Sony hate thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
SIE was always in California though, the god of war developers were there since the 90's. Not only that the american division took the helm of the PS3 and designed all major hardware and revisions after the PS3 launch disaster so they had been having dominant influence for quite some time. The cross branch collaborations for projects are new though, they didn't exactly have a pipeline for those in the past. But now that's been established because you're getting announcements like the TLOU TV show and remaster are being targeted for the same release date or the news with twisted metal getting both a new game and show.
You don't need a PS3 to create a socket connection to a PS3, besides that Gran Turismo was an incredibly successful first party game released in 1997/1998. Not to be confused with the very successful Cardigans album of the same name that took the album title from the game, it sold more than 3 million copies which was way less than Sony's game. The line "losing my favorite game" from "My Favorite Game" was not about upcoming cross-platform publishing or GT being published on EGS without Ai from RR. That is a completely unfounded rumor. Ok, I have enough loose goalposts to shift around that I'm prepared to say that this is true: God of War is a nazi allegory to pedophilia and it's going to be released on Xbox in 2023 and it will be the only console that has nudity.
 
Ok, I have enough loose goalposts to shift around that I'm prepared to say that this is true: God of War is a nazi allegory to pedophilia and it's going to be released on Xbox in 2023 and it will be the only console that has nudity.
That's not entirely untrue, I mean they made Thor look like Ethan Ralph for a reason.
 
That's not entirely untrue, I mean they made Thor look like Ethan Ralph for a reason.
It's not unreasonable to think that, EGS will overtake both Sony and Steam by 2024 due to more console developers porting games to a global market that isn't hampered by laws like the ones in China.
 
Fuck me, I knew a lot of PlayStation’s Japanese sales weren’t doing so hot next to their contemporaries as it was, but goddamn: it doesn’t really hit ya until you put it side-by-side like that.

Fair, it’s no wonder consoles aren’t doing so hot in Japan next to a handheld hybrid when the majority of the population is shifting towards mobile, on-the-go gaming, but you’d think Sony would invest way more into that space than they did instead of floundering about with the Vita.
The Vita died because Sony's mobile game sales were outdoing it. FGO is what initially sealed the fate of the vita.

There was literally no room for the vita because the thing took up resources for console games and it wasn't even selling par with the established console in other territories. Now what would make the PS5 sell in japan would be making it mobile too but you'd then up the price to be around a grand, but that's the current going rate of a normal PS5 on the secondary market.

Now if we're talking about actually playing the games consoles have always needed a larger established in base in other territories to get Japanese game first. If the system failed globally and stayed only in Japan, they wouldn't get a release. I've yet to actually experience the opposite where the system doing well in japan and doing suboptimal everywhere else meant that games from Japan would still get ported or given a priority and I've own most of Sega's Systems and a Wii-U. They're usually the first thing cut. Japanese games sell way more in other territories than in japan itself so the health of the system in other markets is paramount compared to the sales back home. The Switch's total sales in Japan are still dwarfed by the sales in North America.
 
Last edited:
The Vita died because Sony's mobile game sales were outdoing it. FGO is what initially sealed the fate of the vita.
The Vita died because it literally sold like utter shit everywhere that wasn't Japan, and even in Japan, it sold well behind its actual competitor, the 3DS. That had nothing to do with mobile games, and everything to do with Sony fucking up literally everything about that system, from the sheer dearth of content and lack of support that console actually had (especially compared to the 3DS), to the $80 memory sticks, to the shitty pricing and marketing, the Vita was left to die by Sony, and that was long before FGO was a thing. Nothing Sony did with the Vita made a lick of sense and they have only themselves to blame.

I've yet to actually experience the opposite where the system doing well in japan and doing suboptimal everywhere else meant that games from Japan would still get ported or given a priority and I've own most of Sega's Systems and a Wii-U.
Except that is literally what happened with the Vita. By the end of its lifespan, Sony had long stopped supporting it, and western companies were ignoring it. It was largely supported by Japanese game releases for years, and it was the weeb console long before the Switch came and took that spot. There was really no other reason to own the system besides all the Japanese games on it.

