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If you look at the articles, the plans seem more solid and achievable than initially expected, but when you think about it, Microsoft are far better positioned in this race, they have similar capabilities to Google when it comes to cloud computing, and they have far stronger and long-lasting connections to publishers and devs.I think google should stick up with browsers and stuff like this. Their products aren't known for being successful or widely liked, imho
(Archive)Google has unveiled a new digital gaming platform called Stadia which will stream better-than-console-quality games that have traditionally had to be either downloaded or purchased on disk.
At launch it will work on existing desktops, laptops, TVs and phones, said the firm's Phil Harrison.
The firm also revealed a controller.
It looks like a traditional console gamepad but the Stadia version has a button for capturing and sharing gaming directly to YouTube.
It was also announced that id Software's major title Doom Eternal will be one of the first games available.
No pricing was revealed at the event in San Francisco but the firm did say Stadia would launch in 2019 in the US, UK, Canada and Europe.
Google experimented with streaming data-rich games in 2018 with Project Stream, when the tech giant made the Ubisoft game Assassin's Creed: Odyssey available to play to trial participants via the Chrome web browser.
This is possible because the games run elsewhere, on Google's own high-end hardware, but users connect to the game with their device via the web.
"We learned that we could bring a triple-A game to any device with a Chrome browser and an internet connection," said Google chief executive Sundar Pichai, referring to big-budget titles.
However, many streaming services to date have suffered due to the difficulty of offering high-end games via an internet connection.
Gamers have complained of issues with "lag" - the delay between a player performing an action, and the game reacting to that move.
In games where split-second reactions are a matter of winning or losing, high latency rates infuriates players.
In an attempt to avoid this, Google said its Stadia controller will connect directly to Google's servers via wifi.
The company has promised the service will offer games at 4K resolution, at 60 frames per second (fps) - and up to 8K, 120 fps in future.
Today's most advanced consoles, the XBox One X and Playstation 4 Pro, can support 4K and 60 fps simultaneously, but only on a limited number of games.
How significant is Google's announcement?
Google is hoping to leverage its success with YouTube, which is incredibly popular among gamers sharing their skills, to make its own gaming platform a success.
"Hundreds of millions of people watch gaming content on YouTube every single day. Our vision is to bring those worlds closer together," said Phil Harrison, Google's newly-hired head of gaming.
During an on-stage demonstration, Mr Harrison demonstrated how someone viewing a video on YouTube could press a "play on Stadia" button and begin playing the title within seconds.
(Archive)Google is launching its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco. Google CEO Sundar Pichai, who says he plays FIFA 19 “quite a bit,” introduced the Stadia service during a special keynote at GDC this morning. Describing it as a platform for everyone, Pichai talked up Google’s ambitions to stream games to all types of devices. Stadia will stream games from the cloud to the Chrome browser, Chromecast, and Pixel devices, and it will launch at some point in 2019 in the US, Canada, UK, and Europe.
Phil Harrison, a former Sony and Microsoft executive, joined Pichai onstage to fully unveil Stadia in his role at Google. Harrison says Google will amplify this game streaming service by using YouTube and the many creators that already create game clips on the service. Google previously tested this service as Project Stream in recent months, allowing Chrome users to stream games in their browser. Assassin’s Creed Odyssey was the first and only game to be tested publicly using Google’s service, and the public tests finished in January.
Of course, Google won’t limit Stadia to just one game. Google demonstrated a new feature in YouTube that lets you view a game clip from a creator and then hit “play now” to instantly stream the title. “Stadia offers instant access to play,” says Harrison, without the need to download or install any games. At launch, games will be streamable across laptops, desktops, TVs, tablets, and phones.
Google demonstrated moving gameplay seamlessly from a phone to a tablet and then to a TV, all using Google-powered devices. While existing USB controllers will work on a laptop or PC, Google is also launching a new Stadia Controller that will power the game streaming service. It looks like a cross between an Xbox and PS4 controller, and it will work with the Stadia service by connecting directly through Wi-Fi to link it to a game session in the cloud. This will presumably help with latency and moving a game from one device to another. You can also use a button to capture and share clips straight to YouTube, or use another button to access the Google Assistant.
To power all of this cloud streaming, Google is leveraging its global infrastructure of data centers to ensure servers are as close to players around the world as possible. That’s a key part of Stadia, as lower latency is a necessity to stream games effectively across the internet. Google will support up to 4K at 60 fps at launch, and it’s planning to support up to 8K resolutions and 120 fps in the future.
Google is partnering with AMD to build a custom GPU for its datacenters. It’s a chip that Google claims will deliver 10.7 teraflops of power, which is more than the 4.2 teraflops of the PS4 Pro and the 6 teraflops of power on the Xbox One X. Each Stadia instance will also be powered by a custom 2.7GHz x86 processor with 16GB of RAM.
One of the first games to launch on Google’s Stadia service will be Doom Eternal, which will support 4K resolution, HDR, and 60 fps game play. Doom Eternal doesn’t have a firm launch date just yet, but it will also be available on PC, Nintendo Switch, PS4, and Xbox One. Stadia will also embrace full cross-platform play, so developers can enable cross-platform multiplayer and game saves and progression.
Focusing on developers, Google also unveiled an impressive way for game developers to apply their own design style to titles on Stadia. It’s a machine learning-based style transfer tool that developers can use to simply drop an image into the video frames of games and have it mimic the style throughout. Google is also using something called State Share to let players easily share moments, so you can even share an exact link to a part of a game, changing the way games are typically shared. Q-Games founder Dylan Cuthbert is even building an entire game all around this new State Share feature.
YouTube is a giant part of Stadia, and Google appears to be relying on it to push gamers to its cloud service. More than 50 billion hours of gaming content was watched on YouTube during 2018, so Google is letting Stadia users highlight, capture, and share straight to YouTube or even let viewers play alongside creators. A Crowd Play feature of Stadia is designed to facilitate this, and it includes a lobby system to let you match up with YouTube content creators.
Google is even creating its own game studio for Stadia-exclusive titles, Stadia Games and Entertainment. Jade Raymond, who recently joined Google as a VP is leading Google’s push for its own games. Raymond is an industry veteran who has previously worked at Sony, Electronic Arts, and Ubisoft. Google says more than 100 studios already have dev kits for Stadia, and more than 1,000 creatives and engineers are already working on titles that will work on the service.
While Google unveiled Stadia today, it had no details on exactly when the service will be available other than 2019. Google didn’t reveal pricing or even how many games the service will have at launch, but is promising more details in the summer.
Google will naturally face competition from a number of rivals that you’d typically associate with games and gaming services. Microsoft is planning its own xCloud game streaming service, which it demonstrated recently, with public trials set to start later this year. Amazon also appears to be readying a similar service, and both Nvidia and Sony are already streaming games over the internet. Even Valve is expanding its Steam Link game-streaming feature to allow you to stream your Steam games from a PC to anywhere through the Steam Link hardware or the Steam Link app.
Games as a service.
Giving more data to Google.
It looks like a traditional console gamepad but the Stadia version has a button for capturing and sharing gaming directly to YouTube.
another google product that will fail, anyone remembers google wave?