🌟 Internet Famous Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 38 0.7%
  • YandereDev finishes developing his game

    Votes: 597 10.6%
  • Grummz finishes developing his game

    Votes: 148 2.6%
  • Chris Roberts finishes developing his game

    Votes: 170 3.0%
  • Cold fusion

    Votes: 2,084 37.1%
  • The inevitable heat death of the universe

    Votes: 2,576 45.9%

  • Total voters
    5,613
Why? I get that without padding this "game" would be even shorter, but come on, there are better ways to waste player's time than this.
Every single "puzzle" is a waste of the player's time. There is no thought required. Its just delivery quest or push lever all the way.
Its shameful.

NoOoOo, no, it doesn't [look like Shartbound]
Yeah unlike heartbound its complete and a full game.

"I wanted to make [Shartbound] so that I could learn how to be a better writer,"
... I have learned ....

Holy shit he's giving milk again.
 
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Honestly his mental fortitude to appear on stream everyday for 12 hours is actually the only 'impressive' thing about him. He has spent what, 10 years (?), 'making' 3 games none of which anyone actually plays. It's 'impressive' in the sense that it's clearly a mental illness but the way it manifests is not immediately detectable if you just watch his stream without knowing the history. He has created a mental fortress where he still has the drive to do something completely meaningless, for most of his waking hours. And I genuinely believe him when he says he doesn't care about money. He's so fixated on his imaginary world where he is a great game dev that money is just a means to and end. Unless he has me fooled?
 
Every single "puzzle" is a waste of the player's time. There is no thought required. Its just delivery quest or push lever all the way.
Its shameful.
To be fair, Mald probably expects you to solve puzzles like he does, with a phone in hand to copy what the community has done
Step 1 is finding the helpful community that actually cares about the game though
 
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Honestly his mental fortitude to appear on stream everyday for 12 hours is actually the only 'impressive' thing about him. He has spent what, 10 years (?), 'making' 3 games none of which anyone actually plays. It's 'impressive' in the sense that it's clearly a mental illness but the way it manifests is not immediately detectable if you just watch his stream without knowing the history. He has created a mental fortress where he still has the drive to do something completely meaningless, for most of his waking hours. And I genuinely believe him when he says he doesn't care about money. He's so fixated on his imaginary world where he is a great game dev that money is just a means to and end. Unless he has me fooled?
Mald is a superhuman who only require 3 hours of sleep.

He can sustain this because that’s how he gets his dopamine fix. To look like the smartest guy in control of his own herd. He loves the sound of his own voice, when he plays those SP games he literally narrates all of the npc meaningless convos. Any dissident? Banned. He gets his kicks off being in a “higher” position to dispense advise or berate (ferret rescue saver, AOC, Shayne pixel incident) like some senior figure to his followers.

The dr k session - you could see him turning totally disinterested and turning to chat even when K was speaking to him. He went into that session with K thinking he could manipulate him, but K saw through what kind of person he was pretty quick (btw side note, I don’t believe K when he says he never researched any of Malds other shenanigans other than the wow roach incident. K knew right well what he was walking into.)
 
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Honestly his mental fortitude to appear on stream everyday for 12 hours is actually the only 'impressive' thing about him. He has spent what, 10 years (?), 'making' 3 games none of which anyone actually plays. It's 'impressive' in the sense that it's clearly a mental illness but the way it manifests is not immediately detectable if you just watch his stream without knowing the history. He has created a mental fortress where he still has the drive to do something completely meaningless, for most of his waking hours. And I genuinely believe him when he says he doesn't care about money. He's so fixated on his imaginary world where he is a great game dev that money is just a means to and end. Unless he has me fooled?
This has been his entire online life. Online for 10+ hours a day lying to people he hasn't pissed off yet, even when he worked at Blizzard apparently. The audience victims have changed. Streaming is perfect for him, I think he'll struggle to give it up because of the attention more than money or anything else.
He needs the money to fund and maintain the ferret concentration camp to come but I think he has enough to coast for years unless it's truly absurd.
 
what shows up in searches is extremely negative.
You have no idea how much joy this little thing brings me. I officially joined the farms (used to lurk Queeffals's thread) back when he purged any negative comments about him everywhere to a comical degree. Even universally loved youtubers, streamers and what have you have some negative comments or criticism. This nigger had exactly 0% negative feedback outside the farms because he kept DMCAing everything and everyone who dared to say Fartbound was not that good at all or how he probably did not epically h4kkz0r nukular poodleplants for le gobermint 'n' sheeeit. Seeing that dam containing all the milk and criticism of Herpderpbound collapse was fantastic. Shit will haunt him for the rest of his pathetic life.

He needs the money to fund and maintain the ferret concentration camp to come but I think he has enough to coast for years unless it's truly absurd.
Joeyray loves his son vewy vewy much. He'll never let Jason go bankrupt unless something big happens between the two or it turns out Joeyray is an animal lover and finally finds the pile of discarded cumsocks in Jason's house.

