Anthem - EA’s next PR disaster after BF 5

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I think Frostbite is a level editor for FPS games and not a proper game engine. That part where they had a hard time implementing a third person camera is nonsense, in Unity, you can do this in 10 seconds.

So I don't believe Frostbite is a genuine game engine, it's more of an editor like RPG Maker. Does someone have more info about that?
 
I really doubt Bioware had enough freedom to wander off on their own during production. EA isn't really known for allowing its devs too much leeway, they usually hold the reins tight, so I will assume that Anthem is a mess cause EA execs demanded a shitton of stolen ideas and concepts from some other games that just didn't mix up very well. Doesn't help that Bioware is just a shadow of itself at this point, but the idea that they weren't ordered around by EA seems strange to me.
Maybe they did for a bit. The guys working on Apex Legends seemed to get a decent amount of room to do what they wanted. But so much money got spent on this game for so long that yeah, it would be very odd if EA wasn't keeping an eye on things or tossing ideas their way at some level.
 
Hot damn. They tossed out anything story-wise that would have worked because it was too similar to Dragon Age-- hilarious since Dragon Age: Inquisition gave them the idea that they could just do anything and it would still work-- and they tossed out anything good about the gameplay because they were incompetent and all the decent stuff was too similar to Destiny. EA should shutter them at this point, or give them a mandate that they will be working on only stuff they know how to do unless FIFA 2020 is behind schedule.
 
They tossed out anything story-wise that would have worked because it was too similar to Dragon Age
The same thing happened to Santa Monica studio a few years ago. They were working on a new IP, a science fiction game by a guy who worked on Battlestar Galactica but Sony cancelled the project, saying that it sounded too much like Mass Effect and ordered God of Soy instead.
 
Please no. Just push them into a volcano.

This .The Cancer just needs to be purged with fire and not spread to other healthy organs in the industry. All the people responsible for the good Bioware games left the studio years ago.
 
This .The Cancer just needs to be purged with fire and not spread to other healthy organs in the industry. All the people responsible for the good Bioware games left the studio years ago.
Tbf, DAI had good ideas, they were just sullied by mismanagement, a shit engine, and woke writing. Hell, I even think MEA looks better than Anthem, as bad as MEA was it at least looks like it had something resembling a soul, Anthem looks like it was conceived by a board of fat middle aged businessmen chasing trends
 
Tbf, DAI had good ideas, they were just sullied by mismanagement, a shit engine, and woke writing. Hell, I even think MEA looks better than Anthem, as bad as MEA was it at least looks like it had something resembling a soul, Anthem looks like it was conceived by a board of fat middle aged businessmen chasing trends

Unpopular opinion. I liked Dragon Age inquisition. Especially after I pretended the lesbian elf bitch didn't exist and never talked to her. So much better. The open world stuff was a tad samey, but it was engaging enough that my completionist soul was activated, and the story itself was one of the best in gaming hands down. There was a real pay off for your efforts in the end game when you saw the inquisition you had built march into battle.


Bioware used to understand something. Your game can be grindey as hell, but if there is a payoff at the end for it it will make it worth it.
 

I mean, they already hire behavioral psychologists, micro economists and shit. EA is probably tired of paying all those PhDs and wants an algorithm to do it. Which would be fucking HILARIOUS. Imagine EA suits putting in minimums and maximums of cash for some dystopian AI. There's no way that wouldn't be hilariously fucking terrible and awful.

I really doubt Bioware had enough freedom to wander off on their own during production. EA isn't really known for allowing its devs too much leeway, they usually hold the reins tight, so I will assume that Anthem is a mess cause EA execs demanded a shitton of stolen ideas and concepts from some other games that just didn't mix up very well. Doesn't help that Bioware is just a shadow of itself at this point, but the idea that they weren't ordered around by EA seems strange to me.

The thing you have to remember with a lot of these articles, even though they are anonymous, EA is vindictive as fuck so its just easier to not say what everybody really already knows.

I think Frostbite is a level editor for FPS games and not a proper game engine. That part where they had a hard time implementing a third person camera is nonsense, in Unity, you can do this in 10 seconds.

So I don't believe Frostbite is a genuine game engine, it's more of an editor like RPG Maker. Does someone have more info about that?

