Unpopular Opinions about Video Games

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I don't know anyone, myself included, that has actually played and enjoyed a Shantae game. Granted, I've only played the original and Risky's Revenge, but they both played so similarly and didn't really have anything that made them stand out.

I don't know why they keep making them, because they don't seem like they sell well. Everyone that claims they love Shantae really means "I love the copious amounts of Rule 34".
I'm surprised they don't just make comics or a gacha game, or something.
I really enjoyed the first game. Had smooth animations for a Game Boy game and I liked how dancing was central not just to gameplay but traveling. It's kind of a shame it got simplified so much in later games. Which in of itself seems to be an unpopular opinion as a lot of people complained about the dancing in that game.

Risky's Revenge was rushed out and cut quite a bit of content out. Leaving it feeling kinda mediocre.

Pirate's Curse I felt was a huge improvement over RR and did some interesting things gameplay and story wise. Felt it was a return to form.

Half-Genie Hero unfortunately dropped the ball in my opinion. Not as much content, story had promise but failed to live up to it, and the level design felt like it was simplified a bit too much. Didn't help that a lot of the extra stuff, such as playing as Risky was relegated to DLC that wouldn't come until later.

It's kinda funny as Half-Genie Hero had a kickstarter and was partially the reason why I decided to check out the older games. The fact that they made something way better before on their own nickel and dime than something that was backed fby a relatively significant amount by people who genuinely enjoyed their games made me feel like they probably pocketed some of that cash. Which wouldn't surprise me.

Haven't played the newest game, and I don't really plan to.
 
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I really enjoyed the first game. Had smooth animations for a Game Boy game and I liked how dancing was central not just to gameplay but traveling. It's kind of a shame it got simplified so much in later games. Which in of itself seems to be an unpopular opinion as a lot of people complained about the dancing in that game.

Risky's Revenge was rushed out and cut quite a bit of content out. Leaving it feeling kinda mediocre.

Pirate's Curse I felt was a huge improvement over RR and did some interesting things gameplay and story wise. Felt it was a return to form.

Half-Genie Hero unfortunately dropped the ball in my opinion. Not as much content, story had promise but failed to live up to it, and the level design felt like it was simplified a bit too much. Didn't help that a lot of the extra stuff, such as playing as Risky was relegated to DLC that wouldn't come until later.

It's kinda funny as Half-Genie Hero had a kickstarter and was partially the reason why I decided to check out the older games. The fact that they made something way better before on their own nickel and dime than something that was backed fby a relatively significant amount by people who genuinely enjoyed their games made me feel like they probably pocketed some of that cash. Which wouldn't surprise me.

Haven't played the newest game, and I don't really plan to.
For what it's worth, Seven Sirens is actually a bit more of a return to form as a "Metroidvania" styled game (like Pirate's Curse) and it's actually pretty good as a result. I also went into it with low expectations considering how Half-Genie Hero turned out and ended up very pleasantly surprised.
 
For what it's worth, Seven Sirens is actually a bit more of a return to form as a "Metroidvania" styled game (like Pirate's Curse) and it's actually pretty good as a result. I also went into it with low expectations considering how Half-Genie Hero turned out and ended up very pleasantly surprised.
That's exactly how I felt going into Pirate's Curse. Feels like every second game in this series seems to go a bit below the standards set by the predecessor.
 
Breath of the Wild is overrated and boring

Couldn't understand all the praise to its empty open-world

I'm not sorry
 
I don't know anyone, myself included, that has actually played and enjoyed a Shantae game. Granted, I've only played the original and Risky's Revenge, but they both played so similarly and didn't really have anything that made them stand out.

I don't know why they keep making them, because they don't seem like they sell well. Everyone that claims they love Shantae really means "I love the copious amounts of Rule 34".
I'm surprised they don't just make comics or a gacha game, or something.
Yeah, Shantae's a weird series like that. I haven't personally met anyone who has ever really played and enjoyed one either, but it always comes up on forums and YouTube whenever the subject of indie games is mentioned. Fans don't ever seem to go into detail about what parts of the game they liked, any memorable bosses, story beats, or anything specific. Yet, Shantae is popular enough to be one of the most popular picks for Smash, go figure.

I guess the character herself just has that perfect mix of retro game cred and appeal to thirsty bois without looking straight up like hentai, so the internet pretends to love that series.

