- Joined
- Dec 6, 2020
Playing a Paradox game solely to turn everything into a meme just makes you look like a retard.
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Critics are competing to write the nastiest review. Even if the products deserve it, sometimes.I tried out Cyberpunk and had a good time.
Mario RPG is more self-referential. The new characters/villains are fun, the levels are unique for an RPG while still being grounded in the Mario universe. And Culex is the gold standard for easter eggs. Imagine you're playing Kirby Fighters and suddenly you're fighting Ornstein and Smough. 11-year-old me did not sign up for this shit.Super Mario RPG > Super Mario 64
Dark souls 1 is a 9/10 game held back by 4/10 design decisions.
Blighttown, lava place and catacombs being prime examples of poorly designed areas that clearly didnt get enough time and effort to flesh them out.
DS1 is a perfect balance of difficulity most times i think as the game is as difficult as you want. You could blitz the entire game with pyromancy and blackknights haelbeard or you could stagger around with a poorly scaled longsword.
I dont think an easy mode is required but adaptive difficulty would be nice. There are some bosses where the game could just leave a bonfire right outside if you die 5+ times. The treck back to the tree of chaos or gwynn isnt challenging just tideous.
Ds2 on the other hand think difficulty is directly related to how many enmies it can throw at you.
Ds3 is so fucking bland and honestly kind of boring.
Far cry 5 would have been great if it just went hard into the setting instead of just being far cry 4 reskinned , give me a waco like segment , let me fly and get help from the army , i have access to planes and the peggys dont have sams or anything. im greatly worried about far cry 6 , im afraid its gonna be 5 but in cuba and with tanks.Far Cry 5 would have been better if it was political.
There's a fascinating history of cults, both of a Leftist variety like Jonestown and of a White Identity flavor.
Far Cry 5 could have used its Montana setting properly and explored the Peggies' theology and the way they relate to the culture around them and exist at odds with it, the way that Federal policing escalates instead of resolves conflict when the government wants a boogeyman to fight, lot of ways it could have gone.
Instead all we got was a Montana that's just Mississippi with buffalos and a cult that's loldrugs with a shallow Christian veneer. There is nothing about the Peggies or Hope County that's interesting and it makes the setting feel wasted.
Makes sense of course that the gameplay feels clunky now, since this was such an early 3D game. I think it's still fondly remembered mainly because of the excellent presentation. This was the Zelda game that made Hyrule really feel alive and fleshed out. When the later games get compared to this one it's mainly the story elements and world building that are brought up.Here's another one.
As much as I respect it, Ocarina of Time is one of my least favorites in terms of 3D Zelda. While yes, its influence and legacy cannot be denied, in terms of gameplay and the like, I just don't think it has aged very well. Many of its once innovative and new features have since been done again and again in countless other titles, including later Zelda games, so their implementation in OOT just feels rather clunky. That's not to say I dislike the game, far from it, but I think it just gets way too much continued praise and top spots on "Greatest Games Ever Made" lists purely on how much it was a breakthrough for gaming at large, as opposed to its actually quality. While there are many games made decades ago that absolutely still hold up, I don't count OOT as one of them.
Far cry 5 would have been great if it just went hard into the setting instead of just being far cry 4 reskinned , give me a waco like segment , let me fly and get help from the army , i have access to planes and the peggys dont have sams or anything. im greatly worried about far cry 6 , im afraid its gonna be 5 but in cuba and with tanks.
Never touched new dawn , saw the borderlands like healthbars and noped out , how bad is it?It's going to be worse than that I fear. It's going to be New Dawn but in Cuba with Tanks.
Never touched new dawn , saw the borderlands like healthbars and noped out , how bad is it?
I just thought the plot was "Mario rescues peach from Bowser" both times. It's such a simple concept that it doesn't really get old, to be honest.So I just finished the Super Mario Galaxy games for the first time.
Some people criticized the plot of the games and said that it was confusing or made no sense - but to me it made sense enough. Here's the summary:
"Mario defeats Bowser (in SMG1) and takes his last Grand Star, but this causes Bowser's galaxy to explode. Rosalina and the Lumas use their power to save Mario and Peach, however this causes some type of "rift" in the "time-space continuum" and sends everyone back to the Mushroom Kingdom as though the events of the game had never happened. (Mario is the only one who remembers Rosalina or any of the events which had occurred.
In SMG2, the festival occurs and Bower's plot plays out again as though the events of SMG1 hadn't happened, however the adventure plays out slightly differently due to Rosalina's power having altered time and space."
The swinging was fun because it took skill and the player had to pay attention to the surroundings, but it could also feel a bit bullshit at time.Despite it having a really dumb storyline and one of the most stupid plot twists in all of gaming, I actually think the 2009 Bionic Commando game was extremely underrated. At the very least, its swinging mechanics were quite thrilling, and it had a really awesome soundtrack.
https://youtube.com/watch?v=_vdSDM9715U
You forget the grenade and melee buttons and very generous auto-saving checkpoints instead of manual saves. Regenerating shields was a necessity for these kinds of checkpoints, it's a really bad idea to lock people into a sliver of health and they have to run into a room full of enemies.Halo was renowned for its world building, enemy designs and gunplay but it seems the only thing other FPS developers took from it is the regenerating health and 2-weapon limit crap.
Nuts & Bolts was fun but it really clicked and became fantastic when I realized that just because everyone is using car-likes in this race that doesn't mean that I have to do it. I can potentially just build some barely controllable flying boat and play it my way. It's much more a very creative DIY Diddy Kong Racing than a B&K sequel.I know the "X game is great its just not a good Y-like game" arguement is somewhat dumb, but I actually had fun playing Nuts & Bolts, being able to build the most retarded contraptions/vehicles my autistic brain could come up with was fun, it is a fun racing/crafting game sure it has its issues but it was I think a first of its kind back in 2008, the biggest problem is that it sucks as a Banjo Kazooie sequel
Metal Gear Solid was released before it and it still plays well. They are very different games of course but both it and OOT had lots of new ideas when it comes to gameplay ideas and presentation.Makes sense of course that the gameplay feels clunky now, since this was such an early 3D game. I think it's still fondly remembered mainly because of the excellent presentation. This was the Zelda game that made Hyrule really feel alive and fleshed out. When the later games get compared to this one it's mainly the story elements and world building that are brought up.