VIPPER?
kiwifarms.net
- Joined
- Jun 20, 2020
A mildly autistically real milsim type shooter, but set in the hood where you're just gangstas doing gangsta shit. Basically GTA:SA but with ArmA/RO/Flashpoint type weapon and inventory handling. No technicals; just drivebys. No drone warfare or air assets, just your weeb friend and his 1000$ quadcopter and FPV set.
I know BF: Hardline exists but its servers are down and it was a much sillier game with more traditional game modes. I'm imagining something more like the "insurgency" modes in Arma II/III where there's NPCs milling about and the players are in plain clothes, but set in Darkest Detroit or on/near an abbo rez instead of Little Baghdad or Not-Ukrane.
Also a couple ideas I had from my wannabe game dev days that aren't super striking but I regret not following through with. Most prominent are a classic RE type concept that used a guy in a wheelchair to justify tank controls and introduce "fun" traversal mechanics, a shooter with just one gun type but highly modularized and tunable in the same vein as car racing games (adjust gas piston length, bolt weight, ammo pressure and bullet dimensions, etc.) and one that was playing as the typical "mission control" character instead of the protag and doing the hacking that justifies holdout sections and running intel on upcoming encounters and such so an AI shootman can clear a level properly.
I know BF: Hardline exists but its servers are down and it was a much sillier game with more traditional game modes. I'm imagining something more like the "insurgency" modes in Arma II/III where there's NPCs milling about and the players are in plain clothes, but set in Darkest Detroit or on/near an abbo rez instead of Little Baghdad or Not-Ukrane.
Also a couple ideas I had from my wannabe game dev days that aren't super striking but I regret not following through with. Most prominent are a classic RE type concept that used a guy in a wheelchair to justify tank controls and introduce "fun" traversal mechanics, a shooter with just one gun type but highly modularized and tunable in the same vein as car racing games (adjust gas piston length, bolt weight, ammo pressure and bullet dimensions, etc.) and one that was playing as the typical "mission control" character instead of the protag and doing the hacking that justifies holdout sections and running intel on upcoming encounters and such so an AI shootman can clear a level properly.