I'm guessing they felt like the expanding scale of EW was too dangerous and have deliberately kept their writers in the Etheirys cuck cage.
See, I'd be happy with just mucking around the world some more and that's what I was hoping Dawntrail was going to open up.
Maybe we go east to west across the continent, discovering new peoples and plot hooks. Maybe there's a port city on the other side that leads to another area.
Or maybe you go north and explore and discover things.
A stripped down low stakes expansion that is just the narrative team flexing and showing off cool ideas/potential plots was all they needed to do.
If Dawntrail was supposed to be the equivalent to ARR in the "new saga", as they basically said, then it is difficult to call it anything but a monumental miss of an attempt.
Exactly it and why I think it's a more significant failure.
Bakool Ja Ja is the saddest waste of potential for me. Not because I think he's a super integral character or anything but he had so much potential to just be fun. He could have been a great villain-turned-ally in the vein of Nero during the Omega raids. At the end of the Vana'diel raids there's a scene where Prishe and Alxaal go back to their home world with Shantotto, and Bakool (Mighty) has a little "I'm not crying, you're crying" bit while Bakool (Mystic) comforts him and honestly it was kind of endearing. Although I am just a sucker for sibling/brother relationships in stories.
Yeah, I really wish we could get more characters rotating in and out here and there.
The other wild thing to me is that the Tural police or whatever are there to take away the bad guy but Bakool isn't rotting in a cell somewhere for basically committing a war crime with Vali being released. Yeah, Wuk Lamat was horrible, but there were other significant issues, lol.
The main issue with this is that FFXIV never had as much of a playerbase as WoW did, now WOTLK expansion where it was a massive social phenomenon. WoW can bounce back fairly easily because they've got like 3 versions of the game running at all times and had like ~15,000,000 subs at it's height. I've never seen anything to suggest that FFXIV ever broke 2,500,000 even during peak Shadowbringers/Endwalker/WoW Exodus - it's a much smaller pool to be losing people from (and not bringing people into).
Well, I was specifically referring to Retail and yes, any comparisons are relative to each game's player bases. I didn't think I'd need to specify that.
Dawntrail was a pretty large failure in pretty much nearly every area - people tend to focus on Wuk Lamat but most of the characters were awful/forgettable and even the ones that are good feel good accidentally. People focus on the story, but the entire setting was just really awful, flat, and wasted. It was a bad story told extremely poorly.
I'm not an ardent WoW defender (or active player), but, I'm not sure if a WoW expansion has just been entirely bad in all areas on the level of Dawntrail.
Yeah....most of this was discussed in the last couple of posts.
Shadowlands was absolutely shite, though, on all levels. Gameplay was crap, story was crap, etc. It was the lowest point for WoW by far and the combination of horrible systems/gameplay and a dogshit (even by WoW standards) story was a double whammy. You're right that they had to really put in a shitton of effort to win back players, and I'm not saying that XIV will just get magically better with a new expansion that doesn't feature one of the worst VAs to ever work on a Triple A title. They're going to need to put in the work, too.
The stuff announced at FanFest is a start, but it's always going to come down to the execution and implementation with SE.