That being said, Wayforward games in general seem to have a fairly big internet following despite a lot of their games just being bland retreads of retro game styles. Like, the best game of theirs I've played was Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! but that's still just a really short, kinda easy knockoff of Zelda II.
 
It was described to me as, "A Zelda game for people who don't normally like Zelda games".
I was disappointed to find out that that still didn't make it fun.
This seems like a good description as it was the first Zelda I enjoyed at all since Majoras Mask.

That being said, after the first playthrough I couldn't stand it when I tried to replay it.
 
Half Life 1, and especially 2, ruined FPS for years and it's only recently recovering with indie titles. Think of how many games now force you to watch cutscenes you can't skip because you're supposed to be "immersed" in them. The 2000s were especially fucked over because every game after HL2 had to follow that formula to some degree.

Also, both games have shit guns, and dull level design.

inb4 "muh physics engine"
Half-Life 2's biggest sin is that it dumped the "lone man vs. the world" shtick of the first game for one where you are saddled with a bunch of annoying dipshits for companions almost every step of the way.
 
Video game voice acting tends to be a lot more interesting when the cast consists of nobodies and virtually-unknowns. It's how we get legendary performances such as James McCaffrey as Max Payne, Steve Downes as Master Chief, Michael Shapiro as the G-Man, and TC Carson as Kratos. They feel like they have their own identity and they're far more interesting than most of the super-popular voice actors that show up everywhere like Troy Baker and Matthew Mercer.

Not to say they're all winners or anything since the worst video game voice acting tends to come from unknowns (early Resident Evils, Mega Man X4, and Castlevania: Symphony of the Night just to name a few examples), but when it works it can work really well.
 
Honestly though there are games like ion fury ( which is probably what duke would've looked like weren't for the technical limitations),hyper light drifter which is what zelda would've looked like if it was hack and slash and games like world of horror and shovel knight, axiom verge,hotshot racing and would you give examples of some of the games that explains your point

I think this is an unpopular opinion by itself, but i do believe good indie titles tend to be better than the games that inspired them.

To me, Shovel Knight is better than most of the 8bit games that inspired it, Axiom Verge is better than the first 2 Metroid games, Dusk is better than Quake, or anything made on the Build Engine for that matter, Bloodstained: Curse of The Moon is better than all 3 Castlevania games on the NES, Volgarr The Viking is better than Ghost's n' Goblins, A Hat in Time is better than most 3D platformers from the N64 era, and so on.

However the guy you quoted still has a point, think about all indie games that went viral in the last decade, and what do we have? horror games that are nothing but a hallway with a few jumpscares, RPG's with no combat or item management, woke visual novels, walking simulators, shitty platformers that can be beaten in 20 minutes, point and click adventure games with no puzzles, etc.

I fucking hate the Indie scene so much sometimes, someone can make the best Souls-like, the best RPG, the best Run & Gun ever created, and it will never get as much attention as some random "So cute and quirky UwU" woke "game", because that kind of games seem to attract a lot of coverage from streamers, game journalists, and wanna-be gamers.
 
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Honestly though there are games like ion fury ( which is probably what duke would've looked like weren't for the technical limitations),hyper light drifter which is what zelda would've looked like if it was hack and slash and games like world of horror and shovel knight, axiom verge,hotshot racing and would you give examples of some of the games that explains your point
all those games are trash and world of horror is straight up a "look how well i can ape junji ito's style but with a binary brush ooooo" art exhibition
 
I can understand your point about world of horror ( isn't that game supposed to be a homage to pc 98 games ) but honestly way more prefer indies at least there are some gems around but triple a if the best they can offer is cyberpunk 2077 then thanks
 
Final Fantasy 8 and 12 are pretty divided, some love it and some hate it, so I'm not sure how "unpopular" this is, but both were really terrible.

8's whole deal with the Junction system could have been interesting if they made it like the Materia from 7, but instead it's confusing at first and gamebreaking when you understand it. The characters are unlikable and uninteresting, exept Laguna, wish the story was about him and his adventures. Story is meh.

