Unpopular Opinions about Video Games

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So NISA is going to translates Trails of Azure/In the Blue which has many people up in arms.

Because apparently the left sounds more natural than the official on on the right right
View attachment 2180220

While it's just one sentence and Shirley(the character featured) is supposed to speak in an ultra casual manner with heavy slang. People were operating under the whole assumption that the games were only played in English and Japanese.

Well no, that's not the case, the games are very popular in China and Korea. And the Ultra Strict limitations that nerds were demanding was tried before and everyone sounds like Borat. The Korean and Chinese Translations both had to take notes from how japanese translation works in America with how adaptation is used, because having anything try to be a 1:1 sounds retarded in any language.
Honestly both of those in that screenshot sound bad. The NISA translation just feels a little tryhard. I think it would feel better if they just went with "fire bro" or "flame dude" or something of that sort. A small change, but I think it'd honestly help.
 
Honestly both of those in that screenshot sound bad. The NISA translation just feels a little tryhard. I think it would feel better if they just went with "fire bro" or "flame dude" or something of that sort. A small change, but I think it'd honestly help.
The guy she's referring to is called McBurn, it's the same in Japanese as it is in English. So McFirebro kinda plays into his already existing name.
 
Unreal is a bad engine. Not Unity bad, but between the choice of Unity, UE3, and the various SDL/OpenGL/DirectX based widget games coming out between UE2 and UE3, I'd rather the widget engines. The constant motion blur is nauseating, there isn't a system in existence it's optimized for, and its physics are usually just as broken as any Source game
 
Counter-Strike is shit, outdated and not deserving of the player count it currently has.
All of my earliest memories of gamers being absolute trash are all from CS in net cafes. No other games. All CS 1.6 and maybe CZ. Everything else was fine, in person or online, until around the time TF2 became free-to-play or a little bit after.
 
I'm actually shocked people like Dark Souls II and III when both are haphazard messes that don't hold a candle to the greatness of 1 or even demon's souls. Here's a fucking essay on why they suck.
I was about to post something similar. There are others who share the sentiment, but it's pretty surprising how little many of the Souls fan appreciate the series' qualities. I get the impression many Souls fans would be happy if the game was a bland, grey, empty room to conduct laggy PvP in. In fact that's what Dark Souls 2 is sometimes.

I don't agree that Dark Souls 2 nor 3 outright suck, but to even suggest they're on-par with the previous two games is inane. Demon's & Dark Souls are strewn with rich environmental detail, considered enemy encounters, crunchy, satisfying (though albeit not that deep) combat. The defining feature to me is the way these games seamlessly merge gameplay & lore. Like checkpoints aren't just an unrelated mechanic that has nothing to do with the world. They're directly acknowledged by the game and related to the lore. The manner to which the worlds in DeS & DS1 are written and told is something that takes full advantage of the medium. I can't imagine how you could possibly replicate that style in a film. Dark Soul 1 in particular has a poignant theme of death & decline. Every fire burns itself away. Funny that a game about how every fire fades would get two DIRECT sequels.

Enter Dark Souls 2. To be fair to Dark Souls 2, it had a precipitous development. The director was changed over halfway through, leaving the new guy with just over a year to finish the game. With that in mind, it's a miracle DS2 even works barring some hitbox jank. But the content on offer is just horridly uninteresting. Levels are half-finished messes lacking any sort of thoughtful enemy placement, or the level is brimming with ambush after ambush. No in-between. Bosses take several steps back. Almost all of them are big dudes in armour with giant weapons with even larger hitboxes. People complain about "gimmick" bosses in DeS & DS1, but there are several more conventional bosses laden with creativity. Gaping Dragon, Sif, Quelaag, King Allant. And to top it off, many of the gimmick bosses are high-points of the whole franchise, like Old Monk and Maiden Astraea. 90% of bosses in DS2 are "hurr durr, hit roll button at right time." Then there's indications that perhaps the team behind Dark Souls 2 just wasn't particularly competent at what they where doing. Abandoning estus for life gems and adding the adaptability stat are stupid decisions regardless of how little time the devs had. Both times I've played DS2 I missed when the environments felt like real places. Where it felt like I was exploring places with real history and character like the previous two games.