Japanese games sell way more in other territories than in japan itself so the health of the system in other markets is paramount compared to the sales back home. The Switch's total sales in Japan are still dwarfed by the sales in North America.
That's simply a matter of demographics, as much if not more than a shift in Japanese gaming attitudes. Truth is, the foreign market has always been bigger than the domestic market for Japanese games. Even freaking Jim Sterling cottoned on to this when he did a video criticizing...I think it was Nintendo for how it handled the Project Rainfall games. Even then, he pointed out that these Japanese games, despite being made to appeal directly to the Japanese market, tend to do better in America than they do in their own country. There is simply more people to actually sell to overseas.
 
The Vita died because it literally sold like utter shit everywhere that wasn't Japan, and even in Japan, it sold well behind its actual competitor, the 3DS. That had nothing to do with mobile games, and everything to do with Sony fucking up literally everything about that system, from the sheer dearth of content and lack of support that console actually had (especially compared to the 3DS), to the $80 memory sticks, to the shitty pricing and marketing, the Vita was left to die by Sony, and that was long before FGO was a thing. Nothing Sony did with the Vita made a lick of sense and they have only themselves to blame.


Except that is literally what happened with the Vita. By the end of its lifespan, Sony had long stopped supporting it, and western companies were ignoring it. It was largely supported by Japanese game releases for years, and it was the weeb console long before the Switch came and took that spot. There was really no other reason to own the system besides all the Japanese games on it.


That's simply a matter of demographics, as much if not more than a shift in Japanese gaming attitudes. Truth is, the foreign market has always been bigger than the domestic market for Japanese games. Even freaking Jim Sterling cottoned on to this when he did a video criticizing...I think it was Nintendo for how it handled the Project Rainfall games. Even then, he pointed out that these Japanese games, despite being made to appeal directly to the Japanese market, tend to do better in America than they do in their own country. There is simply more people to actually sell to overseas.
Foreign market for Japanese games actually became a thing at around 1997. That's when the floodgates effectively opened. Because that's what spelled the end of the Sega Saturn when the other markets surpassed Japan.

I'm going to have to disagree with you on the vita game situation though, by the end of it's life I was importing a quite a few games for it because they were not getting western releases period. It had some Japanese games at that point, but in comparison what Japan was getting and what the US was getting was vastly different. Many US releases did wind up canceled at this same point in time. It happened with the PSP as well so it already had a precedent, I mean we're finally getting some PSP releases on modern hardware now. But it certainly took a long ass time.

The US didn't even get the physical release of Severed and that was a game that was made specifically for the vita hardware. Now in that instance that was a game made by Canadians and was only released physically in Asia.

It's still the foreign markets that act as the kingmakers for Japanese games rather than Japan itself. Hell the Soulsborne genre is for the majority played in the west. So it's like the Japanese sales figures are not going to be the defining thing on if a game or series fails. Many Japanese series already adopted traits and such of western games and it's been to their benefit. The release scheduel for the PS5 is still better than what the previous two playstations had. I mean even long term two years out there's stuff I want to get and I know that my tastes have not changed in games, PS4 took awhile to get a solid library of RPGs.
 
Last edited:
1631758943262.png


1631758773893.png

1631758817567.png
 
That is the definition of damning with faint praise. It would not take much for the PS5 to have a better release schedule than the PS4.
It has a better release schedule than the PS3 as well. So this is the strongest it's been in effectively 14-15 years.

I always try to get the launch games for any system I have, granted the Launch Window now extends months and not just day of release now. But things can't be bad if it's got a better game release schedule than it's last two predecessors. Demon's Sous is 3 years into the PS3's life and stuff like Xillia 1 and 2 came way later.
 
I couldn't agree more. Its also too big for my room and there's no option for custom faceplates like the PS4. So what you get is an ugly oreo robot vagina. It looks like something that Sonny from I, Robot would fuck.
What? I see a lot customization options, online.
 
