Anthem - EA’s next PR disaster after BF 5

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The moment that dialation stations are first shoehorned into a game to normalizethis degeneracy, then that is the point of no return. Humanity will indubitlity collapse as a species.
 
Maybe, but boycotting in the name of "bring that bug back because we like it!!!" is the behavior of a spoilt exceptional. If they cared about balancing like they supposedly did pre-patch then they'd have shut the fuck up by now, or at least started focusing on other issues. Instead they think they're entitled to Crazy Eddie's bonkers drop rates because their launch experience was suboptimal with a game that had every sign of shipping with problems of every kind.

My dude, you have no idea how your post perfectly describes the Dead by Daylight community.
 
I've been autistically obsessed with Div 2, but peeked in on the Anthem sub-reddit, and I've never seen such a flat reception settle in. At least Fallout 76 was hate going for it - even Anthems bigger fans are fading into a pattern of mediocre shit posting.

The 'new content" is just turning up the frequency of regular events.
 
I've been autistically obsessed with Div 2, but peeked in on the Anthem sub-reddit, and I've never seen such a flat reception settle in. At least Fallout 76 was hate going for it - even Anthems bigger fans are fading into a pattern of mediocre shit posting.

The 'new content" is just turning up the frequency of regular events.

Fallout 76 had the "benefit" if being the only "Fallout" type to come out in a while and it will be a long time until Bethesda does anything else so people looking for that kind of game play don't have many options and thus stay mad about it. Also, while Bethesda doesn't have the best reputation, I don't think anyone was expecting Fallout 76 to be a bomb on the magnitude that it was considering they've been making "that game" (Fallout 3/Elder scrolls style RPGs) for a very long time and this was supposed to be just "that game" + online co-op. Some people also believe that to some degree that Bethesda is going to try and "fix" it (similar to ESO being fixed) and in the end it will rise all the way up to mediocre.

Anthem only really had a month to get established in a very tough market (because Destiny 2 is allegedly "kind of OK" and Warframe is "Good, and also free") because Division 2 was right around the corner. People aren't mad about Anthem because the expectations were low from Bioware (coming off of the smash hit Mass Effect : Andromeda) and they typically don't make "this game" (online co-op shooters with robots). Very few people think that EA is going to "fix" Anthem or support it in any meaningful way long term, as well.
 

A surprisingly good behind-the-scenes from Kotaku of all places. The original idea for Anthem actually sounds pretty cool.
Jason Schreier is a cuck and a dickweed, but his longreads are almost always worth checking out.

The real problem isn't that the concept changed, plenty of hit games start off as completely different things initially (RE4's early concept turning into Devil May Cry is a famous one), the real problem is that they didn't lock down their intended vision before entering production, that is almost always a disaster.

I also think a lot of the problems of this game were amplified due to Frostbite, that sounds like one hell of an PITA to work with, and because of that, it affects iteration rate quite badly too (what takes a day would now take a week..etc).
 
From the first reveal at E3 it was clear that they had nothing, no vision. The whole thing felt like a checklist, especially in terms of facial animation, they made sure to show how "real" the guy looked.
I also think a lot of the problems of this game were amplified due to Frostbite
Sure but it's their third game with that engine and it seems like they've learned nothing from past developments (except maybe how to not have greasy faces, thanks to DA: Cisquisition). They can't blame the engine everytime, ME2 and 3 run on UE3 and they were shit too.
 
Sure but it's their third game with that engine and it seems like they've learned nothing from past developments (except maybe how to not have greasy faces, thanks to DA: Cisquisition). They can't blame the engine everytime, ME2 and 3 run on UE3 and they were shit too.
Frostbite is such a shittily-made engine, it really takes a ton of work to implement the most basic things. The article talked about them having to create brand-new modules just to have 3rd-person view when they 1st started working on it.

It's such a raw, and unsupported engine, that doing the most basic things just takes up far more time and effort vs say, Unreal engine or Unity. EA just went with it because it saves on licensing costs.
 
I agree, only Dice seems to know how the engine works. I wonder why EA doesn't let its studios develop their own engine to fit their visions.
I'm saying that but apparently that's what Bungie did and it's a nightmare to work on their engine.
 
I agree, only Dice seems to know how the engine works. I wonder why EA doesn't let its studios develop their own engine to fit their visions.
I'm saying that but apparently that's what Bungie did and it's a nightmare to work on their engine.
They're just that cheap/stupid.
 
I agree, only Dice seems to know how the engine works. I wonder why EA doesn't let its studios develop their own engine to fit their visions.
I'm saying that but apparently that's what Bungie did and it's a nightmare to work on their engine.

I think the Idea was they could take someone off of an FPS game and put them on Fifa without wasting time getting them up to speed on a different engine. Not a bad idea in theory, In practice however it just means they waste time trying to make the engine do things it wasn't designed to do like facial animations.
 

The Division 2 was out today for early pre orders, and by all accounts is infinitely more polished and substantial.

RIP Bioware.
It's funny because as the Schreier article points out, teams like Austin reached out to say, "we've done multiplayer games and here's our advice" and it was all ignored by Edmonton bigwigs. Meanwhile, both World of Warcraft and BioWare's own SWTOR had this exact same issue where at one point, players found a bug in scaling where it was actually beneficial to remove certain gear slots and it make the player's characters stronger for certain content. :story:
 
Yong Yea summarizes the article really well

It's tempting to blame EA for all of this but I feel like Bioware was too focused on making a super ambitious game that wasn't feasible under the technology. Poor technology isn't an excuse they should've tried to implement a conservative idea that they could expand upon later. Especially for a new IP. They made much better games under vastly less impressive tech like Baldurs gate and Kotor.
 
EA will get the blame no matter how many of these articles come out. Bioware bit off too much and made too many promises. They don't even seem to know where the hell they're going with the game.
 
I actually...ugh...feel some sympathy for EA. They paid the speds at Bioware money for SEVEN YEARS to develop this pile. Its not shocking they were like "Where the fuck is my game?!" and set a hard deadline of March 2019. I would too after spending money for years with nothing to show for it.
 
EA will get the blame no matter how many of these articles come out. Bioware bit off too much and made too many promises. They don't even seem to know where the hell they're going with the game.
I really doubt Bioware had enough freedom to wander off on their own during production. EA isn't really known for allowing its devs too much leeway, they usually hold the reins tight, so I will assume that Anthem is a mess cause EA execs demanded a shitton of stolen ideas and concepts from some other games that just didn't mix up very well. Doesn't help that Bioware is just a shadow of itself at this point, but the idea that they weren't ordered around by EA seems strange to me.
 
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