Megabonk - 3D Vampire Survivor/Risk of Rain 2 clone with Internet humor and jumping.

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Professor Donger

True & Honest Fan
kiwifarms.net
Joined
Apr 25, 2023
A place to talk about Megabonk, a game that took the Internet by storm a few months ago that I finally decided to pick up since it was on sale for five dollars.

I didn't really like Vampire Survivor all that much, but I've been addicted to Megabonk. I think it's primarily the movement that's got me hooked.

The gameplay loop reminds me of Risk of Rain 2 though.
 
I like it, but it's massively unbalanaced and it doesn't seem the dev wants to do anything about it. Once you picked up all the easy achievements, every single run boils down to hoping to get Green/Red Cards in the first minute, and a small handful of particular overpowered weapons. Didn't get them? Reset the run, you're not going to survive. Most Rougelikes allow you to manage with just about any build, there is no "managing" in Megabonk. You get the god-loadout, or get fucked.

And any of the little drones who want to quip "maybe hims a skill issue", kill yourself. Its not a skill issue when a game is actual jank and the Dev thinks it's funny.
 
I like it, but it's massively unbalanaced and it doesn't seem the dev wants to do anything about it. Once you picked up all the easy achievements, every single run boils down to hoping to get Green/Red Cards in the first minute, and a small handful of particular overpowered weapons. Didn't get them? Reset the run, you're not going to survive. Most Rougelikes allow you to manage with just about any build, there is no "managing" in Megabonk. You get the god-loadout, or get fucked.

And any of the little drones who want to quip "maybe hims a skill issue", kill yourself. Its not a skill issue when a game is actual jank and the Dev thinks it's funny.
Yeah I have noticed that a bit, apparently some strats have been nerfed but not many.

Im currently struggling trying to beat tier 2 and I'm noticing shit that should be doing more damage just isn't.
 
I like it, but it's massively unbalanaced and it doesn't seem the dev wants to do anything about it. Once you picked up all the easy achievements, every single run boils down to hoping to get Green/Red Cards in the first minute, and a small handful of particular overpowered weapons. Didn't get them? Reset the run, you're not going to survive. Most Rougelikes allow you to manage with just about any build, there is no "managing" in Megabonk. You get the god-loadout, or get fucked.

And any of the little drones who want to quip "maybe hims a skill issue", kill yourself. Its not a skill issue when a game is actual jank and the Dev thinks it's funny.
I just beat a mediocre run on Forest level 3 without them, but it was a lot slower to kill the final boss compared to good item runs. The main thing is getting enough DPS, and you don't technically need credit cards to do that.
 
I've gotten to the final boss of tier 3 Forest and Desert maps multiple times and with multiple characters, but still have yet to beat them once because they take so much damage its almost a test of endurance. It's not fun at all circling around them for like 15 minutes, dealing damage constantly then still running out of time and getting mogged by the final swarm. They ruin the game for me, I want to reset once I hit the boss because the fun part is over.
 
You have to build FOR the boss, despite the fact it takes a completely different set of build philosopy to survive up to the boss in the first place, and the tier 3 bosses really drive home what I'm talking about when it comes to the games lack of balance. I've managed the Forest boss, but the only reason I had anywhere close to the DPS to do so was because I was using Calcium. Thanks to his passive, you don't lose a lot of DPS if focus on building movement speed, and especially if you pick up the Scarf and purple tier boots. Movement speed is extremely important for survivability in this game as well. Noel is the inverse of this because a beefed up Frost Walker slows everything so hard, your movement speed barely matters.

Can't survive it with Megachad or damn near any other character because they aren't getting a DPS boost when you pick up a mandatory movement speed upgrade. Megachad has Flex, which boosts your damage every time it pops, but I have never been able to pop it enough to ever turn my DPS to my favor. Every other character is so damn slow at a baseline that short of a godtier loadout, it genuinely feels impossible to win with them. You have to make up for so much other survivability like speed that your DPS never catches up enough to feel adequete.
 
You have to build FOR the boss, despite the fact it takes a completely different set of build philosopy to survive up to the boss in the first place, and the tier 3 bosses really drive home what I'm talking about when it comes to the games lack of balance. I've managed the Forest boss, but the only reason I had anywhere close to the DPS to do so was because I was using Calcium. Thanks to his passive, you don't lose a lot of DPS if focus on building movement speed, and especially if you pick up the Scarf and purple tier boots. Movement speed is extremely important for survivability in this game as well. Noel is the inverse of this because a beefed up Frost Walker slows everything so hard, your movement speed barely matters.

Can't survive it with Megachad or damn near any other character because they aren't getting a DPS boost when you pick up a mandatory movement speed upgrade. Megachad has Flex, which boosts your damage every time it pops, but I have never been able to pop it enough to ever turn my DPS to my favor. Every other character is so damn slow at a baseline that short of a godtier loadout, it genuinely feels impossible to win with them. You have to make up for so much other survivability like speed that your DPS never catches up enough to feel adequete.
From what I've seen you want to use the shrines mainly for move speed or mobility upgrades.
 
