Team Fortress 2 Community - A free-to-play dress up game for grownups, gameplay fully automated! Waiting to be mercy killed...

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bots are back but they're slightly less annoying, the ones i've seen will join a team but never actually spawn in, so they're in this limbo where they'll clog player slots so nobody else can join and they can't be kicked. saw another sniper last night that was probably a bot but it was just standing in place jerking around but not actually shooting at me.
there's just no other game like tf2 that scratches that itch i have, everything else is hyper-sanitized no fun allowed or filled with compfag tryhards. that's the only reason i put up with this game.
 
In less autistic news: I watched a european 6v6 TF2 tournament over the weekend. Like 9 teams participated and the prize pool was under $5k in total. It's nuts that people still play this shit let alone get attracted to it. I spent thousands of hours playing 6v6 and I understand the obsession, but TODAY? So many other games that are less of a hassle to actually get to play, and if you go pro, even Age of Mythology has $10k prizes.

I found a video celebrating Insomnia LAN out of the UK, basically the only real TF2 LAN, and it went from big stages and recognizable sponsors to a bunch of nobodies and C-tier commentators in a hole in Germany. It truly is time to move on, but at the same time, I still understand the appeal. Join a community server, fuck around, get drunk, hear some shittalking.

Except the 4chan-adjacent servers of choice are now weeby shit with unironic troons everywhere. If there was a server not rotten to the core, I'd probably give it a go. But again: Why not play other games that aren't dead in the water?
 
Why not play other games that aren't dead in the water?
I swear we have people come in and keep asking this damn question. So I'm going to type my reasoning out and hope to god people just point to this or at least read it before asking it for the next 30 times.

The reason I play TF2 over something like CS2 (formerly CSGO) is because the latter game just doesn't have much for a "fun" factor anymore. In CS2 if you held a retarded angle or did some goofy shit, even back in the later CSGO days, you'd most likely get kicked since people care about winning than having fun. Oh and that retarded angle you held? You might have pissed off a compie with it so expect it to get patched out in the days after you doing it. And that's also not including the numerous gameplay differences between games; if I want to sweat my ass off I can always play Soldier or something but if I want to shut my brain off or just play sub optimally for the sake of my own enjoyment I can just run Pyro or go Battle Engineer. You can't really do that in CS2.

CS Source is a bit closer but it's still a far cry from TF2 in terms of gameplay, and the server list in that game is just a suicide roulette of surf, deathmatch, or dead as fuck servers without players, or you do get a server with players, and you get banned for cheating for the crime of simply being better than the admins at the game.

So why not Overwatch? Well that game is basically just TF2... if the game was so dead sanitized like CSGO ended up turning into. Once again, fuck trying to mess around and do silly shit when you're always a votekick away, and last time I played there was only one of each class/character allowed per team, so god forbid you want to just play a character you want and just have fun with that. The advent of OW2 being abysmal dogshit pretty much turned me off the game for good and I don't care to bother poke the game at all since. At least Valve pretends to care about their game.

tl;dr sodaboard's quote pretty much summarizes it:
there's just no other game like tf2 that scratches that itch i have, everything else is hyper-sanitized no fun allowed or filled with compfag tryhards. that's the only reason i put up with this game.
Yeah I might have to put up with retarded trannies, yeah I might have to deal with a bunch of retards being weird in voice/text chat, sure TF2 is bad right now, but the alternatives that come to mind are much worse.
 
I just can't play gold rush and its all in the settings. Sure not having any weapon unlocks is awful and it really fucks the classes I like to play (like heavy and pyro) but not being able to see damage numbers makes me feel like a toddler running onto a highway. It was neat but if I wanna feel like a headless chicken I'll just get a new shooter and not relearn a game I already play.
 
I just can't play gold rush and its all in the settings. Sure not having any weapon unlocks is awful and it really fucks the classes I like to play (like heavy and pyro) but not being able to see damage numbers makes me feel like a toddler running onto a highway. It was neat but if I wanna feel like a headless chicken I'll just get a new shooter and not relearn a game I already play.
Damage numbers are in gold rush
 
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I just can't play gold rush and its all in the settings. Sure not having any weapon unlocks is awful and it really fucks the classes I like to play (like heavy and pyro) but not being able to see damage numbers makes me feel like a toddler running onto a highway. It was neat but if I wanna feel like a headless chicken I'll just get a new shooter and not relearn a game I already play.
Damage numbers are in gold rush
Advanced Options is located under the Multiplayer tab, which is how it used to be before the Uber Update in June 2011 introduced a dedicated Advanced Options button on the front page alongside the new Quickplay menu.
 
