- Joined
- Mar 23, 2016
I can understand that it's inconvenient if someone who's high-level wants to play with a newbie, but scaling damage to make the newbie viable in high-level play means that leveling literally has no meaning and any incentive to grind will also be taken away, even if the standard weapon doesn't end up more powerful than the high-tier gun. If all I can look forward to is a really meagre boost to my DPS, why even bother trying to get some good loot? Either I melt faces like there's no tomorrow where I once got my ass kicked or there's no point in getting the "better" weapon.The developers stated the gun leveling issue was a scaling mishap for a function that would buff lower-level characters who joined a higher-level character, so your newbie friend wouldn't get splatted like a bug if the two of you played together. Which makes sense and all, who wants to not be able to play with their friends if they aren't the same level? Except like all of the other fuckups, this too is something that should have been tested at some point but clearly wasn't.
If they can't implement any mechanic to give low-level players something meaningful to do in a group with high-level players, maybe they should abondon that whole "make a group with large differences in the character level" thing.
That's where creative gamedesign would have come in handy.
Edit: Also this perfectly exposes how creatively bankrupt these devs truly are. Apparently, their best idea to differentiate weapons of different levels is to change a few numbers and make them do more damage.
How about going crazy with secondary effects, special abilities and so on?
The coolest fucking thing in old-school shooters always was picking up some signature weapon, like the BFG in Doom. Bioware already blew their load with the missile-spam weapon (which looks neat tbh) but maybe they could have allowed high-level characters to add more special features to their guns (such as a machinegun that uses a different ammo, has improved accuracy and so on).
Warhammer Vermintide did this pretty well. Weapons come in different tiers, the higher the tier, the more effects it can have, so there's guns that have reduced reload times, higher precision, armor piercing, larger magazines and so on.
A similar system would lead seasoned characters to breeze through encounters while new players would have to struggle a little more.
I am not a big fan of scaling health of enemies in games anyway. The difficulty should increase by the enemy having special tactics and abilities, not by them just absorbing ridiculous amounts of damage.
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