Ace Attorney

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Re: final case of AAI
Lang is either actually restarted or pulling the most big brain move of all time
This is such a weird case.

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Phew, my husband wasn't an idiot, after all. I know it was weird that he accused Franzisca all of a sudden.
 
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The Great Ace Attorney is so terrible I've been trying and failing to finish it for three years. Not one satisfying case since the tutorial, either the attorney is on the side of evil or everyone is just fucking around or both.
It's ok to have absolutely shit taste and not actually like AA lil bro. GAA is peak.
Shit even the case without a trial is cool af.
 
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Crap, this mind chess thing is already confusing in the tutorial, final case of AAI2's going to be a nightmare...
Not really regarding that... you're main struggle with the chess will probably be both debestes (whatever their new names are, i forget) and the female judge, because in those instances you have to calm them down because they get pissed and/or have a freakout session which also makes the timer go down quicker.

It's basically a balance between picking the correct answer and not letting the timer run out. IDK if they changed the responses that drastically for the new version but in the fan translation it's pretty obvious what the correct choices are. But then there are also times where the correct answer will need to be selected later on because you don't have enough clues yet.

Basically you're trying to speed-run playing the interrogation part of being a detective.
 
Any time a character starts sperging out you have to choose to bide your time and it's obvious because they're being unreasonable in any manner, whether it be yelling at Edgeworth or having a nervous breakdown. Otherwise yeah, it's kind of a race to see whether you'll choose the correct path when it comes to questioning the witnesses, for example if you begin questioning someone and you have 3 options, you'll need to get clues from 2 of them to unlock the hidden path that "captures" their chess piece in the remaining one. Or you have to get a clue from one of them to get a clue in another one to then be able to "capture" their piece in the remaining one. Sometimes the options are just there to waste your time and lead nowhere.

The game unfortunately does a shitty job explaining it all.
 
The Great Ace Attorney is so terrible I've been trying and failing to finish it for three years. Not one satisfying case since the tutorial, either the attorney is on the side of evil or everyone is just fucking around or both.
Both games would've been so much better if they didn't have such dogshit pacing, and if they didn't completely shit the bed with their endings.
 
Crap, this mind chess thing is already confusing in the tutorial, final case of AAI2's going to be a nightmare...
It's way dumber than you are lead to believe. The "chess" aspect is just aesthetics. You can pretty much brute force it if you want to and I'm pretty sure you're not punished really at all for running out of time.

Pick a topic, NPC replies, then you pick a reply or wait. Correct option continues the reply chain, wrong option knocks you back to the start of the topic. It's just trial and error. The correct replies are obvious 95% of the time (mostly because the incorrect ones are silly).

If you need a clue to progress Edgeworth will literally tell you. If you picked the wrong reply you will know immediately because Edgeworth says the same generic dialogue (which is really disappointing as some of the incorrect options sound like they would be fun banter but you get nothing out of picking them.)
Both games would've been so much better if they didn't have such dogshit pacing, and if they didn't completely shit the bed with their endings.
Filtered. Lel.
 
I'm really not a fan AAI2 Mind chess debate because once you get the idea it's just really simple flowchart of

-pick a question
-If they freak out or taunt you -> wait if they sound suspicious -> pressure
-If you get nothing then pick the other path and do this one again

And yet the game acts like Miles is a prodigy at interrogation or something when in reality he's just waiting until people spill their beans. Debeste/Winner father is probably the worst example.

And great ace attorney is kinda stuck on trying too hard to subvert the tropes of previous games at the cost of its pacing and logic. You have a long tutorial case where the murderer gets a away, a case with no trial because the victim died by accident, a case with no death, a case where the defendent might or might not be guilty, a case where the victim survived but there was also a different murder, etc

I used to love the game at first but in hindsight there was also some dumb bullshit, mostly on "the big twist" that was obviously written last second and the final villain.

They brought back Asougi due to sheer popularity and him being an "exchange assassin" was just retarded plotline.

Also, the sheer lenghts the game does to blame Stronghart is so hilarious because he was just manipulating everyone at all times yet he can't control his crowd that was allegedly bribed by him. I was half expecting Vortex to admit he was the one who taught Von zieks racist slurs so it's not Barok's fault for being racist.

The games also kinda fumble the jury system, it had so much potential but they're all borderline supernaturally convenient (which could've been intentional but wasnt) and annoying to navigate, and they don't even appear in the second game finale.

The multiple witness system also isnt that explored, it really boilds down to you pressing until you see the [!] and ask the other witness to correct something which is just press with extra steps.
 
And great ace attorney is kinda stuck on trying too hard to subvert the tropes of previous games at the cost of its pacing and logic.
Not really. It subverts certain gameplay structures like 2 day trials but writing wise it's just refining and expanding on tropes. "Pacing" is a buzzword in this case, as a lot of muh pacing is actually complaining about the game taking the time to convey the setting and characters. Take the very first case for example, you get a really strong feel for the turn of the century period, Japan's politics, a strong sense of red tape railroading Ryunosuke and how desperate his situation is. While also getting a thorough illustration at how much he is dreading the court, how out of his element he is and how strong his friendship is with Asogi. It works tremendously, seeing all the period items and looking at them closer feels fun and it doesn't just feel like "stock AA intro case" that you get over with as quickly as possible.

