Games You Wish Existed - The vidya we'll probably only see in our dreams

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
A mildly autistically real milsim type shooter, but set in the hood where you're just gangstas doing gangsta shit. Basically GTA:SA but with ArmA/RO/Flashpoint type weapon and inventory handling. No technicals; just drivebys. No drone warfare or air assets, just your weeb friend and his 1000$ quadcopter and FPV set.

I know BF: Hardline exists but its servers are down and it was a much sillier game with more traditional game modes. I'm imagining something more like the "insurgency" modes in Arma II/III where there's NPCs milling about and the players are in plain clothes, but set in Darkest Detroit or on/near an abbo rez instead of Little Baghdad or Not-Ukrane.

Also a couple ideas I had from my wannabe game dev days that aren't super striking but I regret not following through with. Most prominent are a classic RE type concept that used a guy in a wheelchair to justify tank controls and introduce "fun" traversal mechanics, a shooter with just one gun type but highly modularized and tunable in the same vein as car racing games (adjust gas piston length, bolt weight, ammo pressure and bullet dimensions, etc.) and one that was playing as the typical "mission control" character instead of the protag and doing the hacking that justifies holdout sections and running intel on upcoming encounters and such so an AI shootman can clear a level properly.
 
A mp school shooter simulator type game.

4 players spawn in as School shooters and everyone else spawns in as their classmates. The classmates have to try and escape without getting shot and when they do they respawn as armed police. Game ends when all the shooters die or if the shooters are the last ones standing.
I think the furthest this kind of idea can get in the modern day is modding. I've seen some similar to this idea but none with this specific structure.
 
Something like Facebreaker again. A easy to learn, hard to master, arcade fighter (or shooter maybe) where you can upload yourself or anybody you'd like as a exaggerated or authentic character and duke it out.


I'd be uploading fighters like Bette Davis and Joan Crawford and have them beat the shit outta each other.
 
A mp school shooter simulator type game.

4 players spawn in as School shooters and everyone else spawns in as their classmates. The classmates have to try and escape without getting shot and when they do they respawn as armed police. Game ends when all the shooters die or if the shooters are the last ones standing.
DANK LORE aside I don't think this has been a thing. Whatever the aesthetic, this would be a fun asymmetric shooter. The only issue I see is doing it as a school shooting thing, there'd be a LOT of "innocents" at the start, and they don't have much to do other than jump out of windows. It could run into bad balance/community issues too where players will intentionally kill themselves to respawn as police more quickly.

I think it would be more fun if it were like an "insurgency simulator" instead, and had something like 4v4v8. each team of 4 is against the other team of 4 t fulfill some point limit or capture a point or flag or whatever other typical MP objective, but the team of 8 are armed with much shittier weapons and can support whatever side they like at the time, but can never "win".
 
Kinda wish Endless Ocean 3 was a thing. The series was so peaceful and a true highlight to the Wii’s casual appeal. Go Vacation 2 also deserves a mention. The first had a fun open world and mini games.
 
DANK LORE aside I don't think this has been a thing. Whatever the aesthetic, this would be a fun asymmetric shooter. The only issue I see is doing it as a school shooting thing, there'd be a LOT of "innocents" at the start, and they don't have much to do other than jump out of windows. It could run into bad balance/community issues too where players will intentionally kill themselves to respawn as police more quickly.

I think it would be more fun if it were like an "insurgency simulator" instead, and had something like 4v4v8. each team of 4 is against the other team of 4 t fulfill some point limit or capture a point or flag or whatever other typical MP objective, but the team of 8 are armed with much shittier weapons and can support whatever side they like at the time, but can never "win".
I worded it poorly. The Students would need to successfully escape in order to respawn as cops. I envisioned the game as having 2 'phases'

Phase 1 is the assault phase where the 'shooters' attack the students, maybe have set areas of the map have special items such as explosives in the science room or armor in the metalwork room.

Once the last students have fled or died, the defense phase begins where the shooters have to set up to defend against the police assault the strength of which is determined by how many students escape during the first phase.
 
I want a game where you play as a barbarian in a sword and sorcery style game as if it were written by Robert E. Howard. Of course it'll be hack and slash, but some good RPG elements such as stats, choices, inventory, and so on.

A tactical fps similar in the vein of Rainbow Six and Republic Commando about playing as a black-ops soldier in some random alphabet agency committing war crimes for the sake of preserving the notion of normalcy and secrecy. As you continue eliminating more and more threats, more stranger and paranormal aspects will be introduced.

