this was such a bad idea).
No work was ever scrapped, because no work had ever been done, and for any work that had been done? Well...
...Lemme put it this way: had a senior executive at EA not stepped in when he did, the team at BioWare would've removed flying from the game entirely, the one thing left from the game's original vision (and the only good thing about the game) left standing. This is one of the rare cases where EA wasn't at fault here, at least not entirely.
EDIT: Unfortunately as Back me up! said, this lead to the unfortunate side-effect of them overcompensating, making sure you fly everywhere in the overworld, and completely miss all the small details that they'd actually somewhat worked on and placed into the world bit by bit during that 5 year developement gap and 1 year crunch.
This was the one time EA wasn't at fault, it was the bioware higher ups on their magic.More like how a publisher needs to allow developers to produce full games instead of partially completed ones where the rest of it is sold as DLC. Anthem was rushed because EA assumes when a game is ready.
(I'm ignoring the infamous "WE DON'T TALK ABOUT DESTINY" bit as that's been talked to death here and people have already discussed at length why this was such a bad idea).
Bioware Austin is now working on Anthem. The game is officially dead as Austin wont work on jack shit. Reason to send it to a lazy development team? EA is probably forcing Bioware Edmonton to work on the new Dragon Age game and their other new IP.
Whenever I see this thread bumped I think about this game's art direction again. Even nearly three years later I still can't figure out what the fuck the environments are supposed to look like. It's visual gruel.
EDIT: Unfortunately as Back me up! said, this lead to the unfortunate side-effect of them overcompensating, making sure you fly everywhere in the overworld, and completely miss all the small details that they'd actually somewhat worked on and placed into the world bit by bit during that 5 year developement gap and 1 year crunch.
that's not limited to bioware tho. almost every open world game has a way to speed past shit or completely sidestep the map by teleporting back and forth, because the lowest common denominator they're aiming for has the attention span of a fucking goldfish (the recent ghost recon entries are the biggest offender in that regard)
at least in anthem's case there's still stuff all around you're picking up/collecting and contracts happen all over the place, so after a while you've seen most of the map in some form and visit most places often enough afterwards.
Bioware Montreal were the ones who worked on the last Mass Effect game. This was when Edmonton was working on Anthem. Edmonton was going to try and fix Andromeda with a skeleton crew but EA told them to put everyone on Anthem and get it out as soon as possible. That also meant removing the skeleton crew on Andromeda. Which is a good thing because no one likes working with the Frostbyte Engine. It's a particle/ physics engine EA tries and tell people it's a 3d engine, except you need 3rd party software to model, texture, and even rig everything. The fact the EA forces Bioware to use it pisses them off. Respawn got to use Unreal Engine for Jedi Fallen Order and not forced to use Frostbyte 3 which pissed some people off.I wonder when that happened, because for all intesive purposes the game is in a pretty solid state gameplay-wise now, albeit a bit content-starved. I'll never understand why EA keeps giving projects to tards like bioware and dice sweden when you need a whole new studio every time to clear up the mess they made - why not give it to those studio to begin with? it would be cheaper and they'd end up with a game that isn't complete shit at launch.
and I doubt much force is needed, considering dragon age is their hail mary. they burned down mass effect, they burned down their "destiny killer" and after inquisition it's their last chance to save them from what EA does best, suiciding studios with 2 round in the back of the head - which would be for the better, before they start shitting up KOTOR again (which probably was cockblocked by disney in the past, but they are imploding right now so might get desperate enough for it) or even jade empire.
Just like any other engine ever made.except you need 3rd party software to model, texture, and even rig everything
I can do everything in Unreal if I wanted. I don't have to install Blender to work on models, or Houdini for particles and physics, or Substance Painter for texture work. Same goes for Lumberyard, though the physics engine part for it still needs work. It's as bad as the old Build Engine for that.Just like any other engine ever made.