Unpopular Opinions about Video Games

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While we're shitting on FEAR 1.

The AI, while impressive, is massively overrated. People will talk about how they try to flank you or with use the environment to their benefit. But when I play, sometimes they do that, sometimes they walk around a wall, just so they can dive through a window to end up right back where they started. Or break from cover to tip over a shelf for no reason. Just fuck shelves.
FEAR 1 is three tricks:
  1. Neato (for the time) lighting engine
  2. bretty gud AI
  3. OMG creepy little girl
It then shows you these three things on repeat for hours and hours in the exact same office corridor until your brain is numb.
 
It then shows you these three things on repeat for hours and hours in the exact same office corridor until your brain is numb.
In a shittier game, those corridors would've gotten the best of me, but I can easily forgive FEAR. Also I think I liked the office surroundings in the end. I might be a retard but I clearly remember thinking "this is some good office shit". The environments subtly changed over time from warehouse-y crap with boxes into neat glass-filled offices. Even if it kind of looked the same the whole way through. Shooting guns in a glassy office is just cool to me. I blame Die Hard, not my fault.
 
MGS2 sucked, Raiden is shit, the game's ending is an overrated mess that's 30 minutes too long and means nothing, and the game should never have happened at all.
Either MGS1 should've been the end of the series or MGS4 should've been without the gay cyborg shit and just've been about SS taking down RO without all the psycho hypno convoluted bullshit.
MGS2's plot is essentially a Tom Clancy schizopost imo.
 
That sucked because of metrosexual anime albino protagonist, shit game world and an overblown, yet insignficant main villain, among other issues.
I prefer Revengeance. At least that game threw away all pretense of being realistic and just went for full anime rule of cool. What's cooler than a cyborg who can play volleyball with the Metal Gear as the ball? One that has nanomachines and could punch a Metal Gear to explode.
 
The issue with MGS2 (for me) is that almost all the cool stuff is shown in the tanker. The game rarely gets that dense with easter eggs and detail. There are some areas, like the part where you wear the disguise, but a lot of rooms are nowhere near as interactive or cool as the tanker scene.

Thread tax, but I really like early tech demo-y games. Few games have used rumble as well as Starfox 64. Dead Rising used to jump in computing power to render thousands of zombies on screen. Old CD-Rom games packed themselves with audio and FMVs. And yes, MGS2 showed off lots of detail like ice cubes that melt in real time.

FEAR 1 is three tricks:
  1. Neato (for the time) lighting engine
  2. bretty gud AI
  3. OMG creepy little girl
It then shows you these three things on repeat for hours and hours in the exact same office corridor until your brain is numb.
The creepy little girl stuff gets in the way of the fun office shootouts. This makes repeat playthroughs difficult. For all it's issues, I remember 2 and 3 being better paced as at least the scary bits were short and limited in number.
 
If anything it wasn't judged harshly enough.

Fantastic technical achievement, yes, but fucking boring to play. If you were the kind of person who had fond memories of putting on the all weapons cheat and taking turns with friends seeing who could last longest at high wanted levels, GTA 4 was such a downgrade gameplay wise since you spent a lot of time watching TV, taking your cousin bowling, taking your girlfriend to watch cabaret.

Saints Row 2 even made fun of it.
https://youtube.com/watch?v=oKNp13NyRts
Then there was the plot. Maybe it gets better later, but there's a reason the term "ludonarrative dissonance" became the buzzword of the day. You were this mopey immigrant that was overwhelmed with guilt, only to immediately go out, steal cars, and run over some old ladies. That's assuming the missions were about doing fun crimes and not shoving you into the boring side content like shopping for clothes or setting up dating profiles.

Supposedly this got better with the biker DLC that allowed you to be a villain, made bikes viable instead of a deathtrap, and seriously cut back on all the social bullshit, but I checked out by then.

This might explain why I liked Saints Row 3 even though a lot of people say it peaked with 2.

They missed the opportunity to call it Saint2 Row.
While we're shitting on FEAR 1.

The AI, while impressive, is massively overrated. People will talk about how they try to flank you or with use the environment to their benefit. But when I play, sometimes they do that, sometimes they walk around a wall, just so they can dive through a window to end up right back where they started. Or break from cover to tip over a shelf for no reason. Just fuck shelves.
Same. I had it on PS3 and it looked ugly and played like a standard game from that era. FEAR 2 was the real shizz, probably the last great game ever made before everything went to hell.
 
I prefer Revengeance. At least that game threw away all pretense of being realistic and just went for full anime rule of cool. What's cooler than a cyborg who can play volleyball with the Metal Gear as the ball? One that has nanomachines and could punch a Metal Gear to explode.
Everyone knows why Revengeance is the best MGS
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Apparently I'm not the only guy whose had FEAR on the brain lately. I was considering buying the series from Steam for Halloween funsies
You probably already know this, but only the first one is good. The other two are very bland and completely devoid of anything memorable.

The only thing I'll give FEAR 3 is that you can play the SP campaign in 2 player co-op and the other person controls a character with different abilities, kinda like in Resident Evil Revelations 2. It's a rare thing in vidya and I wish more games did this (or hell, just 2P co-op SP campaigns in general).
 
People who miss the 360 and PS3 days are fine, but people who miss the actual CONSOLES are absolute faggots.

That generation was so hell bent on getting the most performance out of a console that they didn't give a single shit about cooling or general airflow. Starting up either console was like a jet engine taking off and don't get me started on how loud the disk drives were.

In comparison, booting up my Xbox Series S and it's relatively silent while playing pretty intense games is really something else.
 
The only thing I'll give FEAR 3 is that you can play the SP campaign in 2 player co-op and the other person controls a character with different abilities, kinda like in Resident Evil Revelations 2. It's a rare thing in vidya and I wish more games did this (or hell, just 2P co-op SP campaigns in general).
Best thing about Fear 3 (aside from the mech levels) is the co-op multiplayer side games. Fucking Run especially is a fantastic and I'm amazed it hasn't been ripped off.

I too miss co-op in general. In a way, Left 4 Dead 2 killed it by setting a template that all co-op campaigns must follow or be shit on. The exceptions are meme games like Lethal Company where the fun is getting your friends killed or friendship enders like Overcooked. Otherwise it has to be super passive co-op where people helping out is optional. The co-op equivalent of leaving the TV on so you don't feel lonely.
 
Best thing about Fear 3 (aside from the mech levels) is the co-op multiplayer side games. Fucking Run especially is a fantastic and I'm amazed it hasn't been ripped off.
It kinda has though, no? So many roguelites have similar forced progression mechanics. Hell just this year Peak and White Knuckle come to mind.
 
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