Compare that to GAA2's first case which lacks this attention to detail and suffers greatly for it. Susato's involvement, her friendship with Rei, the setting and context for the crime are all lacking in substance because ADHD tards complained that GAA1 took too long. Here's your "pacing", it's bland and meh. Instead of a strong impression of the era left by the western style restaurant brought by a gentrifying city, the curio collector brandishing a valuable historical item and a soldier of the time period committing a crime after being left hung out to dry you get... a beach with a reed shack. Instead of curare and all it's context, you get "random poison we just made in a lab lol".

GAA2-1 is everything you claim to have wanted, and it is mediocrity carried by the novelty of Susato being the protag for a case because of it.
You have a long tutorial case where the murderer gets a away, a case with no trial because the victim died by accident, a case with no death, a case where the defendent might or might not be guilty, a case where the victim survived but there was also a different murder, etc

I used to love the game at first but in hindsight there was also some dumb bullshit, mostly on "the big twist" that was obviously written last second and the final villain.
It's more that you're overrationalizing stuff by it "obviously being last second". It's a bunch of shoulda woulda coulda + fanfiction. It's in your own head, and this is something you can do with every one of the games to then claim they're bullshit and bad. 3-5 is one of the most fondly thought of cases. It's also a collection of the dumbest people making the dumbest decisions and never getting called out for it. Why does it work though? Because it's in service of a satisfying conclusion to the Trilogy, that concludes everybodies stories.
"exchange assassin"
That was clearly the plot since the first game. (Though the "resurrection" wasn't) It is literally the teaser for the sequel.
The games also kinda fumble the jury system, it had so much potential but they're all borderline supernaturally convenient (which could've been intentional but wasnt) and annoying to navigate, and they don't even appear in the second game finale.

The multiple witness system also isnt that explored, it really boilds down to you pressing until you see the [!] and ask the other witness to correct something which is just press with extra steps.
Hard disagree, the jury system was one of the highlights of the 1st game and sorely underutilized in the 2nd. Jurors tying into the cases in neat ways is just common sense writing, and the complaint is silly as you could say witnesses in other games are supernaturally convenient also. The complaint about the group testimonies is one I don't get, as it's both integrated into the basic cross-examination loop seamlessly and just a way to expand upon mechanics like pressing.

It's actually a way more refined system compared to Layton VS Ace Attorney, where all these elements first appeared.
 
They brought back Asougi due to sheer popularity
He should've stayed dead, and Von Zieks should've actually been the Reaper.
I was half expecting Vortex to admit he was the one who taught Von zieks racist slurs so it's not Barok's fault for being racist.
I'm surprised too because of how much the second game seemingly tries to undo everything that made Von Zieks awesome in the first place.
 
I think I met that Debeste guy but he's called Winner now...
I read some fan names and I gotta say I kinda prefer them over the official version
 
Une 'toss nouvelle:

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Recently finished the trilogy and enjoyed it.

In terms of pacing and music id say 1 is the best one. It's the most grounded and the cases are all excellent. I got annoyed at the mechanics stealth introduced in case 5 ( repeated presses to get all the dialogue on one statement so you can correctly press another) but otherwise holds up great.


Justice for all was the one I liked least. It starts strong and ends strong but it has the weakest prosecutor ( I can excuse whipping witnesses and attorneys but whipping the judge took me out of it) an overabundance of kid sidekick, and weird magic possession shit. Surprisingly I'm with the Japanese and consider the circus episode the best one of the game. I hated the beginning of case 5 up until the twist because it felt too much like case 3 from AA



Trials and tribulations was great. The magic shit held me back from Considering it better then AA but I did appreciate how they used it intelligently. Absolutely the best prosecutor is godot.



By the way has anybody played the various fan cases? Im interested in trying them out sometime and maybe reviewing them.
 
By the way has anybody played the various fan cases? Im interested in trying them out sometime and maybe reviewing them.

I only played Apollo Justice Case 5 Turnabout Substitution over 10 years ago and i remember liking it.


It's a long ass case (+5-7 hours), like rise to ashes, with a lot of crime escalation and big twists.

It's also an OLD fancase. Like, 2008 old, same year when apollo released and a bit well known. Nowadays i seen some people say it aged badly but idk. I remember the final trial having a really good twist that requires you to pick up a seemingly random line a the start of the trial and realize it was foreshadowing but i liked that.

I wanted to play other ones like Conflict of interest (full game with 5 cases) but i cant get it to run or they play super slow online for some reason. edit: i guess you should play apollo justice before this for obvious reasons lol.
 
OK, I played Ace Attorny trilogy a long time ago and I'm getting a hankering for more taking advantage of the steam winter sale. Should I go investigations, Apollo Justice or Chronicles. Any suggestions? I presume Investigations should be my next target but wanted to pick your brains fellow kiwis.
 
Should I go investigations, Apollo Justice or Chronicles
Investigations. Edgeworth and crew are more interesting and dynamic characters than Apollo and Trucy, whom just come off as teenagers playing pretend. That and you don't even play as Apollo for the entire game.
 
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