https://youtube.com/watch?v=VG06H7IQ9Aw
It has more lag than the Xbox One, and almost more than 80 ms of lag compared to a mid range PC. It's really atrocious.
And the video streaming is done by Youtube


Sorry but I don't want to play games with this level of compression and artifacts.
This is a big no for me.
View attachment 699913
Very friendly reminder for these numbers as well, a number as small as 20 frames is
huge for many games (Shooters, Fighting Games, etc).
SFV Online mode (not streaming) had an average delay of 92 MS on release and was considered to be hot garbage for that reason.
Unless I'm misunderstanding, streaming delay would be added on top of input delay (as you would input the command, it would take $stream delay to reach the game, and then $input delay for the action to happen) which means using our SFV example it would take a borderline shitty 92 MS and turn that into a full 258MS delay (or even more for worse connections).
This is also assuming a perfect connection that is never interrupted or slowed down (I can't imagine trying to stream a game during "Netflix Time", for example) and games cannot be buffered like movies/music can.
What games could really be played like this? You can rule out virtually any online game (unless said game is hosted by google), any fighting game, any shooter, games with short QTEs or time sensitive dialogue options. I can barely imagine trying to play Skyrim on a .25 second delay, much less anything new.
The only thing I can think of would be a turn based RPG like Darkest Dungeon, but there aren't many of those.
Not only that, but how can you create or use mods on games you don't have actually installed? Skyrim as an example; there's tons of mods that make that game more worth playing (same for FO3, FO:NV, etc) or even games that generally just use community created content (TF2).