The gaming confessional box - all your sins and lies will find you out

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So counterfeit switch carts, look the same, play the same, and the label is printed at the right resolution with the proper looking ESRB rating, even the nintendo logo on the back looks fucking identical. They look identical right down to the finest detail, all except one thing.

Taste. Counterfeit switch carts do not have that bitter agent added to give them the awful taste.

But yeah these are some real high quality counterfeits, all the knockoffs lack the bitter taste of the official carts. All the switch carts have the same taste, including those released by Limited Run.

These Chinese knockoffs have zero flavor all 3 of them that we bought lack it. So if you're going to be purchasing used switch games you're going to have to double check by licking the used carts.
 
I bought Skyrim three times. The first was the PS3 version. The second was the PC version. The third time was because the TES collection that came out in 2014 had physical copies of Arena, Daggerfall, and Oblivion.

Shame it didn't have Redguard and Battlespire.
 
I bought Skyrim three times. The first was the PS3 version. The second was the PC version. The third time was because the TES collection that came out in 2014 had physical copies of Arena, Daggerfall, and Oblivion.

Shame it didn't have Redguard and Battlespire.
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ONLY THREE TIMES? ONLY THREE TIMES? WHERE'S THE XBOX 360 AND ONE, THE PS4, AND THE SWITCH RELEASE? WHAT ABOUT THE SPECIAL EDITION?
 
When I was younger I had a fascination with gameshark and cheat codes, so if a game had them, I usually used them. I also used walkthroughs heavily even when there was no need. I still feel bad about it to this day because I basically ruined a lot of games for myself, and I can never experience them blind again. Don't do what I did, fellas.
 
I regularly savescum in order to get decent gear in games where it's doable
 
I don't make more than one save file for like 90% of games I play, including survival horror games and RPGs where you can easily fuck yourself into an unwinnable situation.

Growing up, I had to share games with my siblings so I couldn't make multiple files without it getting confusing, and besides that, the low storage of the PS1 and 2 memory cards dissuaded me from making a lot of files.

I still don't really do it, even in games like the classic Resident Evils where that sort of practice is encouraged (though that's because PS1 memory cards are outrageously small). I only make multiple files for classic FPS games: one at the beginning of the level, and one for quicksaving.
 
I don't make more than one save file for like 90% of games I play, including survival horror games and RPGs where you can easily fuck yourself into an unwinnable situation.

Growing up, I had to share games with my siblings so I couldn't make multiple files without it getting confusing, and besides that, the low storage of the PS1 and 2 memory cards dissuaded me from making a lot of files.

I still don't really do it, even in games like the classic Resident Evils where that sort of practice is encouraged (though that's because PS1 memory cards are outrageously small). I only make multiple files for classic FPS games: one at the beginning of the level, and one for quicksaving.
I was the same for a long time pretty much because memory card space on PS1/2 was at a premium and the habit carried over into 360/PS3 era even though space for saves became trivial at that point. I remember I fucked myself over in Skyrim first time playing it because a random glitch borked a major quest line late into the game and I didn't have any alternative saves to go back to.

Gradually got over the habit though, now I do most of my gaming on emulators or on PC and go cazy with multiple saves and save states. Played through Resident Evil 4 for the first time recently and made a separate save at the start of each section just in case I wanted to go back to a specific part of the game later.
 
When I was younger I had a fascination with gameshark and cheat codes, so if a game had them, I usually used them. I also used walkthroughs heavily even when there was no need. I still feel bad about it to this day because I basically ruined a lot of games for myself, and I can never experience them blind again. Don't do what I did, fellas.
I feel this way too, and I hate it. When I look something up in a walkthrough, read something about a game online, or see gameplay footage on Youtube, I always feel like I cheated or something.

When I was younger, I was always pushed to look at walkthroughs when I really just wanted to figure out everything myself first. To this day I feel inferior when something in a game is explained to me before I experienced it myself.
 
Up to this point, I’ve never owned a SNES/NES, but I’ll get one of those two (or both) in place of the PS5 and/or Xbox Series X. I’m thinking about going back to PC gaming soon, since with the exception of the Nintendo Switch, there’s nothing interesting about the new age of gaming these days.
 
I don't have the patience for difficulty spike levels in games like I used to. I've been playing Iron Harvest recently, which is very cool (dieselpunk WWI with mechs in Poland, it's like Sabaton were given free reign to design the vidya of their dreams, and plays like Dawn of War) and because I'm mildly good at RTS, I played on Hard. Okay, the first two non-tutorial levels even on hard were challenging but I was able to beat them first time out. The ability to steal heavy weapons from the opposition if you kill their crews but not destroy the weapon itself is very cool and necessary. The third level was tough but manageable. Level four, in which you have to steal a train from the Russians and then defend it while they send a whole mess of guys and mechs after you. is rather annoying because the train is a one hit point wonder and immobile so you have to basically defend very far out or an opportunistic artillery shot will get you.

Level five involves escorting the train (which has gained a big fucking railroad gun) through a heavily defended mountain pass. You then have to force a bridge, but there's a secondary enemy base in the W of the map that reinforces them. Thankfully there's a path round the bridge in the NE which you can sneak some guys down, and a combination of attacking from that path and a creeping barrage with heavy artillery does the trick. Still on Hard, but I'm getting it done.

Enter the level, "Chaos in Kolno." Here, you are in a city where Russian forces are attempting to put down an uprising while you have to defend a German scientist's workshop and at the same time rescue at least 50 civilians. There are no resources other than one-time stashes that you can scavenge. Infinite waves of Russian troops spawn from the S and the NE. You are limited to infantry. Guess what the Russians show up with? Fucking flamethrower squads and flamethrower mechs. Your engineers and field medics require resources to repair or heal friendlies. I'm sorry, but drought levels with infinitely spawning enemies are about as welcome in my life as blood on the toilet paper. Trial and error finding that specific combination of troops that will perfectly counter what the enemy throws at you and then micromanaging them is really not fun.

Time to drop the difficulty. No, I don't care if you sneer. Life's too short for luck based escort missions.
 
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