I know not why people feel the need to defend Dark Souls 2, other than they find identity in being contrarian. I don't want to dismiss the 2 to 3-years of work FromSoft put into the game, but it's an entirely different team than its predecessors. The most it shares with its prequel is the name.
Dark Souls 3 fairs a little better, but is so devoid of creativity. It strips out much of the aspirations and ambitions of Dark Souls to deliver something formulaic. In terms of in the moment gameplay it's better than DS2, but... fuck. It's fine. It's even good at times. Perfectly acceptable, but it feels so safe. This is where I noticed the divide between people who want to experience the magic of these dangerous but fascinating worlds, and the people who play these games to dunk hundreds of hours into shallow, laggy, restrictive PVP when they should really just go play a fighting game. I wonder where the fun is in watching someone teleport to backstab you from a contiguous room. To each their own I guess.

Ultimately however Dark Souls III suffers because it loses the quiet dignity that Demon's and Dark had. It enshews it in favor of bullshit set-pieces and verbose multiphase bosses

You hit the nail on the head by mentioning it eschews from emotional punches in favour of making everything GRAND & EPIC. Other than the ending, I can't remember a moment in DS3 where I contemplated the implications for more than 2-seconds.

TL;DR I want to fellate Hidetaki Miyazaki. Praise the Sun. Check out the difference between the Japanese & Western box art Dark Souls JPvsWorld.jpg
 
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It also just changed a lot of the gameplay formula without compensating for the changes. Small weapon? Tough game if you’re not a roll god. Heavy weapon? Easy game.
 
I was about to post something similar. There are others who share the sentiment, but it's pretty surprising how little many of the Souls fan appreciate the series' qualities. I get the impression many Souls fans would be happy if the game was a bland, grey, empty room to conduct laggy PvP in. In fact that's what Dark Souls 2 is sometimes.

I don't agree that Dark Souls 2 nor 3 outright suck, but to even suggest they're on-par with the previous two games is inane. Demon's & Dark Souls are strewn with rich environmental detail, considered enemy encounters, crunchy, satisfying (though albeit not that deep) combat. The defining feature to me is the way these games seamlessly merge gameplay & lore. Like checkpoints aren't just an unrelated mechanic that has nothing to do with the world. They're directly acknowledged by the game and related to the lore. The manner to which the worlds in DeS & DS1 are written and told is something that takes full advantage of the medium. I can't imagine how you could possibly replicate that style in a film. Dark Soul 1 in particular has a poignant theme of death & decline. Every fire burns itself away. Funny that a game about how every fire fades would get two DIRECT sequels.

Enter Dark Souls 2. To be fair to Dark Souls 2, it had a precipitous development. The director was changed over halfway through, leaving the new guy with just over a year to finish the game. With that in mind, it's a miracle DS2 even works barring some hitbox jank. But the content on offer is just horridly uninteresting. Levels are half-finished messes lacking any sort of thoughtful enemy placement, or the level is brimming with ambush after ambush. No in-between. Bosses take several steps back. Almost all of them are big dudes in armour with giant weapons with even larger hitboxes. People complain about "gimmick" bosses in DeS & DS1, but there are several more conventional bosses laden with creativity. Gaping Dragon, Sif, Quelaag, King Allant. And to top it off, many of the gimmick bosses are high-points of the whole franchise, like Old Monk and Maiden Astraea. 90% of bosses in DS2 are "hurr durr, hit roll button at right time." Then there's indications that perhaps the team behind Dark Souls 2 just wasn't particularly competent at what they where doing. Abandoning estus for life gems and adding the adaptability stat are stupid decisions regardless of how little time the devs had. Both times I've played DS2 I missed when the environments felt like real places. Where it felt like I was exploring places with real history and character like the previous two games.

I know not why people feel the need to defend Dark Souls 2, other than they find identity in being contrarian. I don't want to dismiss the 2 to 3-years of work FromSoft put into the game, but it's an entirely different team than its predecessors. The most it shares with its prequel is the name.
Dark Souls 3 fairs a little better, but is so devoid of creativity. It strips out much of the aspirations and ambitions of Dark Souls to deliver something formulaic. In terms of in the moment gameplay it's better than DS2, but... fuck. It's fine. It's even good at times. Perfectly acceptable, but it feels so safe. This is where I noticed the divide between people who want to experience the magic of these dangerous but fascinating worlds, and the people who play these games to dunk hundreds of hours into shallow, laggy, restrictive PVP when they should really just go play a fighting game. I wonder where the fun is in watching someone teleport to backstab you from a contiguous room. To each their own I guess.