Once again, not hard to achieve. Developing for the PS3 was infamously difficult, and trickled out onto the system as buggy messes. The PS5 benefits from less esoteric hardware.
But that's what I'm saying, the thing isn't a year old and it's already showing more output and promise than it's last two predecessors probably combined at the same point in time.

The PS3 and PS4 at the 10 month mark had way less and the system seems to be at the very least meeting the expectations despite the hardware shortages and shipping delays. PS3 during it's first year was abysmal especially but the PS5 is already well beyond any previous low points and will probably exceed the PS4.
 
But that's what I'm saying, the thing isn't a year old and it's already showing more output and promise than it's last two predecessors probably combined at the same point in time.

The PS3 and PS4 at the 10 month mark had way less and the system seems to be at the very least meeting the expectations despite the hardware shortages and shipping delays. PS3 during it's first year was abysmal especially but the PS5 is already well beyond any previous low points and will probably exceed the PS4.
And as I said, damning with faint praise. The PS3's game line up was weak and the PS4's game lineup was downright abysmal for years. In comparison, the only consoles that did worse in that time were the Vita and Wii U. So the PS5 isn't accomplishing much using those as the metric. Comparing the PS5 to the Switch and New Xbox, its main competitors, is far more of an apt comparison, and in terms of the Switch's output, the PS5 doesn't even come close, even going on a year into its life. Its might the exceed the PS4 by sales (though the numbers are being driven up by constant scalping), but the Switch will exceed those numbers and then some at this point and might become one of the best selling systems of all time. The current Xbox is pulling in comparable numbers to the PS5 and isn't that far behind it in terms of console numbers, so the PS5 is not running away with that contest like the PS4 did despite its lack of games. And in terms of overall game sales, the numbers are largely the same.
 
And as I said, damning with faint praise. The PS3's game line up was weak and the PS4's game lineup was downright abysmal for years. In comparison, the only consoles that did worse in that time were the Vita and Wii U. So the PS5 isn't accomplishing much using those as the metric. Comparing the PS5 to the Switch and New Xbox, its main competitors, is far more of an apt comparison, and in terms of the Switch's output, the PS5 doesn't even come close, even going on a year into its life. Its might the exceed the PS4 by sales (though the numbers are being driven up by constant scalping), but the Switch will exceed those numbers and then some at this point and might become one of the best selling systems of all time. The current Xbox is pulling in comparable numbers to the PS5 and isn't that far behind it in terms of console numbers, so the PS5 is not running away with that contest like the PS4 did despite its lack of games. And in terms of overall game sales, the numbers are largely the same.
I don't think so, the switch has a major weakness of being a severely underpowered console that can't run a good number of games. The Xbox has suffered for the past few literations of not having a decent game lineup since forever which is why the PS5 is probably going to pull significantly ahead once more stuff gets released on it. Already sony's release schedule has a ton more shit on it. Microsoft has yet to even put new stuff forward with a lot of it's games. Like if the next elder scrolls or Starfield were to be coming out the same time as something like GT or Horizon Forbidden West, there might be a more equal competition, but Xbox is very barren and stuff like Forza is MIA. And when larger games like Final Fantasy 16 or 7R2 come out there won't be a switch version at all. So the switch will wind up missing titles. Being mostly incompatible with Unreal 4 and a above is a pretty major thing since that's a widespread engine.
 
What? I see a lot customization options, online.
I had no idea there were custom faceplates for PS5. But I don't see myself owning one for multiple reasons. It does look better with custom plates but it still takes up too much space. There should be a slim model in the future.
 
I had no idea there were custom faceplates for PS5. But I don't see myself owning one for multiple reasons. It does look better with custom plates but it still takes up too much space. There should be a slim model in the future.
Oh there will we, at least Untill China attacks taiwan, then electronics will be out of stock for quite a while.
 
