90s CGI aesthetic

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800,000 machine hours, 114,240 frames and 1,561 shots of animation, each taking 45 minutes to 30 hours to render in 1536 × 922 pixels, and a lot of computers. Fucking worth it.
https://youtube.com/watch?v=b_Wwb4H0oxQ
Sure nowadays it visually looks uncanny, but in 1995 this was revolutionary stuff. After the production hell during the past seven years, and even Disney going as far as to almost cancelling it, it was still worth it at the end of the day.
 
This was originally from 1984, but it lasted throughout the 90s as well, even lasting until late-2000/early-2001.
I remember seeing these on Wallace & Gromit VHS tapes.
 
Double posting, but I need to add The Mask here for having 90s visual effects that shockingly hold up amazingly, especially for a comedy.
 

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This is where you are wrong, pal.
Actually, the third one was from the 2000s. Did you ever think that Windows XP came out in the 90s? No. Windows XP came out in 2001 and people from the 2000s used it, like a lot.

Oh, and I also have a Tomb Raider thread if you do want to post classic Lara Croft.
 
Actually, the third one was from the 2000s. Did you ever think that Windows XP came out in the 90s? No. Windows XP came out in 2001 and people from the 2000s used it, like a lot.

Oh, and I also have a Tomb Raider thread if you do want to post classic Lara Croft.
The third one is actually brand new, just tying to emulate 90s/00s style. The rest are all pre 2000s.

The SEAT commercial is from Oct 1998. The 1st pic is a promo pic for Tomb 3 (1998 ). The 2nd pic is from Blade Runner (1997). 4th pic is -if I remember correctly- parodying quake 3 (1999).

Hope this helps.
 
The third one is actually brand new, just tying to emulate 90s/00s style. The rest are all pre 2000s.

The SEAT commercial is from Oct 1998. The 1st pic is a promo pic for Tomb 3 (1998 ). The 2nd pic is from Blade Runner (1997). 4th pic is -if I remember correctly- parodying quake 3 (1999).

Hope this helps.
I know, I was just referring to the third picture, that was all.
 
Not a game from the 90s, but one that was released back in 2017 that surprisingly nails the overall archaic-ness of 90s/00s CGI:
House of Velez
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The harsh black shadows coupled with the plasticy reflections of objects along with some other characteristics really adds to the overall atmosphere of this game and I don't think the deaths would be nearly as "engaging" to look at if it was rendered to be more "modern" looking.
 
This version of the Patlabor TV opening shows what the Ingram looks like in CGI. It's more of an example of late-80s CGI, but at this point of its broadcast, it had just entered 1990, so might as well show it off.
 
Drowned God is by no means what I would call a "good" game. You're not gonna understand the story no thanks to the shitty audio mixing between the vocals and music (and even then, it's hard to follow what's going on as you progress). And the gameplay is pretty standard for a point-and-click adventure game up until you get to the puzzles that give you no prompt or explanation on what you have to do next to progress.
But my god, does this game ooze with atmosphere and its presentation of an out-of-this-world experience
https://youtube.com/watch?v=NiwFvZ4j4-IE: Stupidass playback cockblock...
Whatever, here's a slideshow of some areas of the game with the music accompanying it.
https://youtube.com/watch?v=xZDn2LBu3cE
I remember browsing macintosh garden and clearly seeing a mac port of this game but now I can barely find a trace of its existence anywhere.... Ik its offtopic but its just so odd how some things just disappear from peoples subconscience
 
I saw that earlier. It's terrible. I don't even know how you can get writing that bad.
Someone in the Western Animation thread mentioned motion capture in regards to this test animation, I'm just not believing it. It would've been super impressive if that was the case, but I'm just more impressed that DreamWorks chose early on to avoid going all Looney Tunes in 3D. Blue Sky would later prove it was completely possible to do, yet I'm glad DreamWorks didn't go that route.

So yeah, interesting little piece of history that gives us a glimpse into early DreamWorks.
 
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