  • HP tome + beefy ring (at ~1,200HP the boss basically can't kill you unless you want to die)
  • turbo socks x5 is better than Agility Tome because you'll probably pick them up along the way and it frees up a Tome slot for Bloody, Chaos or Cooldown
  • pick jump count, projectile count, lifesteal, difficulty at shrines, avoid jump height IMO, it is better to have more jumps so that you can air strafe in the boss fights
  • lightning staff, wireless dagger, revolver
  • moldy cheese

= easy final boss kills


HP Tome + 1x Beefy Ring gives 5% dmg per tome level and 25 HP, compared to Damage Tome giving 8% damage and no HP. So your survivability goes way, way up with the HP Tome, and if you have 2x Beefy Ring (not hard) your damage goes up too.

To be clear, I'm not a leaderboard tier top player, but I've beaten the final boss with most of the roster so far.
 
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HP tome + beefy ring (at ~1,200HP the boss basically can't kill you unless you want to die)
speed socks or whatever they're called x5
pick jump count, projectile count, lifesteal, difficulty at shrines
wireless dagger, revolver
moldy cheese

easy final boss kills

HP Tome + 1x Beefy Ring gives 5% dmg per tome level and 25 HP, compared to Damage Tome giving 8% damage and no HP. So your survivability goes way, way up with the HP Tome, and if you have 2x Beefy Ring (not hard) your damage goes up too.

To be clear, I'm not a leaderboard tier top player, but I've beaten the final boss with most of the roster so far.
Yeah the advice I see most of the time is to take mobility and some form of defense, it can be HP, life steal, Regen etc.

As long as you have that you can handle things pretty well. Following the advice helped my tier 2 runs go a lot better
 
pick jump count, projectile count, lifesteal, difficulty at shrines
Whats the point of choosing to increase dificulty at shrines? seems counterintuitive for trying to beat a run, does it give any upsides?
 
Whats the point of choosing to increase dificulty at shrines? seems counterintuitive for trying to beat a run, does it give any upsides?
Difficulty increases the amount of enemy spawning, meaning more experience by a large margin, but also slightly beefs them up. High risk, high reward. If you can manage to keep up on DPS, you'll probably have 20+ more levels than you normally would have by the time you hit the FB.

From what I've seen you want to use the shrines mainly for move speed or mobility upgrades.
I try, but never get them when I need them (usually the first stage). Far more often I have better luck finding a pair of socks and a microwave, but then I'm usually burning more useful items to dupe the socks. Sadly if I can't even move fast enough to dodge, those items don't really matter anyways.
 
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Whats the point of choosing to increase dificulty at shrines? seems counterintuitive for trying to beat a run, does it give any upsides?
Like Nick said it increases difficulty but it increases enemies spawned which increases XP as well as the chance to spawn elites and chests that they drop
 
"My time to make an early retirement and either fuck off forever or run the game into the ground with DLC collabs" (looking at you, vamp survivor).
The only one I can accept is the Castlevania one because the influence is obvious and makes the idea of an indie game collabing with the "big dogs" cool. Castlevania doing crossover collabs with absolutely fucking everything not withstanding.

The rest, especially fucking Among Us, can fuck right off.
 
I've come to loathe rng-focused gambling simulators. they are insulting, and hitting a casino would genuinely be a better use of my time. megabonk was fun for a couple hours but it quickly becomes another rngfest for retards. also the dev is fucking retarded and rather than making items actually good and viable he just lets you disable the useless ones. incredible 10/10 game design. i'm gonna vibecode a copy of another popular game simply because i can.
 
I've gotten to the final boss of tier 3 Forest and Desert maps multiple times and with multiple characters, but still have yet to beat them once because they take so much damage its almost a test of endurance. It's not fun at all circling around them for like 15 minutes, dealing damage constantly then still running out of time and getting mogged by the final swarm. They ruin the game for me, I want to reset once I hit the boss because the fun part is over.
Same. I ended up using a megabonk mod to cheat my way through it so I could get to desert
Only way I could keep having fun with the game
 
Im disappointed, this game presents itself as a fun, number-go-up, endorphin rich arcade experience with plenty of variety in runs, but instead has a really fucking sweaty meta under the hood that means you're really limited in what items and buffs you need, and anything else will result in failure. I want to compare it to FTL for this reason, but at least it's obvious from the get-go that FTL is that sort of game, and even then I think FTL offers a tad more freedom in ways to beat a run and the final boss than Megabonk.
 
For the most part certain characters and their gimmicks kinda suck and certain weapons are just straight upgrades to the other.

The biggest issue is that mobility matters to an insane degree. I often have to take the tome because other wise with slower characters I am depending on chest rolls and shrine rolls to be able to move. You can get fucked on a run just because your rolls from a shrine is “gold, silver, elite spawn” and your level up is tomes that you can’t disable.

Projectiles, movement speed, luck, and damage are basically all I get from shrines.

Tomes are basically just movement, difficulty, quantity, xp, luck, and cool down.

Thorns and Health are subjective to the character.

It’s a fun game, but the issues are evident.

Im disappointed, this game presents itself as a fun, number-go-up, endorphin rich arcade experience with plenty of variety in runs, but instead has a really fucking sweaty meta under the hood that means you're really limited in what items and buffs you need, and anything else will result in failure. I want to compare it to FTL for this reason, but at least it's obvious from the get-go that FTL is that sort of game, and even then I think FTL offers a tad more freedom in ways to beat a run and the final boss than Megabonk.
It suffers from a similar, but different issue. FTL devs got pissy if you beat the game in any way they didn’t approve of and patched exploits and strategies. They actively looked on forums to fuck guide makers.

Megabonk dev/ devs seems to like the broken aspects as long as they don’t totally break the game.
 
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