Accursed Farms

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He does not. Let's take for example his Knights of the Old Republic 2 video: it's essentially a low-key summarized let's play of the game, with barely any analysis or even humorous commentary. The plateau of his analysis is "Chris Avellone likes some topoi and they were in previous games he wrote" . Nothing else. Compare that, to, I don't know, minor reviewers like Edders123 that do some real work and research (checking development, reception, graphics and compatibility, plus analyzing themes and inspirations).

Doing boring let's play of the usual Millennial RPG titles for sure is not a badge of honour. For a Russian, his takes are terrible, but I guess he pays the price of being one of the weirdo self-hating ones.
Okay? Not all his reviews are good (usually the ones of well known games are lackluster), but on average they are interesting. Though I did like KOTOR since I never played that game. There is also no real competition for interesting Russian game reviewer that talk about their slice of the world. Also I never watched Edders123 but I have dislike of 4+ hours video essays about gaming that might as well be a meme at this point.
 
People here really don't seem to know enough about the Warlockracy lore. I'll have to update this later with some sources and additional info, but in a nutshell he's a schizoidal retard who started off as an anti-state citizen journalist in Russia, but his takes were shit and got made fun of alot and so was essentially laughed out of the country for being a western shill. After failing at journalism he fled to some other Western European country (can't remember specifically which one off the top of my head) and decided to spread his leftoid takes on Russia via what is essentially vidya breadtube. He also literally describes himself as "neurodivergent" which is cringe af and very gay. Watching Warlockracy is objectively soy.
do you think you and your fellow tracksuit wearers could write a complete post on him compiling his lore in english? It would make for interesting reading at least.
 
New video from Ross, and it's looking good for eurobros:
Damn, I only have residency in the EU, not citizenship, so I don't think I can sign. I'll share it with people I know though.

Someone in the comments section of the video asked a question about how this applies to games that only get half their functionality killed. Something like Rainbow Six Vegas 2, who's single player and local multiplayer modes are intact, but it's online was reliant on Ubisoft dedicated servers, so it's no longer playable and there's no workaround or ways for players to host their own servers. So R6V online was killed, but not the local content.

Nobody responded to the comment though. I'm curious as well, does anyone in here know how this initiative handles situations like that? If it passes, would it mean that companies can't create online modes for games then kill the online with 0 way to ever play it again? Or does that become a loophole where you can kill online functionality as long as the game technically has "substantial" single player content to justify sale of it? It'd be nice if companies had to release the tools to host dedicated servers for their games if they decided to cut support for them.
 
Damn, I only have residency in the EU, not citizenship, so I don't think I can sign. I'll share it with people I know though.

Someone in the comments section of the video asked a question about how this applies to games that only get half their functionality killed. Something like Rainbow Six Vegas 2, who's single player and local multiplayer modes are intact, but it's online was reliant on Ubisoft dedicated servers, so it's no longer playable and there's no workaround or ways for players to host their own servers. So R6V online was killed, but not the local content.

Nobody responded to the comment though. I'm curious as well, does anyone in here know how this initiative handles situations like that? If it passes, would it mean that companies can't create online modes for games then kill the online with 0 way to ever play it again? Or does that become a loophole where you can kill online functionality as long as the game technically has "substantial" single player content to justify sale of it? It'd be nice if companies had to release the tools to host dedicated servers for their games if they decided to cut support for them.
Based solely on the premise of what Ross wants, Ubisoft can just ditch support here because the game remains playable in both single player and multiplayer.

His initial premise and priority in this project is 'online-only must be preserved'. To preserve that, you need to be able to run the game locally. Ubisoft could argue that they have already presented that.

A successful campaign, however, could allow for Ross and others to push for further legislation where companies would have to make it easier for players as a whole to create their own multiplayer servers when service ends. Here, the biggest obstacle is that the company locks the door, takes the key, and melts the keyhole and doorknob. If the company does the bare minimum to enable online servers, like a patch, it's the same as the company just locking the door and taking the key. They don't need to give us a free multiplayer server, they just have to make it possible to do so ourselves.
 
Based solely on the premise of what Ross wants, Ubisoft can just ditch support here because the game remains playable in both single player and multiplayer.
One thing that makes Rainbow Six Vegas an interesting example is that while the game remains playable in single player and a form of multiplayer - R6V online actually had more gametypes for larger team sizes which aren't able to be recreated in a local multiplayer environment.