It's ferrets. The cumsocks are ferrets. Jason fucks them. The ferrets. He rapes the ferrets.
 
Why did Jason cross the road?
Because there was an unraped ferret on the other side.

Just wanted to thank everyone here. I hated that asshole ever since I saw his first YT short, and as @PHUCKERPRIME said, there was no criticism of him to be found anywhere - despite his obvious lying and exaggerating. It's beautiful beyond belief to see his fall from grace, and better still, his descent into irrelevance. Not even the role of a villain, he's a nobody now. Karmic punishment.
 
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Jason's very existence is a reverse Faustian bargain whereby the world makes a moral and spiritual sacrifice by birthing and suffering him, but on the other hand we get to enjoy one of the most entertaining threads plus some of the best 2025 posters anywhere on the forum.

 
Why did Jason cross the road?
Because there was an unraped ferret on the other side.

Just wanted to thank everyone here. I hated that aushole ever since I saw his first YT short, and as @PHUCKERPRIME said, there was no criticism of him to be found anywhere - despite his obvious lying and exaggerating. It's beautiful beyond belief to see his fall from grace, and better still, his descent into irrelevance. Not even the role of a villain, he's a nobody now. Karmic punishment.
Asked someone I know about this who is in game deving to some extent that I know hates his guts about why he never said anything.
Their response pretty much was, "The backlash would be too much. Being the first person to do it gets you the most arrows from angry savages."
Comes down to would you rather be openly right about someone? Or be employed?

I did notice a collective sigh of relief on twitter when it was outed he was a massive piece of shit to the public.
 
hated that aushole ever since I saw his first YT short
Same here. He was constantly pushed on my home page and one day I relented and popped a short open and was even more confused. He was confidently saying nonsense about steganography and his absurd password "management" system. I didn't look into him further but it was so satisfying to learn that his entire life has been him playing pretend and taking advantage of people's trust and ignorance. Watching his rapid decline spurred on from bullying Ross Scott and the SKG effort has been cathartic.
Mald is such a terrible person.
 
Monster Hunter is only Monster Hunter after a perfect balance between monster AI and the player's actions has been achieved, because there's only so much you can do with the formula of "fight monster with weapon and occasionally trap them." This is something that even Capcom themselves fail at from time to time. A guy with less technical knowledge than a vibe coder whose idea for gameplay in his walking simulator was putting in a neutered version of fucking SkiFree will never be able to make something like that.
There is no way he can pull this off when so many real devs have failed. Animations and feel are everything for a monhun like. I've tried many and they all have fucking failed. God eater, toukiden, soul sacrifice, ragnarok odyssey, lord of arcana,etc and none of them can get past the jank barrier standard set by even old era MH, much less current era MH.
 
Same here. He was constantly pushed on my home page and one day I relented and popped a short open and was even more confused. He was confidently saying nonsense about steganography and his absurd password "management" system. I didn't look into him further but it was so satisfying to learn that his entire life has been him playing pretend and taking advantage of people's trust and ignorance. Watching his rapid decline spurred on from bullying Ross Scott and the SKG effort has been cathartic.
Mald is such a terrible person.
Same. At first I thought he might have been recommended because I still love watching WC3 goblin strat shit. But it seems like he's just pushed on everyone in our target age group.

I should thank him though. Started staying away from YouTube shorts because of his bullshit, "I went through a second puberty" and "This is how taxes work," nonsense That had nothing to do with videogames or working at blizzard.
 
Asked someone I know about this who is in game deving to some extent that I know hates his guts about why he never said anything.
Their response pretty much was, "The backlash would be too much. Being the first person to do it gets you the most arrows from angry savages."
Comes down to would you rather be openly right about someone? Or be employed?
I'm not sure if this is common knowledge now, so forgive me if everyone already knows this, but here's what I knew about the gaming industry from the late 2000's to the early 2010's.

The gaming industry was a tough industry to break into as demand for jobs was at an all time high. The majority of the game studios were located in a handful of cities across North America, most commonly on the west coast. People working in the game industry were passionate about their jobs, and game studios would frequently abuse that passion. Crunch was accepted as part of the job, and you were expected to work 60-100 hours per week for weeks or months on end just to meet a deadline. It was not uncommon to see people sleeping under their desks.

Only after working diligently and meeting their final deadlines ("going gold") to ship a game do you then have to start worrying about layoffs. Layoffs were almost guaranteed for anyone who wasn't a senior member of staff and because layoffs happened so frequently it was common for people to shuffle between studios. Entire teams would be gutted all at once and you'd suddenly be fighting your old coworkers to get a job at a nearby studio. If you were an industry veteran, or networked really well, you would likely know someone whose already working at your neighboring studio which would significantly increase your odds of getting hired.