A macro-level RTS where you command different AIs attempting to either protect or wipe out humanity in a post apocalyptic setting. Each AI will have their own unique and different strategies, tactics, and playstyles.

A first person action "superhero" game that serves as a spiritual successor to Prototype and Infamous. I guess the most I can describe it as is that you are some genetic weapon that can adopt the powers and traits of other species and the final level/world takes place on Earth where you encounter superheroes and villains that are high on the difficulty scale.
 
I worded it poorly. The Students would need to successfully escape in order to respawn as cops. I envisioned the game as having 2 'phases'

Phase 1 is the assault phase where the 'shooters' attack the students, maybe have set areas of the map have special items such as explosives in the science room or armor in the metalwork room.

Once the last students have fled or died, the defense phase begins where the shooters have to set up to defend against the police assault the strength of which is determined by how many students escape during the first phase.
I like the aesthetic and it sounds fun, but my inner design wonk can identify a lot of potential problems once it's released and hits the ground. But just little stuff like preventing player suicide to get on the team they really want, or players who'll hide in far-flung corners forever and prevent the paradigm shifts you want. I also don't really like your solutions; they get away from the core "school shooting" aesthetic, and could also themselves introduce balance problems when the student team is throwing acid bombs and having access to assault shields towards the shooter team who are more conventionally armed. At a certain point, you're just reskinning R6: Siege but requiring players touch map objects to get access to mines and shields.

I think it would be better if imagined as a pure traversal/movement/positioning shooter, heavily rewarding map knowledge but not granting new weapons or equipment for it. If it had genuinely horrible gun handling a la SWAT 3 and 4 that rewards burst damage at short range but makes it impossible to hit anything you didn't enter the room looking at, it could work. Let the student team have melee or widget weapons versus the shooter team's ranged equipment and I think that would be fun enough to not even require a police team. But if you need a police team that's not an initial spawn, maybe have it be gated by getting a kill as a student or something to prevent the student team just jumping out a window as soon as a round starts.


A Manhunt 3 as a puzzle game a la Saw could work with encounters like Alien Isolation. They could reboot it as a psychological horror genre WITH dark elements.
there were a couple of SAW games and they;'re shit
 
I've heard Okami 2 is in development, so I'm pretty exited about that, since I wished for this for a long time.

As for other games; I actually wish I could record my dreams like a movie, because I often dream about playing various games, mainly RPGs and some platformers as well as heavy story driven ones. At least for the later I can write the stories down once I'm awake.
 
I’d just like to see a merc simulator with all the charm and challenge of Jagged Alliance 2 but done in a modern engine. I have my eye on a game like this on Steam but apparently it has a one-man dev team and has been in development hell for 4+ years.
I just don’t understand why every sequel and ripoff of JA2 is so shit. If I ever win the lottery I’m creating a software company and hiring a bunch of competent white men to create the best JA2 ripoff ever.

Replying to a really old post, I know, but there's always someone that missed Jagged Alliance 2.

But like Fallout 1 & 2 it feels clunky, still very playable and it is a fantastic game but the clunk is there.

Other developers have made sequels. Short review: ☹

I wish a good sequel existed. Harebrained Schemes or inXile might be decent candidates.
I’d rather die than see the troon-thirsting anti-white faggots from HBS or the incompetent fucktards of inXile get the license to make the next JA game.
 
Last edited:
A reboot or remake of the Dementium series for the DS, but on like, the PS5 or Switch or something. Up the quality by a lot, and it would be a standout horror game. The fact that it was on the DS and kinda meh quality made it obscure when it could have been a fantastic gem.
 
A good F-Zero sequel, similar to X and GX.
Caveat: one that is actually about racing properly and isn't just "LOOK HOW HIGH THE SPEED CAP IS"

There was a spattering of F-Zero type games made in Unity aroudn 2014-2018 and they mostly were very boring tracks and just LOLSOFAST rather than being racing games with hovering yet grippy vehicles.
 
Absolute pipedream that I know would never happen, but a Kid Icarus game that takes place a while after the main games, where you play as a trainee of Pit's. Maybe with character customization and a morality system? Something like Fable but, y'know, kid friendly. Maybe a bit too ambitious for Nintendo, though.

Or a JRPG based on So I'm A Spider, So What, with the evolutions and everything.
Either one would be great.
 
VR game that lets you destroy a city a la Rampage/Godzilla. One of the few concepts that would be very fun in the VR context.
 
Back
Top Bottom