If it was a game like Halo 1 for example, I could see them maybe getting away with killing online with no server browser since everything you can do online in Halo 1, you can do in local multiplayer, and you can always get more Xboxes and play locally with more players. So in that case, technically yes the game does remain playable in single and multiplayer. In the case of R6V though, it remains "playable" in multiplayer, but not to the same way as when online worked. No matter how many Xbox360s or PCs you have on LAN, you cannot make the game play 4v4 versus modes, for example. Those gametypes died with the online play.

You're right though, if this gets passed then that gives the movement a foot in the door to then press further if game companies try slimy shit like Ubisoft trying to say "well technically we have already presented what you outlined" as you said. So this getting passed at this first stage is the important part and asking too many questions now might be jumping the gun.

-------------------------------------------------------

Another question I've thought about while typing is, how this would effect re-branding of games? Lets say we live in a world where this initiative is passed already and then Blizzard releases Overwatch. Years later, they release Overwatch 2 and you can no longer play Overwatch 1 anymore. This initiative would say "this is not allowed, you must allow people to have ways to play Overwatch 1". But, Overwatch 2 could just be argued is not a new game, but rather a "balance patch". Nothing Overwatch 2 does is something you could not have just patched into Overwatch 1. The game literally could have just been a really big and game changing patch for the original game, but because you call it Overwatch 2, does this mean you're required to allow people to keep playing Overwatch 1, or could you try to legally get away with removing Overwatch 1 by claiming 2 is the same game, just re-branded for a patch, yet in the exact same engine and everything.

It'll be interesting if this passes to see how scummy companies will try to circumvent it in the future.
 
I hope it happens fast so he can go back to making Game Dungeons, but that's purely selfish on my part.
He's still making Game Dungeons, apparently the upcoming one has been delayed because it's one of the most insane games he's ever found and will be the longest episode yet, according to the recent Q&A.
 
He's still making Game Dungeons, apparently the upcoming one has been delayed because it's one of the most insane games he's ever found and will be the longest episode yet, according to the recent Q&A.
That's great. There's something about his sense of humor that hits just right. I don't watch a lot of stuff where people talk about a video game but there's something about his observations that crack me up.
 
That's great. There's something about his sense of humor that hits just right. I don't watch a lot of stuff where people talk about a video game but there's something about his observations that crack me up.
He has a good mix of deadpan humor and utter bewilderment that makes Game Dungeons entertaining. Like the moment in Fahrenheit where the narrative goes off the rails and the main character starts doing superhero moves as he runs from the police, he doesn't even question it at all until a few minutes later when he basically says, "hey wait a minute, what the fuck happened?" Or how he describes the opening area of Rama as being your typical sci-fi environment, listing off the various things rapid-fire, then casually mentions the nuclear bomb off to one corner like it's no big deal. Phantasmagoria 2 is probably my favorite episode because it's full of both of those, from casually observing Curtis going through his day with all the bizarre shit that happens to him, to being dumbfounded by Sierra adventure game logic that won't let Curtis finish his damn paper unless he does a bunch of unrelated stuff first.
 
He has a good mix of deadpan humor and utter bewilderment that makes Game Dungeons entertaining. Like the moment in Fahrenheit where the narrative goes off the rails and the main character starts doing superhero moves as he runs from the police, he doesn't even question it at all until a few minutes later when he basically says, "hey wait a minute, what the fuck happened?" Or how he describes the opening area of Rama as being your typical sci-fi environment, listing off the various things rapid-fire, then casually mentions the nuclear bomb off to one corner like it's no big deal. Phantasmagoria 2 is probably my favorite episode because it's full of both of those, from casually observing Curtis going through his day with all the bizarre shit that happens to him, to being dumbfounded by Sierra adventure game logic that won't let Curtis finish his damn paper unless he does a bunch of unrelated stuff first.
I really like the Sonic Adventure one because he calls Big the Cat mildly retarded and said the other two brought him along because, "He's not smart but he's huge and he follows orders".

I'm going to have to slap on the whole playlist now.
 
I'll admit I'm kind of autistic about this, but some of my favorite portions of Ross's vids are when he's aggravated over technical issues especially during Game Dungeon. It tickles an itch I have in my strange brain. Maybe it just hits close to home, being someone who has lived with shitty computers and software all their life and had to always find shitty workarounds.
 