Wish someone would just make a functional mod that is just a tf2 build from 2011-2012 and just copy and paste all hats, weapons, weapon stats and such. Goldrush has failed at doing even the basic of replicating old tf2 at ALL and it's devs are retarded niggers for no reason at all genuinely the most stubborn people I have ever seen develop a mod
 
Wish someone would just make a functional mod that is just a tf2 build from 2011-2012 and just copy and paste all hats, weapons, weapon stats and such.
I'm interested in this sort of a thing as well and I think it's only a matter of time. It's not a hard project by any means and could be done pretty quickly if someone even remotely competent gets to it. The only problem is finding someone remotely competent within the TF2 modding scene.
 
I'm interested in this sort of a thing as well and I think it's only a matter of time. It's not a hard project by any means and could be done pretty quickly if someone even remotely competent gets to it. The only problem is finding someone remotely competent within the TF2 modding scene.
The people that fit this description all have their own ideas about what the True TF2 Experience was like. Good luck with that. A more realistic ask would be some kind of toggle mod. Make every balance change Valve made since launch, or at least most of them, into a server flag. That way, you don't need a new mod every time the tide of public opinion changes on what year was truly peak TF2.
 
Finding it odd while playing goldrush how many of the players are complete and utter freshies. Kinda fucks with the mod a lot playing with a mix of turbo autists and a bunch of fresh installs who don't even know what uber is yet. Sure tf2 always has freshies but this is an incredible mix of only those 2 groups.
 
Everyone is approaching goldrush from the wrong perspective

The mod was never advertised as a revert - only as a restoration of a particular atmosphere the game had around the time the goldrush update was released. And it does, if you've played a build of TF2 from around that time.

The date 2010 also keeps being thrown around with the understanding that goldrush is trying to emulate that year or the associated era, when in reality all that was officially stated is that the devs are primarily selecting things from up to that year, with a few exceptions

Goldrush is to TF2 what BTA is to Minecraft: an alternative development path the game could've taken

This is why the developers mock people asking for adding things that don't follow the goldrush atmosphere, those requests completely misunderstand what the mod is going for

And while some requested additions may fit the atmosphere the mod is trying to embrace, you need to understand that it's easier to add an item than to remove it, and that not being extremely careful and picky with the additions is what led live TF2 to where it is today: a cancerous slop filled dumpster that everyone tries not to look at

Finally, I just want to say that you cannot understand an atmosphere, you have to feel it. If you don't, you're simply not aligned with it - and that's fine, just don't expect other people to feel if for you
 
In less autistic news: I watched a european 6v6 TF2 tournament over the weekend. Like 9 teams participated and the prize pool was under $5k in total. It's nuts that people still play this shit let alone get attracted to it. I spent thousands of hours playing 6v6 and I understand the obsession, but TODAY? So many other games that are less of a hassle to actually get to play, and if you go pro, even Age of Mythology has $10k prizes.

I found a video celebrating Insomnia LAN out of the UK, basically the only real TF2 LAN, and it went from big stages and recognizable sponsors to a bunch of nobodies and C-tier commentators in a hole in Germany. It truly is time to move on, but at the same time, I still understand the appeal. Join a community server, fuck around, get drunk, hear some shittalking.

Except the 4chan-adjacent servers of choice are now weeby shit with unironic troons everywhere. If there was a server not rotten to the core, I'd probably give it a go. But again: Why not play other games that aren't dead in the water?
Some niggas are just in it for the love of the game.
 
Everyone is approaching goldrush from the wrong perspective

The mod was never advertised as a revert - only as a restoration of a particular atmosphere the game had around the time the goldrush update was released. And it does, if you've played a build of TF2 from around that time.

The date 2010 also keeps being thrown around with the understanding that goldrush is trying to emulate that year or the associated era, when in reality all that was officially stated is that the devs are primarily selecting things from up to that year, with a few exceptions

Goldrush is to TF2 what BTA is to Minecraft: an alternative development path the game could've taken

This is why the developers mock people asking for adding things that don't follow the goldrush atmosphere, those requests completely misunderstand what the mod is going for

And while some requested additions may fit the atmosphere the mod is trying to embrace, you need to understand that it's easier to add an item than to remove it, and that not being extremely careful and picky with the additions is what led live TF2 to where it is today: a cancerous slop filled dumpster that everyone tries not to look at

Finally, I just want to say that you cannot understand an atmosphere, you have to feel it. If you don't, you're simply not aligned with it - and that's fine, just don't expect other people to feel if for you
None of this explains the purposeful custom balance changes and inclusion of modern mechanics in the mod, these have nothing to do with the atmosphere and in-fact taints it in my eyes and many others. It reeks of the devs shoving their own biases into the mod.
 
