Anthem - EA’s next PR disaster after BF 5

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maybe I'm just a hardass bitch but Capcom released two stellar games in a row (RE2make and DMCV) and they're still not back in my good graces yet. I can't even imagine reaching the levels of cuck this dude has.

You're forgetting Monster Hunter : World, but trust is easily lost and hard to win back.

EDIT - Megaman 11 was alleged to be "OK".
 
Yeah, allegedly someone counted the shots and his level 1 weapon killed enemies faster than the level 41. Which I don't even know how you fuck that up since that shit is really just basic math.
 
You're forgetting Monster Hunter : World, but trust is easily lost and hard to win back.

EDIT - Megaman 11 was alleged to be "OK".

RE7 and the MHGU port were both good too. I think you'd have to go all the way back to MvC Infinite to find the last actual bad game they've released.

Yeah, allegedly someone counted the shots and his level 1 weapon killed enemies faster than the level 41. Which I don't even know how you fuck that up since that shit is really just basic math.

It speaks to just how much of a massive fuckup Anthem is that they managed to create a looter shooter wherein the actual loot is inferior to some starting weapon. Compare it to Borderlands where trying to kill an enemy with a weapon 5-10 levels lower than it was usually like trying to break down a door with only your fists (extremely inefficient and somewhat painful). Anthem seems to go out of its way at every possible opportunity to give people reasons not to play it.
 
Yeah, allegedly someone counted the shots and his level 1 weapon killed enemies faster than the level 41. Which I don't even know how you fuck that up since that shit is really just basic math.
I wouldn't be surprised if this wasn't a bug but a deliberate decision to make the game more inclusive/noob friendly. It kinda makes sense if you add the cloud of incredible damage numbers next to the crosshair and the amount of post-effects to blind/impress the players and make them think that they're Iron Man.
 
So fucking dumb, that whole "level 1 gun does as much damage as a level 41 gun thing".

If they were actually toting themselves as an MMORPG instead of a "looter shooter hurrdurr" they'd be getting fucked even harder right now.

I stuck a fuckload of time into Destiny 1 and that game, if nothing else, understood why you played it- higher damage numbers, better loot and the challenge of doing something underleveled or not the ways the devs intended. The devs actually had to massively nerf one specific gun in Destiny 1 because it did so much damage to endgame content, and people would demand you have it for end game content.

See this quote from the Reddit dev response to this dumpster fire-
"...scaling systems are supposed to allow low level players to play with high level players to be effective against high level enemies... "

No. That's not how looter shooters work. If you want to play the high level content, grind to get to it. I don't want my raid party to be half filled with level 1 fuckos who are just gonna look at the pretty numbers for fifteen minutes and quit.

EA is the last company that should ever put a game out in the vain of Destiny/an MMORPG. They're fixated on quick, mindless cash ins. That's how they made so much money off the first Battlefront remake- the demo was great and they promised "Battlefield-level of content" in the main game. That got people to pre-order.

... The game had next to no content, customization, anything. I know maybe two people who played it or had it installed for more than twenty minutes. They can't support a game in the long-term.

Look at Square Enix, or even Blizzard with all their recent fuck-ups. Final Fantasy XI Online came out in 2002, and is still supported on PC to this day. It was the last PS2 game with active online servers. Square is supporting it until every last motherfucker drops FFXI for FFXIV. 17 years already is a very long time. World of Warcraft isn't going anywhere.

My point is, unless you can guarantee a good online service, fuck off. EA can't, and I hope they go bankrupt making shit "games as services".
 
maybe I'm just a hardass bitch but Capcom released two stellar games in a row (RE2make and DMCV) and they're still not back in my good graces yet. I can't even imagine reaching the levels of cuck this dude has.

You are generous to Capcom, Capcom is dead to me after cancelling Mega Man Legends 3
 
Why would the game need to be writing things to the disk during regular play, and why would it need to write things at such a high speed that it'd need to "bypass" the cache?

You are talking about a game with 2 minutes long loading times for every room you enter. Bioware programmers are lolcows.

Maybe they were so desperate trying to make the game faster that they decided to follow the most exceptional path and turn the game almost in a malware.
 
At this stage, we have to ask what do we need to do to get rid of EA? Do I have to proactively give people shit for buying their games because I'm willing to do that.
 
I stuck a fuckload of time into Destiny 1 and that game, if nothing else, understood why you played it- higher damage numbers, better loot and the challenge of doing something underleveled or not the ways the devs intended. The devs actually had to massively nerf one specific gun in Destiny 1 because it did so much damage to endgame content, and people would demand you have it for end game content.