I'll admit I'm kind of autistic about this, but some of my favorite portions of Ross's vids are when he's aggravated over technical issues especially during Game Dungeon. It tickles an itch I have in my strange brain. Maybe it just hits close to home, being someone who has lived with shitty computers and software all their life and had to always find shitty workarounds.
Martian Gothic is probably the best example of that, and probably half of the entertainment of that video comes from the myriad problems he had to tackle. From all the different things he had to try to fix the anti-aliasing, to hacking the game files to give himself an actually reasonable amount of save slots (yes, I'd say infinite is reasonable for that game), to the compromise he had to make between stable frame rate and the game crashing randomly, to the practically apocalyptic game-breaking bug that he didn't even know if he'd fixed until he got through it (and it would have corrupted his save if he didn't), all the way down to having to use footage from a PlayStation playthrough to cover a broken section near the end that he couldn't get past and couldn't find a working save file for...when you add on the fact that the game itself controls so poorly that it's borderline nightmarish to actually play through even when it is working, it's a miracle he even managed to finish that episode.
 
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100k GET. Naysayers can suck a fat dick. And it's only been a few days.
 
What a weird journey Ross has been: From making Half Life machinima to focusing on his "Game Dungeon" videos to MAKING THE MOVIE to the mold incident to becoming more popular for his weird and out-there style of videos to getting big names in niche topics like AI to hold debates with to now trying to save gaming itself. It's been one hell of a ride.
I wish him well, I don't think The Crew can ever be brought back(as much as I would have liked to try it out) but I am always here for putting a fire under the asses of Ubisoft and co. I will see what I can do on that site of his, when I have the time.
 
What a weird journey Ross has been: From making Half Life machinima to focusing on his "Game Dungeon" videos to MAKING THE MOVIE to the mold incident to becoming more popular for his weird and out-there style of videos to getting big names in niche topics like AI to hold debates with to now trying to save gaming itself. It's been one hell of a ride.
I wish him well, I don't think The Crew can ever be brought back(as much as I would have liked to try it out) but I am always here for putting a fire under the asses of Ubisoft and co. I will see what I can do on that site of his, when I have the time.
I never played The Crew, but it really doesn't seem like it would be that hard to remove the need to check in with Ubisoft's servers. As far as I'm aware, it only used those servers for matchmaking, not for downloading any game data, so at the very least you could still drive around and play by yourself. Multiplayer might be a little trickier, but considering how many games have had multiplayer brought back to life over the years through fan servers (like those that used to run through GameSpy), I don't think it'd be impossible.

But like he says on the site and in the latest video, this isn't a practice we want to spread to other industries. It should not be okay for corporations to be able to decide to make things you've already paid for stop working altogether. If this campaign is successful, it could lead to similar consumer protections in other fields.

And it's also about preservation, too. The example he gave of movie studios destroying their films in the silent era to recover the silver is an apt comparison, except game companies are being even dumber because they're not really getting much out of killing off their games (servers don't cost that much to run). Not only are existing players locked out of playing something they paid for, but potential future customers never get a chance to experience the game at all, and all the work that went into it ends up being for nothing in the long term.

So yeah, I wish him the best in this endeavor. Unfortunately, I can't really do anything since I live in the US and we have no rights to software ownership (still fun to learn that!), but I'll continue spreading the word.
 
(Archived locally, not going to post a 17+ GB file for obvious reasons)
I'm not particularly surprised by the bad take from an Ex-Blizzard developer, I am surprised by the bootlickers in the chat replay.
 
bad take from an Ex-Blizzard developer
Does the future-tranny-1337-h4XX0r at any point elaborate on what his actual issue is? He looks really assblasted in that clip, to the point where it seems personal, and the "polititians are dum" isn't a take that would warrant such level of malding.
 
Does the future-tranny-1337-h4XX0r at any point elaborate on what his actual issue is? He looks really assblasted in that clip, to the point where it seems personal, and the "polititians are dum" isn't a take that would warrant such level of malding.
"I have no respect for that!" He says that with such vitriol it really feels personal. I'm not familiar with this guy, is he maybe under the impression Ross is some kind of grifter?

But I also think his line about live service games are meant to end shows you everything you need to know. He probably wants to work in the business again some day and live service games make up a big part of the gaming world.
 
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