Paradox Studio Thread

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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
Just heads up to the EU5 players
Apparently the new update has a bug that causes trade to stop happening between the AI after 25 years and also sometimes the AIs troops will break in the middle of a war and just stand around doing nothing
 
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Just heads up to the EU5 players
Apparently the new update has a bug that causes trade to stop happening between the AI after 25 years and also sometimes the AIs troops will break in the middle of a war and just stand around doing nothing
Good thing my current ERE playthrough have not gone past 10 years yet. Bravo Johan (and Tinto). Methinks he needs to whip the Spanish niggers a lil' harder.
 
Just heads up to the EU5 players
Apparently the new update has a bug that causes trade to stop happening between the AI after 25 years and also sometimes the AIs troops will break in the middle of a war and just stand around doing nothing
I always been curious about Paradox QA department or section. Is it nonexistent or is it in India, manned exclusively by Dalits?
 
The base vassal annexation cost has been quadrupled in 1.2, from 50 to 200. A good change imo because previously you could centralize your realm and annex all vassals too fast
I don't really understand this with the Ottomans. I've tried annexing everything through conquest, so why would I ever choose the vassal annexation if it takes 60 years?? I've stayed off EU5 since the last update they did (I think it was 1.1) destroyed the best save game I had.
 
I always been curious about Paradox QA department or section. Is it nonexistent or is it in India, manned exclusively by Dalits?

I think they liquidated their entire QA a while back. Don't remember when.

Early 2019, right when Imperator was launching. It cause a flood of reviews on Paradox's Glassdoors, enough that just so much as using the word Glassdoors on the ParadoxPlaza would get you a ban.
Johan said that Tinto has 20 full-time testers, as well as having used content creators for playtesting and feedback.
 
Early 2019, right when Imperator was launching. It cause a flood of reviews on Paradox's Glassdoors, enough that just so much as using the word Glassdoors on the ParadoxPlaza would get you a ban.
This is a common occurrence with game studios where it always results in worse QOL in their games. My guess is that those studios gut their QA because they have zero legal requirements to uphold a certain level of "quality" in their games, the only thing they can lose by doing it is that it can worsen customer trust (as if CEO's care about that in 2026). Games aren't the same the as food products where auditors will rape you due to having a product that is 0,1 Celsius too hot for transport.
 
My biggest problems with EU5 currently are the following:
  • Coring/cultures
    • Integrated provinces only give +5% max control while cores give +20%. This makes coring really important, as leaving your locations simply integrated is very weak in comparison.
    • Coring being based on culture doesn't make much sense; nationalism wasn't a thing for the first 400 years of the game; people generally were more concerned with religion back then.
    • Assimilating everyone is a must for the reasons above.
    • Accepting cultures is too weak compared to assimilation, as you quickly run out of cultural capacity. This also makes multicultural empires rather weak, despite there being many of them in our history.
    • Smaller cultures disappear too fast.
    • Smaller cultures cannot be accepted.
    • Humanist values should increase the culture capacity instead of giving an assimilation buff; spiritualist values should increase assimilation instead.
  • Population growth/decline
    • They finally made diseases more impactful, but they didn't adjust population growth accordingly. By the 1800s, the population of Europe only reaches 30% of what it had historically.
    • On the other hand, regions like North Africa and Central Asia get way too many people by the 1800s.
    • Wars aren't as devastating as they should be.
    • Famines don't really happen.
    • There should be a population rebound mechanic; periods of decline were often followed by explosive growth historically.
  • GUI
    • I love tooltips, and there should be more of them.
    • I love map modes, and there should be more of them.
    • I love location names being translated to their owner's language, and there should be more of that. (There is a WIP mod for that, I know.)
    • Both UIs for the advances are terrible.
 
Coring being based on culture doesn't make much sense; nationalism wasn't a thing for the first 400 years of the game; people generally were more concerned with religion back then.
If nationalism didn’t exist before the 1800s, then why did people constantly revolt when ruled by neighboring kingdoms with the exact same religion? Medieval peasants might not have written essays about nation-states, but they clearly understood ‘these foreigners are not our people
 
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