If you weren't lucky enough to find a job after getting laid off you had three options:
  1. Wait and see if conditions improve at your local studios.
  2. Apply for jobs at another city and move. If you're unlucky, you're moving to Canada. If you're really unlucky, you're moving overseas.
  3. Cut your losses and leave the industry (this is the most sensible, yet riskiest option).
Leaving the game industry was a difficult pill to swallow and normally practiced by people who are burnt out. Speaking only on behalf of video game artists, the sheer amount of niche information you had to learn, as well as proprietary tools and workflows really limited your career options outside the video game industry. The most common lateral move by artists was to move into working on film and television, however conditions weren't better and artists were just as abused in that industry. Beyond that your choices were limited to working to niche areas like architecture firms, automotive concepts, or government simulations. You could technically earn money by making and selling assets on TurboSquid, but I've never heard of any artist making more than a few hundred dollars a month.

Now because you've backed yourself into a corner and have no other real career options, the video game industry can enact a set of unwritten rules that you must obide by. Failure to obey these rules will result in you becoming "blacklisted" from the industry, which can end your career. The threat of becoming blacklisted was taken very seriously. I've heard anecdotes of some studios maintaining a Black Book with names shared across studios to make sure blacklists are enforced.

Blacklisting mostly relied on anecdotal, "trust me bro", evidence. As such, only industry veterans could successfully blacklist someone of equal or lesser status as them. Without a lawsuit or significant public scrutiny, it would be impossible for someone to blacklist a more senior member than themselves. If you were blacklisted by someone at one studio and still managed to get a job at a rival studio, the person blacklisting you could call your new studio and try to get you fired.

As I understood it back then, there were a few common rules most people would agree by: Do not steal another artists work and claim it as your own, do not lie about your qualifications, do not break your NDA, do not steal intellectual property, and maintain professional conduct. The part where blacklisting gets fucky is how you define "professional conduct", because that can vary wildly depending what city and studio you work in.

Calling someone out online, even with good intentions, would be seen as unprofessional conduct or an attempt to blacklist. If you don't have significant support from your peers, you could be drawing a target on yourself.
 
I'm not sure if this is common knowledge now, so forgive me if everyone already knows this, but here's what I knew about the gaming industry from the late 2000's to the early 2010's.
I'll have to ask not sure they'd know fully though.
From what I've been told in 2012-current there's a clique that basically decides what indie games succeed or not on a major marketing / advertising scale.
VS Actual success. A lot of "Indies" we see are actually astro turfed shit made by nepo babies and supported by their clique friends / lots of money the nepo babies have to bribe with.
Given the five guys shit I believe it.
Its apparently gotten better in more recent years as journos have begun to experience total career death, but there STILL are a lot of cliques and some publishers that control a lot of sway.

I sometimes wonder if Mald was a plant or if he just really truly got lucky with the algo.
My gut says a bit of both but mostly money.
 
From what I've been told in 2012-current there's a clique that basically decides what indie games succeed or not on a major marketing / advertising scale.
VS Actual success. A lot of "Indies" we see are actually astro turfed shit made by nepo babies and supported by their clique friends / lots of money the nepo babies have to bribe with.
I don't think anyone can compel a game to succeed, but they can certainly pull some strings to give games huge advantages when it comes to sales. Nobody can convince me that Gone Home was a good game, yet alone deserving of the attention it got, treating it as a novelty and the first of its kind because its "A Videogame Without Running Jumping Or Shooting".

Nevermind that Riven was released in 1997 and had similar game mechanics but surpassed Gone Home in every category. Video games aren't about technical achievement anymore, now it's about supporting trendy agendas and meeting sales quotas.
 
I'm not sure if this is common knowledge now, so forgive me if everyone already knows this, but here's what I knew about the gaming industry from the late 2000's to the early 2010's.
I want to shill this because I enjoyed it. But Epic did a documentary on the making of Gears of War 1 back in 2006 that you can find here https://www.youtube.com/watch?v=AXO1mpgc-is that details its rush to E3.
I Dont really care to much for either Tim Sweeney or Cliffy B, but it is interesting listening to how they describe Crunch and how fucking rushed things are. You're working Saturdays, you're working long days and this is all hands on deck. I don't necessarily understand how pay would've worked. (I'm not sure if you can help give context to that). But if I wasn't being paid 1.5x OT I'd be pissed.

Something as well that I do like is that it shows at quite a micro level, Microsoft as a publisher were wanting to push the direction of the game such as removing the chainsaw from the lancer. This isn't unique I imagine but it being documented is cool to see.

Blacklisting mostly relied on anecdotal, "trust me bro", evidence. As such, only industry veterans could successfully blacklist someone of equal or lesser status as them. Without a lawsuit or significant public scrutiny, it would be impossible for someone to blacklist a more senior member than themselves. If you were blacklisted by someone at one studio and still managed to get a job at a rival studio, the person blacklisting you could call your new studio and try to get you fired.
I feel like a lot of industries have this. I have contacts in my industry, I sometimes get pinged by colleagues for references or just making sure they're legitimate. However if you fuck someone off, then your name will spread very quickly and any job opps in decent companies will be close to zero for at least a short time. It definitely isn't to the extent that you will be fired though, unless you do something fucking stupid.
 
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