Everyone is approaching goldrush from the wrong perspective

The mod was never advertised as a revert - only as a restoration of a particular atmosphere the game had around the time the goldrush update was released. And it does, if you've played a build of TF2 from around that time.

The date 2010 also keeps being thrown around with the understanding that goldrush is trying to emulate that year or the associated era, when in reality all that was officially stated is that the devs are primarily selecting things from up to that year, with a few exceptions

Goldrush is to TF2 what BTA is to Minecraft: an alternative development path the game could've taken

This is why the developers mock people asking for adding things that don't follow the goldrush atmosphere, those requests completely misunderstand what the mod is going for

And while some requested additions may fit the atmosphere the mod is trying to embrace, you need to understand that it's easier to add an item than to remove it, and that not being extremely careful and picky with the additions is what led live TF2 to where it is today: a cancerous slop filled dumpster that everyone tries not to look at

Finally, I just want to say that you cannot understand an atmosphere, you have to feel it. If you don't, you're simply not aligned with it - and that's fine, just don't expect other people to feel if for you
this is tiring and it's a greek salad that goes nowhere, it can be whatever the fuck they want it to be, but they still have to own to the fact that they've grossly mismanaged the marketing of this game

the advertising on twitter that was meant to hype the game up heavily implied nostalgia, it's all images very reminiscent of the early days of tf2 and you can see it for yourself

the description on steam starts with this

Faithful to the Original Vision​

This mod revives the original artistic identity of TF2, bringing it back to the familiar painterly environments and timeless 1960s spy movie aesthetic that won us all over back in the day. Gold Rush only features maps and items familiar to the game's formative years, meaning veteran players shouldn't expect to be pulled out of the experience. In other words, it's just good old fashioned TF2.
the description on the FAQ also starts with this

What makes TF2: Gold Rush different from other TF2 mods?​

TF2: Gold Rush is not about reinventing TF2 or adding our own flashy new content—it’s about curation. We want veteran players who remember TF2’s early days to feel right at home, with nothing pulling them out of that familiar experience.

At the same time, we want newer players to be able to experience what TF2 used to be like, with an authentic atmosphere and immersion that stays true to the game’s original artistic vision. That means no cut content restorations, no custom weapons; just a refined, nostalgic TF2 experience.
there's more to go on, but the argument is the same, nostalgia, nostalgia and nostalgia
i still end up eating shit from this entire thing since i've had done the mistake of not being born early enough to enjoy tf2 at a reasonable age, so fuck me i guess i'll be stuck with only videos and tales of how it once was

e: and addendum, the justification for the custom things in it hinge on the magic words that are "original vision"
nobody has any idea what this "original vision" is and until someone decides to enlighten us then it means the game that was released on steam, which this mod is clearly not if you go beyond the very basics
 
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And it does, if you've played a build of TF2 from around that time.
This is complete bullshit as a player who’d started around the time they emulate.

Finally, I just want to say that you cannot understand an atmosphere, you have to feel it. If you don't, you're simply not aligned with it - and that's fine, just don't expect other people to feel if for you
Why is it that the only players who seem to understand this mod’s atmosphere are post-Über Update tourists?

The retards making it think that they’re better than Valve was in the very era that they attempt to emulate, the one they claim to be so much better. Their ‘purism’ is on the level of sixes compniggers who only acknowledge the addition of the gunboats and kritzkrieg, and insist that everything slowing the game down even slightly is anathema. It’s transparent from the choices of items they exclude and the ones they nerf (You can’t throw the Sandvich to self-heal, you can’t pick Medics with the Caber, the Wrangler is defensively useless).

Wish someone would just make a functional mod that is just a tf2 build from 2011-2012 and just copy and paste all hats, weapons, weapon stats and such. Goldrush has failed at doing even the basic of replicating old tf2 at ALL and it's devs are retarded niggers for no reason at all genuinely the most stubborn people I have ever seen develop a mod
I would do it myself but I don’t know where to even begin to look for late 2011 builds. I’m no coder and between the official release and leaks it seems like a jumbled mess to find what you’d need. You could have the modern engine skinwalk as 2011 but you’d sacrifice the ability to use the mods of that period, which is probably what you’ll need to do if you want to interface with the steam item servers.

In an ideal 2011 build you’d pick or emulate the pre-Smissmas patch to exclude the balancing mess of the original Pomson and Phlog, and include some way for server owners to easily add that content back if they insist upon it. Otherwise it should just be TF2 as then, letting you use all of your period appropriate items without a crafting or trading interface.
 
hi tf2 gold rush discord faggots
Screenshot_20251129_193949_Discord.jpg
tranny rights don't exist
 
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