That's the beauty of how shitty Anthem is and why this particular "bug" (it's more than a bug) so hilarious.

The "better loot" guns did do higher damage on paper. When you shoot a creature with a level 45 masterwork/epic/what the fuck ever gun, it would do 1200 damage visibly, on the damage popup but only like 3% actual health damage to the enem).

The lower level version of the gun does less damage visibly, like 350 on the damage popup, but would do more actual damage to the enemy, like 15% of his bar, on the same enemy from before. It isn't really a "bug" so much as the game is actively lying to you about the damage you are doing or your opponent's health pool (or both).

The game is showing "bigger numbers" for "better guns", the problem is that there's some wacky bullshit health scaling nonsense going on. Some people have speculated that Anthem was so rushed out the door that they didn't have time to figure out an actual scaling power curve and instead just slapped together some smoke and mirrors to make it look like there was math in the game by having different weapons do % health damage instead of math damage. I can't wait for players to figure out what went wrong (because the developer will never admit it).

Additionally, players are baffled that this wasn't caught in any testing phase because as you mentioned, "better loot, cooler guns" is literally bullet point #1 on a list of reasons people would bother to play the game. I think it was rather nice of them to just give you the best weapon in the game the moment you start instead of trying to hide them in lootboxes.
 
The game is showing "bigger numbers" for "better guns", the problem is that there's some wacky bullshit health scaling nonsense going on. Some people have speculated that Anthem was so rushed out the door that they didn't have time to figure out an actual scaling power curve and instead just slapped together some smoke and mirrors to make it look like there was math in the game by having different weapons do % health damage instead of math damage. I can't wait for players to figure out what went wrong (because the developer will never admit it).
Fucking disgusts me, the thought of it. It's not even hard to do this correctly- make low enemies have shit health and their attacks do shit damage/your guns do shit damage, increase those numbers as shit goes on. Crota, from Destiny's second raid, had 2.25 million health, where as your common additional enemy would have, like, 600.

I was so excited to see what Bioware would do here, but I was burned hard by Destiny 2's lack of content out the gate and waited (plus the kickback from Andromeda probably wasn't a good sign). This is what happens when EA acquires a studio that isn't DICE (they're still fucking DICE hard, did anyone want WW2 battle royale?). They make you do shit fast and in a way that fucks the whole thing for everyone.
 
Fucking disgusts me, the thought of it. It's not even hard to do this correctly- make low enemies have shit health and their attacks do shit damage/your guns do shit damage, increase those numbers as shit goes on. Crota, from Destiny's second raid, had 2.25 million health, where as your common additional enemy would have, like, 600.

It's even less excusable when you realize that Bioware already had to have done this to some degree in their previous games (Dragon Age, Mass Effect, KOTOR, etc). All they've ever really made are RPGs that all have had some degree of scaling.

Mass Effect even had guns with damage numbers on them that were accurate to the damage they would do to enemies.
 
I was so excited to see what Bioware would do here
You still had hope? Really? Even after ME:3, Cisquisition and Andromeda?
they're still fucking DICE hard, did anyone want WW2 battle royale?
I think DICE shares the same ideology as the higher ups at EA. They haven't made a good game in a long time. Battlefront 2 is still a pile of shit but they have to continue to support the game because Disney's shadow is behind them.
I don't know what they're planning for later this year, another bad Battlefront?
They make you do shit fast and in a way that fucks the whole thing for everyone.
No, I think the loot box debacle really fucked EA's plans so they had to switch to the "live service" gimmick (1/4 of the game shipped at launch, the rest of the cut content released -if they can- within the next 6 months and then they drop the support). I'm baffled by the fact that there's no server browser or player-owned servers in BFV, players are forced to use the matchmaking, even on PC. I know they've fucked something up with Frostbite since BF3 after someone had the great idea to put the server browser in a litteral web browser. The matchmaking and the server browser are still two big issues in BF1 and DICE never bothered to fix it, there's always a 50-50 chance of joining an empty server, that shit pretty much killed the playerbase.
 
You still had hope? Really? Even after ME:3, Cisquisition and Andromeda?

I think DICE shares the same ideology as the higher ups at EA. They haven't made a good game in a long time. Battlefront 2 is still a pile of shit but they have to continue to support the game because Disney's shadow is behind them.
I don't know what they're planning for later this year, another bad Battlefront?