I ended up getting a PS5 for free, and it's a good console, Its lineup of exclusives is pretty small right now but still has some great ones such as Ratchet and Returnal, hell right now Returnal is the best game of the year so far for me. Tec behind it all seems good as well and seems like it will push pc gaming forward instead of holding it back like many past consoles.


But here are the issues with it

Dual Sense: Can get stick drift, this isn't so much a PS5 only issue but something the big three all fuck up on and gets the same shitty part. It's a crying shame, because outside that the controller is really good, and has features I hope other companies mimic down the road.

PS4 BC: They have been good at releasing some patches but those are only for frame rate. When the PS4 Pro came out all of their first-party games should have been patched then, but sony cheaped out and so many are stuck at 1080p and don't seem to care about doing that now.

The frame rate patches are neat but got games like the Last Guardian which can run at 60fps unpatched, but later patches to fix glitches and such cap it at 30fps, seems like an easy fix or would have been before sony killed sony japan.

PS5 ports: Sony were good at this when the PS5 came out, buy a first-party game that is on both consoles get both versions of it, now they are moving away from that which is just greedy and causes confusion. MS has been great here not even charging for next-gen ports of games like Gears 4.

PS5 director's cut: Sony said they raised game prices to $70 due to the higher dev costs, but if that's the case why are these games that have already made their money back that price. None of these even with the new stuff added and DLC should be more than $50

PS1 to PS3: There is a leftover PS2 emu for the PS2 but that was always sub-par. The PS5 has more than the needed power to emulate PS1.PS2.PSP and PS3 now, but clear Sony doesn't want to invest any money into this or preserving the legacy.

What I don't get is why don't they cheap out and port preexisting emulators that are on pc to the ps5, they did that with the ps1 mini, the issue with that was they picked a shit outdated emu, poor game line up and most of the games were 50hz but not that they used an emulator they didn't make. Hell even if they need to pay the devs of something like Duckstation to get it on PS5, sure it would be cheaper and the devs would be more than happy to do it. Having these older games on something like PS Now, would really up the vaule.

PS NOW/PS+: Since the PS5 came out, do think both have been better than they have been in the past, however, I don't get why Sony has yet to do a bundle with them both, MS wisely did Game Pass Ultimate, but Sony doesn't wish to follow suit for some reason.

PS5 look: It's not a good looking console.

Movie playback: Weirdly small issue, the PS3 could tell you the bit rate of what you are watching and I always found that neat, ps4 onwards removed this for some reason. Also, they removed 3d blu ray playback, I mean doubt many people use that now, but still, something past consoles have over it and something weird to remove.

Streaming apps: PS5 has fewer streaming apps than the PS4 in my region for whatever reason, stuff like Mubi I would love to have on PS5, after all, it was on both PS3 and PS4. Also has never got apps like Shudder for whatever reason.

PS5 2021: First half of the year wasn't bad but the second half has been barren. It seems like Sony planned to have GoW, Horizon and GT out this year but covid delayed the development, but still, all three of those are cross-gen and the last PS5 only game they put out was Ratchet in June, so also got to ask the question when the hell is the next PS5 exclusive game?. The fact they have nothing first party-wise for around the holidays even cross-gen stuff is crazy to me. Hell doesn't seem like there will be a PS5 console exclusive game until Ghostwire Tokyo next year right now.

Upcoming games: For first-party games right now, everything we know for 2022 is crossgen follow-up games. Past that the only other games we know of are Spiderman 2 which is dated for 2023 and Wolverine which is undated as of now, both of which are likely PS5 only.
It's really weird how little we now know about the first party games, Sony has said they have 25 ps5 games in the works, unknow if that has cross-gen games./ games we know about in it, but surely some of them are due next year and they could be shown. Also, 25 games which are likely all to come out over the next 4 to 5 years seems pretty low, when Sony was used to put out more than 10 games a year in many of the PS4 era years, hell in PS2 era were putting out more than 25 games a year some years.
They need to give people an idea of what the first party will be like on the PS5, which right now they are failing to do so.
 
Back
Top Bottom