12 has better combat, but that's it. The story never feels like it actually goes anywhere for most of it. You're just raiding these tombs and dungeons for... reasons. None of the cast has any chemistry, the Empire and Resistance are nonexistent for 80% of the game, and it's just boring. Plus some of the worst bosses I've ever seen. Yiazmat and Zodiark are so ridiculous.

werent the Bloodstained games made by ex-Konami CASTLEMANIA team people
I know Ritual of the Night was made by the director of Symphony of the Night. Not sure beyond that.
 
Final Fantasy 8 and 12 are pretty divided, some love it and some hate it, so I'm not sure how "unpopular" this is, but both were really terrible.

8's whole deal with the Junction system could have been interesting if they made it like the Materia from 7, but instead it's confusing at first and gamebreaking when you understand it. The characters are unlikable and uninteresting, exept Laguna, wish the story was about him and his adventures. Story is meh.

12 has better combat, but that's it. The story never feels like it actually goes anywhere for most of it. You're just raiding these tombs and dungeons for... reasons. None of the cast has any chemistry, the Empire and Resistance are nonexistent for 80% of the game, and it's just boring. Plus some of the worst bosses I've ever seen. Yiazmat and Zodiark are so ridiculous.


I know Ritual of the Night was made by the director of Symphony of the Night. Not sure beyond that.
12 was actually ruined by executive meddling. Captain Basch was originally written as the sole protagonist and the empire vs rebels thing was supposed to have a bigger focus but Square Enix demanded an effeminate pretty boy audience surrogate so "I wanna be a sky pirate!" Van was born. Van was clumsily written into the story like 65% of the way into development and it really really shows.
 
12 was actually ruined by executive meddling. Captain Basch was originally written as the sole protagonist and the empire vs rebels thing was supposed to have a bigger focus but Square Enix demanded an effeminate pretty boy audience surrogate so "I wanna be a sky pirate!" Van was born. Van was clumsily written into the story like 65% of the way into development and it really really shows.
Yeah, I've heard that as well. The director or whoever also left halfway through, I believe? Even then that doesn't explain everyone else just having next to no chemistry with each other. Balthier is there to say he's the "lead man" over and over but with nothing to back it up, Vaan and Penelo for reasons you stated, Fran for I guess world building for her racist species. Ashe and Basch are the only ones with any stakes or purpose.
 
Yeah, I've heard that as well. The director or whoever also left halfway through, I believe? Even then that doesn't explain everyone else just having next to no chemistry with each other. Balthier is there to say he's the "lead man" over and over but with nothing to back it up, Vaan and Penelo for reasons you stated, Fran for I guess world building for her racist species. Ashe and Basch are the only ones with any stakes or purpose.
I don't know if it was intentional but I liked how YoungBoy's character mostly observed the larger story because he was just a street kid that did not know anything about the history of the empires, the wars and all the politics unlike a lot of the other characters. That made him a good stand-in for the player. It being like that unintentionally because they rushed him in late in development makes sense. My unpopular opinion is that I liked it even though it didn't feel fully fleshed out. I always smoked weed when playing it, otherwise I couldn't stand the combat and there was a lot of combat, so I really appreciated that an old man would pause the game and tell me what was going on from time to time because I had no fucking idea what was happening.
 
I like how you program the characters' AI in FF12. I think it's dumb that you have to buy all the commands from a store though. My opinion might be biased because I only played the Zodiac edition which addressed some of the dumber issues with the game but I mostly liked it.

I was told to think of the game as Star Wars from the perspective of the droids.
 
I hate this aversion to “chosen one” plots that I have seen lately, especially from Millennials who sperg about “grounded realism” in the earlier entires of their beloved childhood series and complain about later installments being more fantasy based. Even if it's always been fantasy based (gen 1 and 2 Pokemon fans are annoying in this regard.) There is this obsession among 90’s kids with making your character a normal guy who isn’t special or the chosen one. Video games are a form of escapism, sometimes I want to be the chosen one and save the world from an evil emperor.
 
I like how you program the characters' AI in FF12. I think it's dumb that you have to buy all the commands from a store though. My opinion might be biased because I only played the Zodiac edition which addressed some of the dumber issues with the game but I mostly liked it.

I was told to think of the game as Star Wars from the perspective of the droids.
I would like it more if you didn't have to buy gambits and slots, and if it were a different game.

If it were "Bob's random RPG" with as many slots as you could set up and all the gambits unlocked and were just a sort of "RPG manager simulator" sort of game I would be less annoyed with it, but it still isn't Final Fantasy.
 
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