No, I think the loot box debacle really fucked EA's plans so they had to switch to the "live service" gimmick (1/4 of the game shipped at launch, the rest of the cut content released -if they can- within the next 6 months and then they drop the support). I'm baffled by the fact that there's no server browser or player-owned servers in BFV, players are forced to use the matchmaking, even on PC. I know they've fucked something up with Frostbite since BF3 after someone had the great idea to put the server browser in a litteral web browser. The matchmaking and the server browser are still two big issues in BF1 and DICE never bothered to fix it, there's always a 50-50 chance of joining an empty server, that shit pretty much killed the playerbase.
I had hope because I figured Andromeda was a one off, them trying to do something that wouldn't work.
I haven't played any of the Dragon Age games, but I loved ME:3. I played it post red-green-blue patch, but still. Great score, decent enough gameplay, I enjoyed the story well enough too. Anthem seemed

I could agree DICE shares the same mentality as EA as of recent, the more I think about it. As bad as the first Battlefront remake was, it was just inoffensive and had little content- I don't recall loot boxes or anything completely fucking up gameplay. I know BF2 had awful loot boxes thanks to that controversy, though EA doesn't seem to care with MUT packs and whatnot bringing in dough. I probably have 100+ hours on BF4, and do recall the in-browser server browser, which was stupid, but it didn't completely fuck functionality- just a failed experiment by DICE, I thought.
I cannot believe they don't have player-owned or dedicated servers on PC for BFV, I recall you could buy a server on the EA website for BF4 at some point, which always seemed super consumer-friendly to me. BF1 I played maybe 5 or 6 hours of on PC, and I recall a dedicated server browser (I could be failing to remember shit properly here). I do remember disliking the lootbox model, though. Was heavier than BF4- basically all customization was from lootboxes iirc.

At the end of the day, I want BioWare to survive EA, even if deep down I know they won't. EA eats fucking studios and it's a shame the studio behind ME is either gonna eat shit or suck EA cock for eternity.
 
I want BioWare to survive EA
Why? There's no talent left.
I had hope because I figured Andromeda was a one off, them trying to do something that wouldn't work.
The problem is, Bioware was finished the second they were bought by EA. ME2 was a downgrade of the first game, with the linear missions and the powers streamlined (thanks Dean Takahashi). ME3 continued down that road with a shitty PC version, less gameplay features and a ridiculous ending. Cisquisition was an offline MMO and ME:A was a bad remake of ME1 and Cisquisition.
I recall you could buy a server on the EA website for BF4 at some point, which always seemed super consumer-friendly to me.
Yeah but I've heard that for BF1 there were less features but for the same price. Their biggest mistake in BF1 was to allow automatic weapons, it should've been bolt-action only. The game quickly turned into a run and gun CoD in a WW1 setting.
 
Why? There's no talent left.

The problem is, Bioware was finished the second they were bought by EA. ME2 was a downgrade of the first game, with the linear missions and the powers streamlined (thanks Dean Takahashi). ME3 continued down that road with a shitty PC version, less gameplay features and a ridiculous ending. Cisquisition was an offline MMO and ME:A was a bad remake of ME1 and Cisquisition.

Yeah but I've heard that for BF1 there were less features but for the same price. Their biggest mistake in BF1 was to allow automatic weapons, it should've been bolt-action only. The game quickly turned into a run and gun CoD in a WW1 setting.
Maybe I'm not remembering BioWare properly lmfao

I suppose your right, what of the good ME team is left at this point? It may be better they get fucked quickly so they can't shit up the name any further
 
I heard it has a $20 skin, so that's game of the year material if you ask me.
 
The developers stated the gun leveling issue was a scaling mishap for a function that would buff lower-level characters who joined a higher-level character, so your newbie friend wouldn't get splatted like a bug if the two of you played together. Which makes sense and all, who wants to not be able to play with their friends if they aren't the same level? Except like all of the other fuckups, this too is something that should have been tested at some point but clearly wasn't.
 
No, I think the loot box debacle really fucked EA's plans so they had to switch to the "live service" gimmick (1/4 of the game shipped at launch, the rest of the cut content released -if they can- within the next 6 months and then they drop the support). I'm baffled by the fact that there's no server browser or player-owned servers in BFV, players are forced to use the matchmaking, even on PC. I know they've fucked something up with Frostbite since BF3 after someone had the great idea to put the server browser in a litteral web browser. The matchmaking and the server browser are still two big issues in BF1 and DICE never bothered to fix it, there's always a 50-50 chance of joining an empty server, that shit pretty much killed the playerbase.

DICE have a bad history with server browsers, remember Battlefield 2?
 
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