Frostbite is originally (and to my knowledge) and is (was) an exclusively FPS engine. It isn't a level editor, but it is basically solely designed with large FPS games in mind like Battlefront, Battlefield and Bad Company. Frostbite was designed to make things pretty and blow the fuck up nice in a first person environment. Using it in 3rd Person titles like FIFA and Madden isn't the engines intention, but its easier because you're not rendering an open world map, its a singular map which plays to the strengths of the engine. Its also why Anthem is split into zones. Frostbite isn't designed for an open world environment or animation, which is why the animation and character design from Andromeda is a fucking abomination. Its basically there to do mapping and have deformable terrain and objects on singular large maps, not open worlds. Which is why it would be a nightmare in a game like Anthem, which needs an engine that can handle 3rd person mechanics. You also have to remember in Fifa and Madden you aren't flying around, so player physics would be pretty easy. Same with the ball, it'd basically be a moving piece of that terrain, in engine terms. So yeah, you can shoe-horn the thing into sports games because it plays to some of the engine's strengths. An engine actually made for sports games would probably make life easier for the developers but EA doesn't really give a fuck about that. They spent money on this FPS engine and they don't even know what that is so they'll use it damn it!

An RPG FPS on multiple maps, yes.

An open-world, 3rd Person RPG with flight mechanics? You are out of your fucking mind. It was not designed to do any of those things.

EA made them use Frostbite because it was cheap. Fuck, using Unity would have made a better game and Unity is cheap as dirt. EA is just that fucking stingy.
 
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I’m wondering how many Benisware employees are gonna jump ship to companies like CDPR, Bethesda, or Obsidexile

Anyone with talent left Bioware long before Anthem shipped, so I don't think anyone who stayed are going to find open opportunity doors because of having "Bioware" on their resume. That door closed a long while back.

You can tell the talent left by simply playing any game they've made in the last 10 years.
 
If memory serves wasn’t there something about how the reason why they went with Frostbite is because Bioware was tired of UE3 and FB was their only option. Have a sneaking suspicion that EA gets angry when their devs try to use other engines like Cryengine, Unity, or UE because it means paying royalties to another company. Guessing Respawn’s only allowed to use Source because they’ve likely been using the same build since Titanfall’s launch.
 
If memory serves wasn’t there something about how the reason why they went with Frostbite is because Bioware was tired of UE3 and FB was their only option. Have a sneaking suspicion that EA gets angry when their devs try to use other engines like Cryengine, Unity, or UE because it means paying royalties to another company. Guessing Respawn’s only allowed to use Source because they’ve likely been using the same build since Titanfall’s launch.

They likely used Frostbite because ME:Andromeda used Frostbite. Bioware would have had to (then) rewrite all of their tools and systems to be used in Frostbite so it would have been really hard to justify moving off it later down the line because they already committed to it.

The only thing you can do that's worse than wasting time in gamedev is wasting time twice.
 
They likely used Frostbite because ME:Andromeda used Frostbite. Bioware would have had to (then) rewrite all of their tools and systems to be used in Frostbite so it would have been really hard to justify moving off it later down the line because they already committed to it.

The only thing you can do that's worse than wasting time in gamedev is wasting time twice.
I meant Bioware as a whole transitioning from UE/Bioware internal engines over to Frostbite. I think Schreier’s gay book mentions that BW was sick of UE3 and the DA2 engine and Frostbite was basically their only alternative
 
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If memory serves wasn’t there something about how the reason why they went with Frostbite is because Bioware was tired of UE3 and FB was their only option.
I don't think so. While Cisquisition was on Frostbite, they were still using UE3 in the early days of ME:A but once they changed their game director one of the first orders was to switch to Frostbite.
 
I think my intuition was on the mark because the last game from Bioware I played was Jade Empire. I felt it wasn't as good as the hype so I trusted my gut and just stayed away from Bioware games. From then on things got worse and worse, two founders retired from the company, Bioware's golden goose writer quit working for Bioware to pursue his own career, all their games progressively began to suck worse than their previous outings but journos hype those games because of EA. As of now Bioware officially ran out of ideas even without EA, they are probably gonna be bad.
 
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