You hit the nail on the head by mentioning it eschews from emotional punches in favour of making everything GRAND & EPIC. Other than the ending, I can't remember a moment in DS3 where I contemplated the implications for more than 2-seconds.

TL;DR I want to fellate Hidetaki Miyazaki. Praise the Sun. Check out the difference between the Japanese & Western box art View attachment 2184777
I like Dark Souls 1's JP cover in particular.

"What the fuck am I doing here?"

Also, anyone else feel like the dislike and criticism for the second half of Dark Souls 1 was kinda overblown? I mean, Lost Izalith wasn't very good, I'm not gonna deny that, but stuff like the Tomb of the Giants and the Duke's Archives were great in my eyes. The latter I felt was pretty cathartic in a way, you spend your time looking for a way to kill the seemingly immortal Seath who straight up kicks your ass when you first meet him, you finally find the crystal, he freaks the fuck out and flies down to stop you, and then you exploit the fact he's blind and limited in his movements to defeat him.

And yeah, it does rely a bit on Lordvessel warping, but at that point of the game, you've earned the ability to warp, so I didn't have much problem with it.
 
MGS4's plot was horrible and just adding fanfare everywhere.
Having Big Boss reappear was pointless. I remember when I first saw the image of Snake sporting his father's eyepatch and grey hair. I thought that was a really cool choice and the natural direction to go with. Snake and Liquid represent two 'sides' to Big Boss' career.

I could go on, but it might get a little mean.
garak.gif
 
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This is Hatris erasure and I will not stand for it.
I'll be a bit more specific. Modern Russian game devs are trash tier. Good ideas on paper get turned into greedy money syphoning schemes. Throw in shitty balance and shitty community engagement and you have the recipe for a perfectly awful game. Off the top of my head, Contract Wars, WoT, WT and War Z come to mind. And I bet EFT will be heading the same way soon.
 
Also, anyone else feel like the dislike and criticism for the second half of Dark Souls 1 was kinda overblown? I mean, Lost Izalith wasn't very good, I'm not gonna deny that, but stuff like the Tomb of the Giants and the Duke's Archives were great in my eyes. The latter I felt was pretty cathartic in a way, you spend your time looking for a way to kill the seemingly immortal Seath who straight up kicks your ass when you first meet him, you finally find the crystal, he freaks the fuck out and flies down to stop you, and then you exploit the fact he's blind and limited in his movements to defeat him.

And yeah, it does rely a bit on Lordvessel warping, but at that point of the game, you've earned the ability to warp, so I didn't have much problem with it.
Lost Izalith's poor reputation bleed into the second half of the game as a whole. Though it'd be remiss to say the only thing lacklustre about the 2nd half of Dark Souls (in comparison to the first) is Lost Izalith. The game loses a big part of its personality when areas start being linear progressions to a dead end, rather than a interwoven collection of areas. There's still some of that classic Dark Souls geographical joy when you see Lost Izalith from Tomb of the Giants, and when you walk out of New Londo to the Valley of Drakes, but that's the extent of it (I think).
The levels are also pretty obviously underdeveloped, a blatant result from lack of time. Tomb of the Giants & Crystal Cave are pretty brief once you know how to navigate them. Not bad, but not fully realized. Lost Izalith is, candidly, a mess.
Even then, Izalith perfectly conveys a theme of Dark Souls, chaos & disorder. The witches tried to create their own flame, betiding the whole civilization to ruin. Visually speaking, Izalith completes the descent from ornate castle to shanty town to sewer to swamp to hell. Though Izalith may be as boring to play through as Dark Souls 2, it's at least pretty inspired architecturally. It exudes a rich history, taking cues from Angkor Wat (aka one of the most beautiful man-made structures to date)
uRaRSpW.jpg

I don't want to defend Izalith too much (the region does genuinely suck), but it still has a few things going for it. In summation, I agree. None of the latter areas feel like no thought nor effort was put into them. Moreso feels like FromSoft merely lacked time to finish the levels as they would have liked.
 
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