New Vita Carnis
https://youtube.com/watch?v=V040EGyTEcEI'm liking this quasi-SCP way of presenting the tapes, and the usage of practical effects for the creatures is worthy of praise.
Edit: So now we know how the Nutrire cult started. Long-term exposure to host spores causes people to lose their minds and start worshipping the singularities. Interesting.
Also, some scenes are now presented using PS1 3D models, as if it were a cutscene. No wonder that new videos take so long
Not a big fan of Quilloy steering more towards CGI, IMO the practical effects were a big draw of his series and what made it unique in the space. Going out of your way to create paper-mache of your meat monsters to put in a few seconds of your video is the effort that was the core value of Vita Carnis. Though two parts of this video I do like:
-the venom extraction clip. The tension knowing what the Harvester can do, and having a human hand being that close to the tendrils, thinking that whatever they used to sedate it was too weak, it'll wake at any second and murder the poor sod harvesting the venom.
-the execution sequence. The lengthy explanation how the neurotoxin doesn't just paralyze you, but also slowly destroys every single nerve in your body as you feel the excruciating pain of it, then noting how the anti-coagulant venom eases it as you bleed out first. Then injecting the guy with
just the neurotoxin. Fucking diabolical.
Also great sound design, really makes you feel like
you're the one getting injected with the distorted screams and the heartbeat rhythm that slows down. I like it, a little bit of terror in your horror. It's fun when instead of the usual suspense and release cycle you just get slammed in your face with pure uninhibited fear and terror like you're Alex undergoing the Ludovico technique.
Probably the only ongoing AH that's worth watching at this point. IMO of course.
When the Jurassic Park fan decides to make an analog horror series.
Like, come on. It's clear where he takes his inspiration from. Also, fantastic sound design. All of those guttural blood coughing sounds and primal screams. Everyone always overlooks audio in everything. Games, movies, online series, YouTube slop, you name it. Shit's important, and when you nail it, it really elevates your work.